// Written By: Ĵyм Ѡҩℓƒ (Jym Resident)
/*
LICENCE:
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
or you may visit - http://license.idjhost.com/
*/
// DESCRIPTION
// Play 9 second sounds back to back with preloaded sound for no interruption
list invlist;
integer tottrack;
integer i;
integer play = FALSE;
sound()
{
llSetTimerEvent(9.0);
tottrack = llGetInventoryNumber(INVENTORY_SOUND);
float length = tottrack*9.0;
llSay(0, (string)length);
llPreloadSound(llGetInventoryName(INVENTORY_SOUND, 0));
i=0;
}
default
{
touch_start(integer total_number)
{
if (play)
{
sound();
}
else
{
llSetTimerEvent(0.0);
}
play = !play;
}
timer()
{
llTriggerSound(llGetInventoryName(INVENTORY_SOUND, i), 100.0);
i++;
if(i+1 < tottrack )
{
llPreloadSound(llGetInventoryName(INVENTORY_SOUND, i+1));
}
if(i == tottrack )
{
llResetScript();
}
}
}
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