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Rotate6

Nofew | PRO | 09/14/17 12:56:13 AM UTC | 0 ⭐ | 413 👁️ | Never ⏰ | []
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import bpy
from math import pi
from math import radians
from random import randrange
import random
 
CurrentThingy = 0
 
for CurrentThingy in bpy.context.selected_objects:
    bpy.context.scene.objects.active = CurrentThingy
    DRAGON = random.choice([0, 1, 2, 3])
    DRAGON = DRAGON * 90
    if DRAGON == 0:
        bpy.ops.transform.rotate(value=0.0, axis=(1, 0, 0))
    else:
        DRAGON = abs(radians(DRAGON))
#        if DRAGON > 0:
#            DRAGON = -DRAGON
        bpy.ops.transform.rotate(value=((DRAGON)), axis=(1, 0, 0))
    DRAGON = random.choice([0, 1, 2, 3])
    DRAGON = DRAGON * 90
    if DRAGON == 0:
        bpy.ops.transform.rotate(value=0.0, axis=(1, 0, 0))
    else:
        DRAGON = radians(DRAGON)
 #       if DRAGON > 0:
  #          DRAGON = -DRAGON
        bpy.ops.transform.rotate(value=((DRAGON)), axis=(0, 1, 0))
    DRAGON = random.choice([0, 1, 2, 3])
    DRAGON = DRAGON * 90
    if DRAGON == 0:
        bpy.ops.transform.rotate(value=0.0, axis=(1, 0, 0))
    else:
        DRAGON = radians(DRAGON)
   #     if DRAGON > 0:
    #        DRAGON = -DRAGON
        bpy.ops.transform.rotate(value=((DRAGON)), axis=(0, 0, 1))
    
        
    
    
    #if DRAGON >= 1 or DRAGON <= -1:
    #    bpy.ops.transform.rotate(value=((radians(DRAGON))), axis=(1, 0, 0))
    #else:
    #    bpy.ops.transform.rotate(value=(0.0), axis=(1, 0, 0))
#    bpy.ops.transform.rotate(value=((radians(DRAGON))), axis=(1, 0, 0))
 #   DRAGON = random.choice([0, 1, 2, 3])
  #  bpy.ops.transform.rotate(value=((radians(DRAGON))), axis=(0, 1, 0))
   # DRAGON = random.choice([0, 1, 2, 3])
    #bpy.ops.transform.rotate(value=((radians(DRAGON))), axis=(0, 0, 1))
#    bpy.ops.transform.rotate(value=radians(90), axis=(0, 0, 1))

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