public Creature mostDamagedCreature(){
Creature mostDamaged = null;
float mdHitpoints = 0f;
for ( Creature c : creatureList ) {
float damage = c.getMaxHitPoints() - c.getHitPoints();
if (damage > mdHitpoints) {
mostDamaged = c;
mdHitpoints = damage;
}
}
return mostDamaged;
}
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