function HandleCustomCommand(command)
if command == "JOKE" then
BattleDialog({"You told a bad pun about\rskeletons.\nPapyrus groans in frustration."})
currentdialogue = {"[font:papyrus][voice:papyrus]HA HA.[w:15]\nVERY FUNNY."}
elseif command == "FLIRT" then
BattleDialog({"You tell Papyrus that you love\rhim."})
currentdialogue = {"[font:papyrus][voice:papyrus]AH HA HA! SO\nYOU FINALLY REVEAL\n YOUR [color:ff0000]ULTIMATE FEELINGS?"}
currentdialogue = {"[font:papyrus][voice:papyrus]W-WELL! I, THE GREAT\nPAPYRUS, HAVE VERY\nHIGH STANDARDS!"}
elseif command == "TALK" then
BattleDialog({"You tell Papyrus you don't want\rto fight, and that you just\rwant to go home."})
currentdialogue = {"[font:papyrus][voice:papyrus]HMM...SO YOU\nREFUSE TO\n[color:ff0000]FIGHT[color:000000]..."}
currentdialogue = {"[font:papyrus][voice:papyrus]WELL, THEN,\nLET'S SEE HOW\nYOU HOLD UP\nAGAINST MY\nFAMOUS [color:ff0000]BLUE\nATTACK[color:000000]!!!"}
end
end
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