/// @description
// You can write your code in this editor
if(room != room_outside){ planting = false; exit; } ///Only allowed to plant in outisde room
#region Planting
if(keyboard_check_pressed(ord("P"))){planting = !planting }
if(planting){
mx = mouse_x;
my = mouse_y;
if(mouse_wheel_up()) selectCrop += 1;
if(mouse_wheel_down()) selectCrop -= 1;
if(selectCrop > sprite_get_number(spr_crops_picked)-1) { selectCrop = 0;}
else if (selectCrop <0) {selectCrop = sprite_get_number(spr_crops_picked)-1; }
if (mouse_check_button_pressed(mb_left)){
instance_create_crop(mx, my, selectCrop);
}
}
#endregion
if(instance_exists(obj_crops) and keyboard_check_pressed(ord("G"))){
with(obj_crops){
if(growthStage < maxGrowthStage){
daysOld += 1;
//First Growth
var firstGrowth = 0;
if(daysOld > 0){ firstGrowth = 1; }
growthStage = firstGrowth + daysOld div growthStageDuration;
} else {
growthStage = maxGrowthStage;
fullyGrown = true;
alarm[1] = 1;
}
}
}
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