// InventoryAndStashPlugin.cs "$Revision: 865 $" "$Date: 2019-01-24 18:33:04 +0200 (to, 24 tammi 2019) $"
//modded by rambo99jose on 20190517@2340
using System;
using System.Globalization;
using System.Linq;
using Turbo.Plugins;
using Turbo.Plugins.Default;
namespace Turbo.Plugins.JarJar.DefaultUI
{
public class InventoryAndStashPlugin : BasePlugin, ICustomizer, IInGameTopPainter
{
// NOTE that this draws to same places as original InventoryAndStashPlugin!
public bool ShowImportantEnabled { get; set; } = true;
public bool ShowGreenStarEnabled { get; set; } = true;
public bool ShowRedStarEnabled { get; set; } = false;
public bool HoradricCacheEnabled { get; set; } = true;
public bool CanCubedEnabled { get; set; } = false;
public string StarChar { get; set; } = "\u2605"; // black star
public string FollowerChar { get; set; } = "\uD83D\uDEE1"; // shield
public string RecycleChar { get; set; } = "\u267A"; // recycling symbol
public string NoticeChar { get; set; } = "\u25CF"; // black circle
public string CubeChar { get; set; } = "\u2622"; // radioactive sign
public IFont LooksGoodFont { get; set; }
public IFont LooksBadFont { get; set; }
public IFont FollowerFont { get; set; }
public IFont RecycleFont { get; set; }
public IFont CubeFont { get; set; }
public IFont NoticeFont { get; set; }
public IFont AncientRankFont { get; set; }
public IFont PrimalRankFont { get; set; }
public IFont SocketedLegendaryGemRankFont { get; set; }
public IFont HoradricCacheFont { get; set; }
public IFont QuantityFont { get; set; }
public Func<IItem, ItemKeepDecision> GetItemKeepDecision;
public IBrush InventoryLockBorderBrush { get; set; }
//readonly StopWatch _stopper = StopWatch.StartNew();
private IWatch _stopper;
public InventoryAndStashPlugin() { Enabled = true; }
public void Customize()
{
// Disable original InventoryAndStashPlugin & Co.!
Hud.TogglePlugin<Turbo.Plugins.Default.InventoryAndStashPlugin>(false);
Hud.TogglePlugin<Turbo.Plugins.Default.HoveredItemInfoPlugin>(false);
}
public override void Load(IController hud)
{
base.Load(hud);
_stopper = Hud.Time.CreateAndStartWatch();
LooksGoodFont = Hud.Render.CreateFont("arial", 9, 255, 0, 255, 0, false, false, true); // Bright green (lime)
LooksBadFont = Hud.Render.CreateFont("arial", 9, 255, 204, 0, 0, false, false, true); // Red
FollowerFont = Hud.Render.CreateFont("arial", 7, 255, 51, 204, 166, false, false, true); // Green-blue
RecycleFont = Hud.Render.CreateFont("arial", 10, 255, 255, 128, 0, true, false, true); // Orange
CubeFont = Hud.Render.CreateFont("arial", 10, 128, 255, 255, 0, true, false, true); // Yellow (with alpha)
NoticeFont = Hud.Render.CreateFont("arial", 11, 255, 255, 0, 255, true, false, false); // Bright violet
NoticeFont.SetShadowBrush(128, 0, 0, 0, true);
GetItemKeepDecision = (item) =>
{
return item.KeepDecision; // Default behaviour is like random decisions!
};
HoradricCacheFont = Hud.Render.CreateFont("tahoma", 8, 255, 255, 255, 255, false, false, false);
HoradricCacheFont.SetShadowBrush(128, 0, 0, 0, true);
AncientRankFont = Hud.Render.CreateFont("arial", 7, 255, 0, 0, 0, true, false, 220, 227, 153, 25, true);
PrimalRankFont = Hud.Render.CreateFont("arial", 7, 255, 0, 0, 0, true, false, 180, 255, 64, 64, true);
SocketedLegendaryGemRankFont = Hud.Render.CreateFont("arial", 7, 255, 0, 0, 0, true, false, false);
SocketedLegendaryGemRankFont.SetShadowBrush(128, 240, 240, 64, true);
QuantityFont = Hud.Render.CreateFont("tahoma", 8, 255, 200, 200, 200, false, false, false);
QuantityFont.SetShadowBrush(128, 0, 0, 0, true);
InventoryLockBorderBrush = Hud.Render.CreateBrush(100, 0, 150, 200, -1.6f);
}
private int stashPage, stashTab, stashTabAbs;
private float rv;
public void PaintTopInGame(ClipState clipState)
{
if (clipState != ClipState.Inventory) return;
stashTab = Hud.Inventory.SelectedStashTabIndex;
stashPage = Hud.Inventory.SelectedStashPageIndex;
stashTabAbs = stashTab + stashPage * Hud.Inventory.MaxStashTabCountPerPage;
rv = 32.0f / 600.0f * Hud.Window.Size.Height;
if ((Hud.Inventory.InventoryLockArea.Width > 0) && (Hud.Inventory.InventoryLockArea.Height > 0))
{
var rect = Hud.Inventory.GetRectInInventory(Hud.Inventory.InventoryLockArea.X, Hud.Inventory.InventoryLockArea.Y, Hud.Inventory.InventoryLockArea.Width, Hud.Inventory.InventoryLockArea.Height);
InventoryLockBorderBrush.DrawRectangle(rect.X, rect.Y, rect.Width, rect.Height);
}
var items = Hud.Game.Items.Where(x => x.Location != ItemLocation.Merchant && x.Location != ItemLocation.Floor);
foreach (var item in items)
{
if (item.Location == ItemLocation.Stash)
{
var tabIndex = item.InventoryY / 10;
if (tabIndex != stashTabAbs) continue;
}
if ((item.InventoryX < 0) || (item.InventoryY < 0)) continue;
var rect = Hud.Inventory.GetItemRect(item);
if (rect == System.Drawing.RectangleF.Empty) continue;
if (item.ItemsInSocket != null) DrawItemSocketedLegendaryGemRank(item, rect);
if (item.AncientRank >= 1) DrawItemAncientRank(item, rect);
DrawItemHoradricCache(item, rect);
if (CanCubedEnabled) DrawItemCanCubed(item, rect);
// New paint logic.
if (item.Location == ItemLocation.Stash || item.Location == ItemLocation.Inventory)
{
if (item.Unidentified ||
!item.IsLegendary ||
item.SnoItem.Kind == ItemKind.gem ||
item.SnoItem.Kind == ItemKind.uberstuff ||
item.SnoItem.Kind == ItemKind.potion ||
item.SnoItem.MainGroupCode == "gems_unique" ||
item.SnoItem.MainGroupCode == "riftkeystone" ||
item.SnoItem.MainGroupCode == "healthpotions" ||
item.SnoItem.MainGroupCode == "consumable" ||
item.SnoItem.MainGroupCode == "horadriccache")
{
continue;
}
}
if (ShowImportantEnabled || ShowGreenStarEnabled || ShowRedStarEnabled)
{
if ((item.SnoItem.NameEnglish == "Puzzle Ring" || item.SnoItem.NameEnglish == "Bovine Bardiche") && RecycleFont != null)
{
ShowStar(rect, RecycleChar, RecycleFont, false);
continue;
}
string starChar = StarChar;
bool? armorySet = null;
// Check cube items only in inventory.
if (item.Location == ItemLocation.Inventory)
{
if (Cube.Any(x => x == item.SnoItem.NameEnglish))
{
if (item.SnoItem.CanKanaiCube)
{
if (!armorySet.HasValue) armorySet = checkArmorySets(item);
// CanCanai animation.
var cubeTexture = Hud.Texture.KanaiCubeTexture;
var h = cubeTexture.Height * 0.6f / 1200.0f * Hud.Window.Size.Height;
var rh = h;
var mod = armorySet.Value ? 1 : (_stopper.ElapsedMilliseconds % 1000);
var ratio = 0.8f + 1.2f / 1000.0f * (mod < 500 ? mod : 1000 - mod);
rh *= ratio;
var x = rect.Right - h * 0.80f - ((rh - h) / 2);
var y = rect.Top - h * 0.20f - ((rh - h) / 2);
cubeTexture.Draw(x, y, rh, rh, 1);
starChar = null;
}
}
if (item.SnoItem.CanKanaiCube && Hud.Game.Me.IsCubed(item.SnoItem))
{
if (items.Where(x => x.Location != ItemLocation.Inventory && x.SnoItem.NameEnglish == item.SnoItem.NameEnglish).Count() == 0)
{
// This has been cubed and is only in inventory, typically we do not want to save it - blinking.
if (!armorySet.HasValue) armorySet = checkArmorySets(item);
var mod = armorySet.Value ? 0 : (_stopper.ElapsedMilliseconds % 1500);
if (mod < 750) ShowStar(rect, CubeChar, CubeFont, false);
starChar = null;
}
}
}
if (starChar != null)
{
bool halfSize = item.Location == ItemLocation.Waist;
if (ShowImportantEnabled)
{
string itemMainStat = GetMainStatName(item);
if (Important.Any(x => x.Name == item.SnoItem.NameEnglish
&& (x.MainStat == itemMainStat || x.MainStat == MAINSTAT_NONE)))
{
// Important item with our main stat (or wildcard).
if (item.Location == ItemLocation.Stash || item.Location == ItemLocation.Inventory)
{
// Check Follower gear first.
if (Follower.Any(x => x == item.SnoItem.NameEnglish))
{
ShowStar(rect, FollowerChar, FollowerFont, halfSize);
continue;
}
ShowStar(rect, NoticeChar, NoticeFont, halfSize);
continue;
}
// Show important equipped items with good/bad color.
starChar = NoticeChar;
if (GetItemKeepDecision(item) == ItemKeepDecision.LooksGood)
{
ShowStar(rect, starChar, ShowGreenStarEnabled ? LooksGoodFont : NoticeFont, halfSize);
}
else
{
ShowStar(rect, starChar, ShowRedStarEnabled ? LooksBadFont : NoticeFont, halfSize);
}
}
}
ItemKeepDecision keepDecision = GetItemKeepDecision(item);
if (ShowGreenStarEnabled)
{
if (keepDecision == ItemKeepDecision.LooksGood) ShowStar(rect, starChar, LooksGoodFont, halfSize);
}
if (ShowRedStarEnabled)
{
if (keepDecision != ItemKeepDecision.LooksGood) ShowStar(rect, starChar, LooksBadFont, halfSize);
}
}
}
}
}
void ShowStar(System.Drawing.RectangleF rect, string symbol, IFont font, bool halfSize)
{
// Top right corner.
var textLayout = font.GetTextLayout(symbol);
font.DrawText(textLayout, rect.Right - rv / 15.0f - textLayout.Metrics.Width, rect.Top - rv / (halfSize ? 8.75f : 17.5f));
}
private void DrawItemSocketedLegendaryGemRank(IItem item, System.Drawing.RectangleF rect)
{
var legendaryGem = item.ItemsInSocket.FirstOrDefault(x => x.Quality == ItemQuality.Legendary && x.JewelRank > -1);
if (legendaryGem == null) return;
var jewelRank = legendaryGem.JewelRank;
if (jewelRank > -1)
{
var text = jewelRank.ToString("D", CultureInfo.InvariantCulture);
var layout = SocketedLegendaryGemRankFont.GetTextLayout(text);
SocketedLegendaryGemRankFont.DrawText(layout, rect.X, rect.Y);
}
}
private void DrawItemAncientRank(IItem item, System.Drawing.RectangleF rect)
{
var ancientRank = item.AncientRank;
var caldesannRank = item.CaldesannRank;
var font = ancientRank == 1 ? AncientRankFont : PrimalRankFont;
string text;
if (caldesannRank == 0)
{
text = ancientRank == 1 ? "A" : "P";
}
else
{
text = caldesannRank.ToString("D", CultureInfo.InvariantCulture);
}
var textLayout = font.GetTextLayout(text);
font.DrawText(textLayout, rect.Right - rv / 15.0f - textLayout.Metrics.Width, rect.Bottom - rv / 35.0f - textLayout.Metrics.Height);
}
private void DrawItemCanCubed(IItem item, System.Drawing.RectangleF rect)
{
if ((item.Location != ItemLocation.Inventory) && (item.Location != ItemLocation.Stash)) return;
var allowCube = item.SnoItem.CanKanaiCube && !Hud.Game.Me.IsCubed(item.SnoItem);
if (allowCube && !item.IsInventoryLocked)
{
var cubeTexture = Hud.Texture.KanaiCubeTexture;
var h = cubeTexture.Height * 0.6f / 1200.0f * Hud.Window.Size.Height;
var rh = h;
var mod = (_stopper.ElapsedMilliseconds % 1000);
var ratio = 0.8f + 1.2f / 1000.0f * (mod < 500 ? mod : 1000 - mod);
rh *= ratio;
var x = rect.Right - h * 0.80f - ((rh - h) / 2);
var y = rect.Top - h * 0.20f - ((rh - h) / 2);
cubeTexture.Draw(x, y, rh, rh, 1);
}
}
private void DrawItemHoradricCache(IItem item, System.Drawing.RectangleF rect)
{
if (!HoradricCacheEnabled) return;
if (item.SnoItem.MainGroupCode != "horadriccache") return;
var text = "";
if (item.SnoItem.Code.Contains("A1")) text = "A1";
if (item.SnoItem.Code.Contains("A2")) text = "A2";
if (item.SnoItem.Code.Contains("A3")) text = "A3";
if (item.SnoItem.Code.Contains("A4")) text = "A4";
if (item.SnoItem.Code.Contains("A5")) text = "A5";
if (item.SnoItem.Code.Contains("Act1")) text = "A1";
if (item.SnoItem.Code.Contains("Act2")) text = "A2";
if (item.SnoItem.Code.Contains("Act3")) text = "A3";
if (item.SnoItem.Code.Contains("Act4")) text = "A4";
if (item.SnoItem.Code.Contains("Act5")) text = "A5";
if (item.SnoItem.Code.Contains("Hard")) text += ": H";
if (item.SnoItem.Code.Contains("Expert")) text += ": E";
if (item.SnoItem.Code.Contains("Master")) text += ": M";
if (item.SnoItem.Code.Contains("T13")) text += ": T13";
else if (item.SnoItem.Code.Contains("T12")) text += ": T12";
else if (item.SnoItem.Code.Contains("T11")) text += ": T11";
else if (item.SnoItem.Code.Contains("T10")) text += ": T10";
else if (item.SnoItem.Code.Contains("T9")) text += ": T9";
else if (item.SnoItem.Code.Contains("T8")) text += ": T8";
else if (item.SnoItem.Code.Contains("T7")) text += ": T7";
else if (item.SnoItem.Code.Contains("T6")) text += ": T6";
else if (item.SnoItem.Code.Contains("T5")) text += ": T5";
else if (item.SnoItem.Code.Contains("T4")) text += ": T4";
else if (item.SnoItem.Code.Contains("T3")) text += ": T3";
else if (item.SnoItem.Code.Contains("T2")) text += ": T2";
else if (item.SnoItem.Code.Contains("T1")) text += ": T1";
if (item.SnoItem.Code.Contains("Torment13")) text += ": T13";
else if (item.SnoItem.Code.Contains("Torment12")) text += ": T12";
else if (item.SnoItem.Code.Contains("Torment11")) text += ": T11";
else if (item.SnoItem.Code.Contains("Torment10")) text += ": T10";
else if (item.SnoItem.Code.Contains("Torment9")) text += ": T9";
else if (item.SnoItem.Code.Contains("Torment8")) text += ": T8";
else if (item.SnoItem.Code.Contains("Torment7")) text += ": T7";
else if (item.SnoItem.Code.Contains("Torment6")) text += ": T6";
else if (item.SnoItem.Code.Contains("Torment5")) text += ": T5";
else if (item.SnoItem.Code.Contains("Torment4")) text += ": T4";
else if (item.SnoItem.Code.Contains("Torment3")) text += ": T3";
else if (item.SnoItem.Code.Contains("Torment2")) text += ": T2";
else if (item.SnoItem.Code.Contains("Torment1")) text += ": T1";
if (text != null)
{
var textLayout = HoradricCacheFont.GetTextLayout(text);
HoradricCacheFont.DrawText(textLayout, rect.Right - rv / 20.0f - textLayout.Metrics.Width, rect.Bottom - rv / 70.0f - textLayout.Metrics.Height);
}
}
bool checkArmorySets(IItem item)
{
for (int i = 0; i < Hud.Game.Me.ArmorySets.Length; ++i)
{
var set = Hud.Game.Me.ArmorySets[i];
if (set.ContainsItem(item))
{
return true;
}
}
return false;
}
public const string MAINSTAT_DEX = "DEX";
public const string MAINSTAT_INT = "INT";
public const string MAINSTAT_STR = "STR";
public const string MAINSTAT_NONE = "---";
public const string NAME_DEX = "Dexterity_Item";
public const string NAME_INT = "Intelligence_Item";
public const string NAME_STR = "Strength_Item";
static string GetMainStatName(IItem item)
{
if (item != null && item.Perfections != null)
{
foreach (IItemPerfection perfection in item.Perfections)
{
string code = perfection.Attribute.Code;
if (code == NAME_DEX) return MAINSTAT_DEX;
if (code == NAME_INT) return MAINSTAT_INT;
if (code == NAME_STR) return MAINSTAT_STR;
}
}
return MAINSTAT_NONE;
}
public class ImportantItem
{
public readonly string Name;
public readonly string MainStat;
public ImportantItem(string name, string mainStat)
{
Name = name;
MainStat = mainStat;
}
}
static ImportantItem important(string name)
{
return new ImportantItem(name, MAINSTAT_NONE);
}
static ImportantItem DEX_ITEM(string name)
{
return new ImportantItem(name, MAINSTAT_DEX);
}
static ImportantItem INT_ITEM(string name)
{
return new ImportantItem(name, MAINSTAT_INT);
}
static ImportantItem STR_ITEM(string name)
{
return new ImportantItem(name, MAINSTAT_STR);
}
public static string[] Follower = new string[]
{
// These important items have "shield" marker in place on star!
"Thunderfury, Blessed Blade of the Windseeker",
"Eun-jang-do",
"Freeze of Deflection",
"Defender of Westmarch",
"Lidless Wall",
"The Ess of Johan",
"Overwhelming Desire",
"Wyrdward",
"Oculus Ring",
"Justice Lantern",
"Enchanting Favor",
};
public static ImportantItem[] Important = new ImportantItem[]
{
important("Ring of Royal Grandeur"), // Reduces the number of items needed for set bonuses by 1 (to a minimum of 2)
important("Unity"), // All damage taken is split between wearers of this item
// Barbarian HotA
STR_ITEM("Immortal King's Triumph"),
STR_ITEM("Immortal King's Eternal Reign"),
STR_ITEM("Immortal King's Irons"),
STR_ITEM("Immortal King's Tribal Binding"),
STR_ITEM("Immortal King's Stature"),
STR_ITEM("Immortal King's Stride"),
STR_ITEM("Fury of the Ancients"),
STR_ITEM("Bracers of the First Men"),
STR_ITEM("Magefist"),
STR_ITEM("The Traveler's Pledge"),
STR_ITEM("The Compass Rose"),
STR_ITEM("Convention of Elements"),
STR_ITEM("Little Rogue"),
STR_ITEM("The Slanderer"),
// Follower - Templar
// See: https://www.icy-veins.com/d3/follower-skills-and-gearing-patch-2-6-1
STR_ITEM("Thunderfury, Blessed Blade of the Windseeker"),
STR_ITEM("Eun-jang-do"),
STR_ITEM("Freeze of Deflection"),
STR_ITEM("Defender of Westmarch"),
STR_ITEM("Lidless Wall"),
STR_ITEM("The Ess of Johan"),
STR_ITEM("Overwhelming Desire"),
STR_ITEM("Wyrdward"),
STR_ITEM("Oculus Ring"),
STR_ITEM("Justice Lantern"),
STR_ITEM("Enchanting Favor"),
/*
// Speedrun items
important("Goldwrap"), // On gold pickup: Gain armor for 5 seconds equal to the amount picked up
important("Goldskin"), // +100% Extra Gold, Chance for enemies to drop gold when you hit them
important("Custerian Wristguards"), // Picking up gold grants experience
important("Gladiator Gauntlets"), // After earning a massacre bonus, gold rains from sky
important("Kymbo's Gold"), // +75–100% Extra Gold, Picking up gold heals you for an amount equal to the gold that was picked up
// Monk - Inna Exploding Palm
DEX_ITEM("Lefebvre's Soliloquy"),
DEX_ITEM("Bindings of the Lesser Gods"),
DEX_ITEM("Gungdo Gear"),
DEX_ITEM("The Crudest Boots"),
DEX_ITEM("The Fist of Az'Turrasq"),
// Wizard
INT_ITEM("Hergbrash's Binding"),
INT_ITEM("Ancient Parthan Defenders"),
INT_ITEM("Deathwish"),
INT_ITEM("Etched Sigil"),
*/
};
public static string[] Cube = new string[]
{
"Ring of Royal Grandeur",
"Unity",
// Barbarian HotA
"The Gavel of Judgment",
"Magefist", "Aquila Cuirass",
"Band of Might", "Unity",
/*
// Demon Hunter
"Aquila Cuirass",
// Witch Doctor
"The Grin Reaper",
"Quetzalcoatl",
"Staff of Chiroptera",
// Wizard
"The Grand Vizier",
"Nilfur's Boast",
"Halo of Arlyse",
*/
};
}
}
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