bool lastKeyUp, lastKeyDown, lastKeyLeft, lastKeyRight;
/* start of update function */
bool keyUp, keyDown, keyLeft, keyRight;
keyUp = Keyboard.GetState().IsKeyDown(Keys.Up);
keyDown = Keyboard.GetState().IsKeyDown(Keys.Down);
// etc...
/* when you want to test if a key was just released */
if (!keyLeft && lastKeyLeft) {
/* key left just released! */
}
/* end of update function */
lastKeyUp = keyUp;
lastKeyDown = keyDown;
// etc...
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