import json
try:
print("Retrieving player details")
with open("gamedata.json", "r") as f:
gamedata = json.load(f)
name = gamedata["playername"]
health = gamedata["playerhealth"]
currentRoom = gamedata["playercurrentRoom"]
inventory = gamedata["inventory"]
except:
print("No player found, creating a new gamedata file")
f = open('gamedata.json', 'w')
f.close()
name = None
health = 5
currentRoom = 'Hall'
inventory = []
def showInstructions():
# Print a main menu and the commands
print('''
RPG Game
========
Get to the Garden with a key and a potion.
Avoid the monsters!
You are getting tired; each time you move you lose 1 health point.
Commands:
go [direction]
get [item]
''')
def showStatus():
# Print the player's current status
print('---------------------------')
print(name + ' is in the ' + currentRoom)
print("Health : " + str(health))
# Print the current inventory
print("Inventory : " + str(inventory))
# Print an item if there is one
if "item" in rooms[currentRoom]:
if rooms[currentRoom]['item'] not in inventory:
print('You see a ' + rooms[currentRoom]['item'])
print("---------------------------")
#-# CODE WILL BE ADDED HERE IN THE NEXT STEP #-#
# Load data from the file
gamedata = {
"playername": name,
"playerhealth": health,
"playercurrentRoom": currentRoom,
"inventory": inventory
}
with open("gamedata.json", "w") as f:
json.dump(gamedata, f)
# A dictionary linking a room to other room positions
rooms = {
'Hall' : { 'south' : 'Kitchen',
'east' : 'Dining Room',
'item' : 'key'
},
'Kitchen' : { 'north' : 'Hall',
'item' : 'monster'
},
'Dining Room' : { 'west' : 'Hall',
'south' : 'Garden',
'item' : 'potion'
},
'Garden' : { 'north' : 'Dining Room' }
}
# Ask the player their name
if name is None:
name = input("What is your name, Adventurer? ")
showInstructions()
# Loop forever
while True:
showStatus()
# Get the player's next 'move'
# .split() breaks it up into an list array
# e.g. typing 'go east' would give the list:
# ['go','east']
move = ''
while move == '':
move = input('>')
move = move.lower().split()
if move[0] == 'quit':
break
# If they type 'go' first
if move[0] == 'go':
health = health - 1
# Check that they are allowed wherever they want to go
if len(move) > 1:
if move[1] in rooms[currentRoom]:
# Set the current room to the new room
currentRoom = rooms[currentRoom][move[1]]
# or, if there is no door (link) to the new room
else:
print('You can\'t go that way!')
# If they type 'get' first
if move[0] == 'get' :
# If the room contains an item, and the item is the one they want to get
if 'item' in rooms[currentRoom] and move[1] in rooms[currentRoom]['item']:
# Add the item to their inventory
inventory += [move[1]]
# Display a helpful message
print(move[1] + ' got!')
# Delete the item from the room
del rooms[currentRoom]['item']
# Otherwise, if the item isn't there to get
else:
# Tell them they can't get it
print('Can\'t get ' + move[1] + '!')
# Player loses if they enter a room with a monster
if 'item' in rooms[currentRoom] and 'monster' in rooms[currentRoom]['item']:
print('A monster has got you... GAME OVER!')
break
if health == 0:
print('You collapse from exhaustion... GAME OVER!')
# Player wins if they get to the garden with a key and a potion
if currentRoom == 'Garden' and 'key' in inventory and 'potion' in inventory:
print('You escaped the house... YOU WIN!')
break
gamedata = {
"playername": name,
"playerhealth": health,
"playercurrentRoom": currentRoom,
"inventory": inventory
}
with open("gamedata.json", "w") as f:
json.dump(gamedata, f)
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