cleartonic icon

dq6_rta

cleartonic | PRO | 03/04/22 01:06:36 AM UTC (Edited) | 0 ⭐ | 847 👁️ | Never ⏰ | []
text |

1.38 KB

|

None

|

0 👍

/

0 👎

Dragon Quest VI (SFC) RTA
 ========================================
 I already achieved my sub-8 hour goal for this game in Japanese (original version):
https://www.youtube.com/watch?v=lYAY-uhAaKk
 Playing mostly for fun for the stream so I'm playing the English fan translation. I'd like to play this version infrequently & get a cleaner run. One of my fav games
 ========================================
 This game is one of many competitive DQRTA titles. This game's engine was used for DQIII, although they made some improvements for DQIII, including monster animations & QOL engine stuff. For the run, the inventory management is much more challenging than DQIII, but the game is very different.
 Transalation name differences:
 Hassan = Carver
Milayou/Mireyu = Milly
Barbara = Ashlynn
Chamoro = Nevan
Drango = Lizzie
Miralgo = Spiegel
Deathmore = Mortamor
 - Difficulty?
It comes and goes, but among the main difficult parts are the Mudo fights, especially Mudo 3. Thankfully both Mudo 2/3 and Deathmore are relatively easy to get back to re-attempt. Many bosses have "semi scripted" patterns, with intended variance but usually some overall pattern. The final boss, Deathmore, is far and away the hardest part of the game. This game has a very low world map encounter rate, but it is relatively high in dungeons (relative to DQIII)
 - Boss patterns
https://pastebin.com/H0BknjAj

Comments