function onLoad(save_data)
--set the default text to match the object description
text = self.getDescription()
--update the XML Input field once the asset has finished loading
Wait.condition(
function() updateXml() end,
function() return self.loading_custom == false end
)
end
function updateXml()
--calculate the vertical offset needed for the InputField
local size = self.getBounds().size
local scale = self.getScale()
local z_offset = ((self.getCustomObject().thickness * 100) - (self.getBounds().offset.y * 200)) / -2 -1
--size, in percent, of the image that should be covered by the input field
local inputSize = 90
--main xml styling
local xml = {
{
tag = "InputField",
attributes = {
--edit the style of your input field here
caretBlinkRate = 0.85,
caretColor = "#323232",
caretWidth = 1,
characterLimit = 0,
characterValidation = "None",
color = "#00000000", --8-digit hex code, last 2 are alpha. change to ff to see the background
fontSize = 45,
lineType = "MultiLineNewLine",
placeholder = "Click here to edit the text",
rectAlignment = "MiddleCenter",
rotation = "0 0 180",
scale = "0.5 0.5 0.5",
selectionColor = "rgba(0.65,0.8,1,0.75)",
textColor = "#cccccc",
--don't edit the following fields, adjust size by changing "inputSize" above
id = "field",
onEndEdit = "xml_endEdit",
text = text,
position = "0 0 "..z_offset,
width = size.x * (inputSize * 2) / scale.x,
preferredWidth = size.x * (inputSize * 2) / scale.x,
height = size.z * (inputSize * 2) / scale.z,
preferredHeight = size.z * (inputSize * 2) / scale.z,
}
}
}
self.UI.setXmlTable(xml)
end
function xml_endEdit(player, value, id)
self.setDescription(value)
end
Comments