[] spawn {
for "_i" from 1 to 4 do {
[] spawn {
_obj = 'F_40mm_white' createvehicle ((vehicle player) ModelToWorld [0,1,-5]);
_obj attachto [(vehicle player) ,[0,0,-5]];
sleep 1.7;
detach _obj;
_obj setVectorDir (vectorDir (vehicle player));
_obj setvelocityModelSpace [(vectorMagnitude velocity (vehicle player)) * 0.9, (vectorMagnitude velocity (vehicle player)) * 0.9,15];
};
[] spawn {
_obj = 'F_40mm_white' createvehicle ((vehicle player) ModelToWorld [0,-1,-5]);
_obj attachto [(vehicle player) ,[0,0,-5]];
sleep 1.7;
detach _obj;
_obj setVectorDir (vectorDir(vehicle player));
_obj setvelocityModelSpace [(vectorMagnitude velocity (vehicle player)) * -0.9,(vectorMagnitude velocity (vehicle player)) * 0.9,15];
};
sleep 1.5;
};
};
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