-- Monica welcome message -- -- Unlimited rockets -- -- Immune failing -- first_message = "Welcome into the Witch" second_message = "Prepare to die rat" function GetRequiredVersion() return 200 end function OnScriptLoad(processid, game, persistent) end function OnPlayerJoin(player) privatesay(player, first_message) privatesay(player, second_message) end function OnPlayerSpawnEnd(player, m_objectId) registertimer(1000, "InfiniteAmmo", player) end function InfiniteAmmo(id, count, player) local m_player = getplayer(player) if m_player then local objId = readdword(m_player, 0x34) local m_object = getobject(objId) if m_object then for i = 0,3 do local weapId = readdword(m_object, 0x2F8 + (i * 4)) local m_weapon = getobject(weapId) if m_weapon then writeword(m_weapon, 0x2B6, 9999) writeword(m_weapon, 0x2B8, 9999) updateammo(weapId) end end return true end end return false end function OnDamageLookup(receiving, causing, mapId, tagdata) local tag_name = gettaginfo(mapId) if tag_name == "globals\\failing damages" then return false end return true end
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