////////////////////////////
/////////Components/////////
////////////////////////////
//// "Exile_Item_Rope"
//// "Exile_Magazine_Swing"
//// "Exile_Item_Axe"
//// "Exile_Item_DuctTape"
//// "Exile_Item_ExtensionCord"
//// "Exile_Item_FuelCanisterEmpty"
//// "Exile_Item_JunkMetal"
//// "Exile_Item_LightBulb"
//// "Exile_Item_MetalBoard"
//// "Exile_Item_MetalHedgehogKit"
//// "Exile_Item_SafeKit"
//// "Exile_Item_CodeLock"
//// "Exile_Item_Laptop"
//// "Exile_Item_BaseCameraKit"
//// "Exile_Item_CamoTentKit"
//// "Exile_Item_MetalPole"
//// "Exile_Item_MetalScrews"
//// "Exile_Item_MetalWire"
//// "Exile_Item_Cement"
//// "Exile_Item_Sand"
//// "Exile_Item_CarWheel"
///////////////////////////
//////////TOOLS////////////
///////////////////////////
//// "Exile_Item_Matches",
//// "Exile_Item_CookingPot",
//// "Exile_Item_CanOpener",
//// "Exile_Item_Handsaw",
//// "Exile_Item_Pliers",
//// "Exile_Item_Grinder",
//// "Exile_Item_Foolbox",
//// "Exile_Item_CordlessScrewdriver",
//// "Exile_Item_FireExtinguisher",
//// "Exile_Item_Hammer",
//// "Exile_Item_OilCanister",
//// "Exile_Item_Screwdriver",
//// "Exile_Item_Shovel",
//// "Exile_Item_Wrench",
//// "Exile_Item_SleepingMat",
//// "Exile_Item_ToiletPaper",
//// "Exile_Item_ZipTie",
//// "Binocular",
//// "Rangefinder",
//// "Laserdesignator",
//// "Laserdesignator_02",
//// "Laserdesignator_03",
//// "NVGoggles",
//// "NVGoggles_INDEP",
//// "NVGoggles_OPFOR",
//// "ItemGPS",
//// "ItemMap",
//// "ItemCompass",
//// "ItemRadio",
//// "ItemWatch",
//// "Exile_Item_XM8"
/////BELOW IS A CRAFTING SAMPLE///////
class NightVision: Exile_AbstractCraftingRecipe
{
name = "Nightvision"; //What i the name OF your crafting? USE the name ingame that you want
pictureItem = "NVGoggles"; //must be an item already IN game
requiresFire = 1; //does it require a fire TO build? yes OR no
returnedItems[] =
{
{1, "NVGoggles"} // This IS what will be crafted (must be ingame item)
};
tools[] = // This IS a tool you need TO perform the craft
{
{1, "Exile_Item_MetalWire"}, // 1 IS the quantity, item IS an ingame item
{1, "Exile_Item_Pliers"}, // 1 IS the quantity, Item IS an ingame item
{1, "Exile_Item_Grinder"} //This IS the LAST item so you need the commma (,)
};
components[] =//Items below are needed TO do the crafting
{
{1, "Exile_Item_MetalWire"},// 1 IS the quantity, Item IS an ingame item
{1, "Exile_Item_MetalBoard"},// 1 IS the quantity, Item IS an ingame item
{1, "Exile_Item_JunkMetal"}//This IS the LAST item so you need the commma (,)
};
};
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