while{true} do {
_alive = alive _target;
if(!_alive) exitwith {};
_color = format['#(rgb,8,8,3)color(%1,%2,%3,1)',random(1),random(1),random(1)];
[[_target,[_color,_color,_color,_color,_color]],"BIS_fnc_setObjectTexture",true,false] call BIS_fnc_MP;
sleep 1;
};
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