[(vehicle player), (_this select 1)] spawn fn_slingLoad;
fn_slingLoad = {
params["_heli","_tank"];
_mass = getMass _tank;
rope = ropeCreate [_heli, [0,0,-2],_tank, [2,2,0], 10];
rope2 = ropeCreate [_heli, [0,0,-2],_tank, [2,-2,0], 10];
rope3 = ropeCreate [_heli, [0,0,-2],_tank, [-2,2,0], 10];
rope4 = ropeCreate [_heli, [0,0,-2],_tank, [-2,-2,0], 10];
_tank setMass 500;
waitUntil{!isTouchingGround _tank};
sleep 5;
waitUntil{isTouchingGround _tank};
{
ropeCut [_x, 5];
ropeDestroy _x;
} forEach [rope,rope2,rope3,rope4];
_tank setMass _mass;
};
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