// Saxton Hale Files
// Model
#define HaleModel "models/player/oldmann/soldieroldmann.mdl"
// Materials
static const String:HaleMatsV2[][] = {
"materials/models/player/oldmann/eyeball_l.vmt",
"materials/models/player/oldmann/eyeball_r.vmt",
"materials/models/player/oldmann/soldier_blue.vmt",
"materials/models/player/oldmann/soldier_blue.vtf",
"materials/models/player/oldmann/halebodyexponent.vtf",
"materials/models/player/oldmann/soldier_head.vmt",
"materials/models/player/oldmann/soldier_head_blue.vtf",
"materials/models/player/oldmann/soldier_hands.vmt",
"materials/models/player/oldmann/soldier_hands.vtf",
"materials/models/player/oldmann/sd_glasses.vmt",
"materials/models/player/oldmann/sd_glasses.vtf",
"materials/models/player/oldmann/jag_bob_haircut.vtf",
"materials/models/player/oldmann/jag_bob_haircut.vmt",
"materials/models/player/oldmann/xms_beard_color.vtf",
"materials/models/player/oldmann/xms_beard.vmt",
"materials/models/player/oldmann/xms_beard_normal.vtf",
//"materials/models/player/oldmann/halephongmask.vtf",
//"materials/models/player/oldmann/soldier_blue_gib.vmt",
//"materials/models/player/oldmann/soldier_blue_gib.vtf"
};
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