if(get_property("_drunkPygmyBanishes").to_int() == 0){
cli_execute("acquire 69 bowl of scorpions");
}
/*
while(get_property("_drunkPygmyBanishes").to_int() < 11){
adv1(to_location(344),-1,"");
while(in_multi_fight()){
run_combat();
}
cli_execute("cast cannelloni cocoon");
bjorn_stuff();
}
*/
//new version using May 2019's iotm.
if(get_property("_force_used").to_int() < 5){
//just so we don't trigger this after the block is done. probably don't need it anyway.
cli_execute("outfit npzr bullshit");
}
while(get_property("_drunkPygmyBanishes").to_int() < 10){
//use 10/11 of the daily drunk pygmy free kills, saving the last for saber degeneracy.
adv1(to_location(344),-1,"");
while(in_multi_fight()){
run_combat();
}
cli_execute("cast cannelloni cocoon");
bjorn_stuff();
}
//checking for timer 1 so that script failing doesn't eat up literally all my turns.
while(get_property("_force_used").to_int() < 5 && have_effect($effect[timer 1]) > 0 ){
//we want to stasis drunk pygmies to get boa meat before saber copying, so hide our bowls of scorpions.
cli_execute("try; closet put * bowl of scorpions");
//autoattack that stasises for boa meat before using the saber skill.
set_auto_attack("drunk pygmy force bullshit");
//this adv1() might need to be visit_url("adventure.php?snarfblat=344") followed by visit_url("fight.php") or visit_url("main.php") to deal with this behaving a lot like a rollover run.
//adv1(to_location(344),-1,"");
//encounter drunk pygmy that gets stasised and sabered.
visit_url("adventure.php?snarfblat=344");
//make mafia understand fight has ended.
visit_url("fight.php");
//at this point we should be in the choice adventure for the force thing.
while(available_choice_options().count() >= 3){
//incrementing flag here to fail more gracefully with bad internet.
set_property("_force_used",get_property("_force_used").to_int() + 1);
//choose the option that makes 3 more pygmies.
cli_execute("try;choice friends;");
}
//switch to regular autoattack.
set_auto_attack("(npzr bullshit");
//at this point we want pygmies to explode into a fine bloody mist, much like a level 2 druid, thus we unhide our bowls of scorpions.
cli_execute("try; closet take * bowl of scorpions");
//do the first of three pygmies normally.
adv1(to_location(344),-1,"");
while(in_multi_fight()){
run_combat();
}
//likewise with the second.
adv1(to_location(344),-1,"");
while(in_multi_fight()){
run_combat();
}
//the third we only do normally if we're out of saber goodness.
if(get_property("_force_used").to_int() == 5){
adv1(to_location(344),-1,"");
while(in_multi_fight()){
run_combat();
}
}
//rinse and repeat.
}
//&& get_property("_marco_polo").to_int() >= 10
while(get_property("_timeSpinnerMinutesUsed").to_int() < 8 ){
cli_execute("/use time-spinner");
run_choice(1);
//3 more pygmy drunks
visit_url("choice.php?whichchoice=1196&monid=1431&option=1&pwd");
run_combat();
while(in_multi_fight()){
run_combat();
}
cli_execute("cast cannelloni cocoon");
bjorn_stuff();
}
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