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LuxRender-Materials.lxm

Nofew | PRO | 10/15/15 08:20:12 PM UTC | 0 ⭐ | 386 👁️ | Never ⏰ | []
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# Materials File
 MakeNamedVolume "Glass" "clear"
	"float fresnel" [1.519999980926514]
	"color absorption" [0.00000000 0.00000000 0.00000000]
 MakeNamedVolume "Coke" "clear"
	"float fresnel" [1.379999995231628]
	"color absorption" [2.97444059 5.99146452 0.00000000]
 Texture "Checkers" "float" "checkerboard"
	"string aamode" ["none"]
	"integer dimension" [2]
	"float tex1" [1.000000000000000]
	"float tex2" [0.000000000000000]
	"string mapping" ["uv"]
	"float uscale" [50.000000000000000]
	"float vscale" [-50.000000000000000]
	"float udelta" [0.000000000000000]
	"float vdelta" [1.000000000000000]
 Texture "Texture" "color" "mix"
	"texture amount" ["Checkers"]
	"color tex1" [0.80000001 0.80000001 0.80000001]
	"color tex2" [0.60000002 0.60000002 0.60000002]
 MakeNamedMaterial "Plane"
	"texture Kd" ["Texture"]
	"float sigma" [45.000000000000000]
	"string type" ["matte"]
 MakeNamedMaterial "Glass"
	"bool architectural" ["false"]
	"bool dispersion" ["true"]
	"string type" ["glass2"]
 MakeNamedMaterial "CokeInside"
	"bool architectural" ["false"]
	"bool dispersion" ["true"]
	"string type" ["glass2"]
 MakeNamedMaterial "CokeTop"
	"bool architectural" ["false"]
	"bool dispersion" ["true"]
	"string type" ["glass2"]

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