var x1, y1, x2, y2, radius; x1 = x; y1 = y; x2 = other.x; y2 = other.y; radius = max(r, other.r); return (point_distance(x1, y1, x2, y2) < radius);
var x1, y1, x2, y2, radius; x1 = x; y1 = y; x2 = other.x; y2 = other.y; radius = max(r, other.r); return (point_distance(x1, y1, x2, y2) < radius);
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