diff --git a/exult.cc b/exult.cc
index 104411b5..40c6e68c 100644
--- a/exult.cc
+++ b/exult.cc
@@ -700,6 +700,7 @@ static void Init(
init_flags |= SDL_INIT_JOYSTICK;
#endif
#ifdef __IPHONEOS__
+ Mouse::use_touch_input = true;
SDL_SetHint(SDL_HINT_IOS_HIDE_HOME_INDICATOR, "2");
#endif
if (SDL_Init(init_flags) < 0) {
@@ -1260,7 +1261,8 @@ static void Handle_event(
// We want this
Gump_manager *gump_man = gwin->get_gump_man();
Gump *gump = nullptr;
-
+
+ static uint64 finger_id = 0;
// For detecting double-clicks.
static uint32 last_b1_click = 0;
static uint32 last_b3_click = 0;
@@ -1371,6 +1373,19 @@ static void Handle_event(
}
break;
}
+ case SDL_FINGERDOWN: {
+ if ((Mouse::use_touch_input == false) && (event.tfinger.fingerId != finger_id) && (event.tfinger.fingerId != 0)) {
+ cout << "in if Finger_ID: " << finger_id << endl;
+ cout << "in if FingerID: " << event.tfinger.fingerId << endl;
+ Mouse::use_touch_input = true;
+ gwin->set_painted();
+ }
+ if (event.tfinger.fingerId != 0) {
+ finger_id = event.tfinger.fingerId;
+ cout << "Saved FingerID: " << finger_id << endl;
+ }
+ break;
+ }
case SDL_MOUSEBUTTONDOWN: {
SDL_SetWindowGrab(gwin->get_win()->get_screen_window(), SDL_TRUE);
if (dont_move_mode)
@@ -1585,6 +1600,8 @@ static void Handle_event(
case SDL_MOUSEMOTION: {
int mx ;
int my;
+ if (event.motion.which != SDL_TOUCH_MOUSEID)
+ Mouse::use_touch_input = false;
gwin->get_win()->screen_to_game(event.motion.x, event.motion.y, gwin->get_fastmouse(), mx, my);
Mouse::mouse->move(mx, my);
diff --git a/menulist.cc b/menulist.cc
index 70a13368..37a68392 100644
--- a/menulist.cc
+++ b/menulist.cc
@@ -288,6 +288,7 @@ int MenuList::handle_events(Game_window *gwin, Mouse *mouse) {
gwin->show(true);
mouse->show();
+ static uint64 finger_id1 = 0;
bool exit_loop = false;
do {
Delay();
@@ -309,6 +310,8 @@ int MenuList::handle_events(Game_window *gwin, Mouse *mouse) {
int gx;
int gy;
if (event.type == SDL_MOUSEMOTION) {
+ if (event.motion.which != SDL_TOUCH_MOUSEID)
+ Mouse::use_touch_input = false;
gwin->get_win()->screen_to_game(event.motion.x, event.motion.y, gwin->get_fastmouse(), gx, gy);
if (!mouse_updated) mouse->hide();
mouse_updated = true;
@@ -382,6 +385,15 @@ int MenuList::handle_events(Game_window *gwin, Mouse *mouse) {
} else if (event.type == SDL_QUIT) {
return -1;
}
+ else if (event.type == SDL_FINGERDOWN) {
+ if ((Mouse::use_touch_input == false) && (event.tfinger.fingerId != finger_id1) && (event.tfinger.fingerId != 0)) {
+ Mouse::use_touch_input = true;
+ gwin->set_painted();
+ }
+ if (event.tfinger.fingerId != 0) {
+ finger_id1 = event.tfinger.fingerId;
+ }
+ }
}
if (mouse_updated) {
mouse->show();
diff --git a/mouse.cc b/mouse.cc
index ad8d848c..8278a6f3 100644
--- a/mouse.cc
+++ b/mouse.cc
@@ -22,6 +22,7 @@
# include <config.h>
#endif
+#include <SDL.h>
#include "SDL_mouse.h"
#include "SDL_timer.h"
#include "mouse.h"
@@ -41,13 +42,16 @@
using std::max;
#endif
+bool Mouse::use_touch_input = false;
+
static inline bool should_hide_frame(int frame) {
-#ifdef __IPHONEOS__
- return frame == 0 || (frame >=8 && frame <= 47);
-#else
- ignore_unused_variable_warning(frame);
- return false;
-#endif
+ if (Mouse::use_touch_input == true) {
+ SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "1");
+ return frame == 0 || (frame >=8 && frame <= 47);
+ } else {
+ SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
+ return false;
+ }
}
short Mouse::short_arrows[8] = {8, 9, 10, 11, 12, 13, 14, 15};
diff --git a/mouse.h b/mouse.h
index 0eaf7a38..ca8931ba 100644
--- a/mouse.h
+++ b/mouse.h
@@ -92,6 +92,7 @@ class Mouse {
};
int avatar_speed;
+ static bool use_touch_input;
static bool mouse_update;
static Mouse *mouse;
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