################################################################################
# Special Equip Max HP SP Mod Script by Black Mage (Credit required to use)
# Version : 1.0
# https://burningwizard.wordpress.com/2016/01/16/special-equip-max-hp-sp-mod-script-rmxp-rgss/
################################################################################
# This script enable you to have an equip that increase and decrease mzx HP
# or max MP of a character by equiping it.
# To use this script, put it above Main script in the script editor.
################################################################################
# MAX HP
################################################################################
# Put the weapon ID on the brackets to have them increase max HP of whoever use it.
$weaponhp = [ 1, 2, 10]
# Put how much the HP will be increased if the weapon is equiped.
$weaponvaluehp = [100,200,500]
################################################################################
# Put the armor ID on the brackets to have them increase max HP of whoever use it.
$armorhp = [ 1, 5, 3]
# Put how much the HP will be increased if the armor is equiped.
$armorvaluehp = [200, 10,100]
################################################################################
################################################################################
# MAX MP
################################################################################
# Put the weapon ID on the brackets to have them increase max HP of whoever use it.
$weaponmp = [ 1, 2, 10]
# Put how much the HP will be increased if the weapon is equiped.
$weaponvaluemp = [100,200,500]
################################################################################
# Put the armor ID on the brackets to have them increase max HP of whoever use it.
$armormp = [ 1, 5, 3]
# Put how much the HP will be increased if the armor is equiped.
$armorvaluemp = [200, 10,100]
################################################################################
$weaponplushp = []
$armorplushp = []
$weaponplusmp = []
$armorplusmp = []
$data_weapons = load_data("Data/Weapons.rxdata")
$data_armors = load_data("Data/Armors.rxdata")
for i in 0..$data_weapons.size
if $weaponhp.include?(i)
else
$weaponplushp[i] = 0
end
end
for i in 0..$data_armors.size
if $armorhp.include?(i)
else
$armorplushp[i] = 0
end
end
for i in 0..$data_weapons.size
if $weaponmp.include?(i)
else
$weaponplusmp[i] = 0
end
end
for i in 0..$data_armors.size
if $armormp.include?(i)
else
$armorplusmp[i] = 0
end
end
for i in 0..($weaponhp.size - 1)
$weaponplushp[$weaponhp[i]] = $weaponvaluehp[i]
end
for i in 0..($armorhp.size - 1)
$armorplushp[$armorhp[i]] = $armorvaluehp[i]
end
for i in 0..($weaponmp.size - 1)
$weaponplusmp[$weaponmp[i]] = $weaponvaluemp[i]
end
for i in 0..($armormp.size - 1)
$armorplusmp[$armormp[i]] = $armorvaluemp[i]
end
class Game_Actor < Game_Battler
#--------------------------------------------------------------------------
# * Get Maximum HP
#--------------------------------------------------------------------------
def maxhp
n = [[base_maxhp + @maxhp_plus, 1].max, 9999].min
n = n + $weaponplushp[@weapon_id]
n = n + $armorplushp[@armor1_id]
n = n + $armorplushp[@armor2_id]
n = n + $armorplushp[@armor3_id]
n = n + $armorplushp[@armor4_id]
for i in @states
n *= $data_states[i].maxhp_rate / 100.0
end
n = [[Integer(n), 1].max, 9999].min
return n
end
#--------------------------------------------------------------------------
# * Get Maximum SP
#--------------------------------------------------------------------------
def maxsp
n = [[base_maxsp + @maxsp_plus, 0].max, 9999].min
n = n + $weaponplusmp[@weapon_id]
n = n + $armorplusmp[@armor1_id]
n = n + $armorplusmp[@armor2_id]
n = n + $armorplusmp[@armor3_id]
n = n + $armorplusmp[@armor4_id]
for i in @states
n *= $data_states[i].maxsp_rate / 100.0
end
n = [[Integer(n), 0].max, 9999].min
return n
end
end
class Scene_Equip
def update_item
# If B button was pressed
if Input.trigger?(Input::B)
# Play cancel SE
$game_system.se_play($data_system.cancel_se)
# Activate right window
@right_window.active = true
@item_window.active = false
@item_window.index = -1
return
end
# If C button was pressed
if Input.trigger?(Input::C)
# Play equip SE
$game_system.se_play($data_system.equip_se)
# Get currently selected data on the item window
item = @item_window.item
# Change equipment
@actor.equip(@right_window.index, item == nil ? 0 : item.id)
# Activate right window
@right_window.active = true
@item_window.active = false
@item_window.index = -1
# Remake right window and item window contents
@right_window.refresh
@item_window.refresh
if @actor.hp > @actor.maxhp
@actor.hp = @actor.maxhp
end
if @actor.sp > @actor.maxsp
@actor.sp = @actor.maxsp
end
return
end
end
end
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