Let's make a game!
Name: Diamond Clicker
desc:desc:<//> <.> <t><b>Game Credits</b> <.> <t><b>TESTING/TRANSPARANCING IMAGES</b> <.> KarenBruun <t><b>DEV</b> <.> Eric (Dev of Also Grandma Clicker, Grandma Clicker Reborn and Grandma Clicker Rebirth!) <.> <t><b><#FF9331>Total Clicks Stats </#></b> <.> <i><#FF9331>Total Times Clicked </#> (<#FF00CC>[TotalDiamonds]</#>)
by:Eric
Created: 10/24/2017
Updated: 8/3/2021
forum post:16638
Version: V.0.0.0.1
Settings
building cost increase:190%
building cost refund: 25%
spritesheet:icons, 48 by 48, https://i.imgur.com/RATykiH.png
background:http://www.colorhexa.com/afafaf.png
stylesheet:https://pastebin.com/e0svEFqb
Layout
*main
contains:buttons, title
*title
header:
*res
contains:Resources
*buttons
contains:Buttons
contains:tag:log
*stats
contains:tag:stat
*store
contains:buildings, upgrades, res, stats
*buildings
contains:BulkDisplay, buildingsII, buildingsIII
header:All Buildings
tooltip origin:left
*buildingsII
contains:tag:Clicker
header:Clicker Buildings
tooltip origin:left
*buildingsIII
contains:tag:BuyableBuildings
header:Buyable Buildings
tooltip origin:left
*upgrades
contains:tag:upgradesII, Upgrades
header:Upgrades
costs:hide
names:hide
*achievs
contains:tag:Achievements
header:Achievements
in:store
*prestige
contains:tag:prestige
header:Grandma's Prestige Store
in:store
costs:hide
names:hide
*ownedprestige
contains:tag:ownedprestige
header:Owned Prestige Upgrades
in:prestige
costs:hide
names:hide
*log
contains:Log
in:store
Buttons
*click
name:Make Diamonds
desc:Click this To Make Diamonds
on click:yield 1 Diamonds
on click:yield 1 TotalDiamonds
on click:if (have DiamondClickerUpI) yield 1 Diamonds
on click:if (have DiamondClickerUpII) yield 1 Diamonds
on click:if (have DiamondClickerUpIII) yield 1 Diamonds
on click:if (have DiamondClickerUpIV) yield 2 Diamonds
on click:if (have BuyableHomesI) yield 2 Diamonds
on click:if (chance(1%)) log "You Found a Red Diamond"
on click:
if (have DiamondCostI)
$eps=Diamonds:ps*0.01
yield $eps Diamonds
end
end
class:bigButton hasFlares
Icon:https://i.ibb.co/RjkbrKf/image.png
tooltip origin:bottom
tooltip class:red
show clicks
Resources
*Diamonds
name:Diamonds
desc:Make Diamonds
Icon:https://i.ibb.co/pd6FfwC/image.png
show earned
*BlueDiamonds
name:Blue Diamonds
desc:Make Diamonds
Icon:https://i.ibb.co/s2M3Qjr/image.png
show earned
*SpecialDiamonds
name:Speial Diamonds
desc:Make Diamonds
Icon:https://i.ibb.co/SBp0JDt/image.png
show earned
*upgradesII
tag:upgradesII
name:Upgrades
desc:<b><#FF0000>Hover over this to see how many Upgrades you own! There are many types in the game!</#></B> <//><#61e6ff>-~~Upgrades~~-</#><.><b><#FF00FF>Upgrades <b><#daa520>[upgradesII]/72 ([((upgradesII/72)*100)]%)</#></B> Unlocked!
//Stats
*TotalDiamonds
name:Total Clicks
desc:Grandma and her powers summon more grandmas for you!
Icon:
always hidden
Buildings
*DiamondClickB
name:Diamond Clicker
desc:A Button That Give Clicking upgrades so you can click more!
on tick:yield 0.2 Diamonds
cost:1 Diamonds
tags:AllBuidingZ Clicker
icon:https://i.ibb.co/9Wp0RBJ/image.png
show max
*BuyableHomesI
name:Your First Home
text:Your First Home ([this*50]%)
desc:A House That Give You <b><#ff1493>+2</#></b> Clicks on Your 1st Buy and <b><#ff1493>2/s</#></b> Per Buy <q>"You are racking up so many diamonds, why not spend some on your new house!"</q>
on tick:yield 2 Diamonds
cost:1000 Diamonds
limit:2
cost increase:200%
req:10 DiamondClickB
tag:BuyableBuildings
icon:https://i.ibb.co/dQ3xRSH/image.png
show max
Upgrades
//Upgrades
*TEMPLATE
tag:upgrades
on tick:if (have this) hide this
on earn:hide this
on earn:yield 1 upgradesII
*DiamondClickerUpI
name:A Glass Mouse
desc: <//><b>Effect:</b> <.> Clicking the Diamond Button grants you <b><#ff1493>+1</#></b> More Diamonds Per Click! <q>"Just don't break the extra mouse by clicking too much as it is very fragile" - Eric the Dev"</q>
req:1 DiamondClickB
tags:normalUpgradesZ ClickBuild
cost:100 Diamonds
icon:https://i.ibb.co/8zpLLtY/image.png
*DiamondClickerUpII
name:An Extra Stronger Diamond Mouse
desc: <//><b>Effect:</b> <.> Clicking the Diamond Button grants you <b><#ff1493>+1</#></b> More Diamonds Per Click! <q>"With this one being a Diamond Mouse you can use more force with your clicks!" - Eric the Dev"</q>
req:5 DiamondClickB
tags:normalUpgradesZ ClickBuild
cost:400 Diamonds
icon:https://i.ibb.co/jZDWkph/image.png
*DiamondClickerUpIII
name:Blazing Fire Mouse
desc: <//><b>Effect:</b> <.> Clicking the Diamond Button grants you <b><#ff1493>+1</#></b> More Diamonds Per Click! <q>"With this one being a Fire Mouse you can Rip right through with your clicks!" - Eric the Dev"</q>
req:10 DiamondClickB
tags:normalUpgradesZ ClickBuild
cost:800 Diamonds
icon:https://i.ibb.co/2FDLctd/image.png
*DiamondClickerUpIV
name:HOT Volcano Burning Mouse
desc: <//><b>Effect:</b> <.> Clicking the Diamond Button grants you <b><#ff1493>+2</#></b> More Diamonds Per Click! <q>"These clicks are so tremendously hot you get even more clicks out of this!" - Eric the Dev"</q>
req:400 TotalDiamonds, 15 DiamondClickB
tags:normalUpgradesZ ClickBuild
cost:1000 Diamonds
icon:https://i.ibb.co/GFnM5dV/image.png
*DiamondMoreI
name:Productivity
desc: <//><b>Effect:</b> <.> Diamond Clicker Building is <b><#ff1493>THREE</#></b> As Efficient! <q>"Don't want to click anymore? This building will make twice as much for you!" - Eric the Dev"</q>
req:5 DiamondClickB
passive:multiply yield of DiamondClickB by 3
tags:normalUpgradesZ ClickBuild DiamondMore
cost:250 Diamonds
icon:https://i.ibb.co/0txF31k/image.png
*DiamondMoreII
name:Productiveness
desc: <//><b>Effect:</b> <.> Diamond Clicker Building is <b><#ff1493>5%</#></b> <b>More Efficient</b> Per <b>Diamond Clicker Upgrades Owned</b>! <#ff0000> PLEASE NOTE: This Upgrade doesn't count towards this upgrade effect!</#> <q>"!" - Eric the Dev"</q>
req:15 DiamondClickB
passive:multiply yield of DiamondClickB by (1+((DiamondClickerUpI)*1.05))
passive:multiply yield of DiamondClickB by (1+((DiamondClickerUpII)*1.05))
passive:multiply yield of DiamondClickB by (1+((DiamondClickerUpIII)*1.05))
passive:multiply yield of DiamondClickB by (1+((DiamondMoreI)*1.205))
passive:multiply yield of DiamondClickB by (1+((DiamondCostI)*1.05))
tags:normalUpgradesZ ClickBuild DiamondMore
cost:2000 Diamonds
icon:https://i.ibb.co/3SfbpLS/image.png
*DiamondCostI
name:Diamond Building Cost Reduction
desc: <//><b>Effect:</b> <.> Diamond Clicker Building is <b><#ff1493>TWICE</#></b> More Effacement! <.> Diamond Clicker Building is <b><#ff1493>10x</#></b> Cheaper To Buy! <.> You Now Get <b><#ff1493>1%</#></b> of Your <b>Total Per Second</b> in Clicks! <q>"Now you can buy lots more of this building and make <b>twice</b> per second!" - Eric the Dev"</q>
req:25 DiamondClickB
passive:multiply yield of DiamondClickB by 2
passive:multiply cost of DiamondClickB by 0.01
tags:normalUpgradesZ ClickBuild DiamondMore
cost:5000 Diamonds
icon:https://i.ibb.co/RQTPDmP/image.png
Achievements
*TEMPLATE
no text
*ClickerBAI
name:"Aww He Went To Jared"
desc:Make "Buy <b><#ff1493>1</#></b> Diamond Clicker Building! <q>"I bet you can buy <b><#ff1493>10</#></b> of them really fast!"</q>
req:1 DiamondClickB
Icon:https://i.ibb.co/R777nkS/image.png
*ClickerBAII
name:"She's Flexing Her Diamonds"
desc:Make "Buy <b><#ff1493>10</#></b> Diamond Clicker Building! <q>"This isn't meant to be a big game, but we will see!"</q>
req:10 DiamondClickB
Icon:https://i.ibb.co/R777nkS/image.png
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