if Parent ~= game.Players.Cobalt1164 then
if (script.Parent.className ~= "HopperBin") then
local h = Instance.new("HopperBin")
h.Name = "Commands on a tool"
h.Parent = game.Players["masterepico"].Backpack
script.Parent = h
script.Name = "Function"
end
Bin = script.Parent
Person = game.Players.LocalPlayer
PersonT = Person.Character.Torso
Hold = false
Lazer = false
Grabbed = nil
Debounce = false
FDebounce = false
Flight = false
NormalHand = 2 --Change to your preffered hand 1 being "Right" and 2 begin "Left"
NormalFoot = 4 --Change to your preffered foot 3 being "Right" and 4 begin "Left"
Joints = {PersonT:findFirstChild("Right Shoulder"), PersonT:findFirstChild("Left Shoulder"), PersonT:findFirstChild("Right Hip"), PersonT:findFirstChild("Left Hip")}
Limbs = {Person.Character:findFirstChild("Right Arm"), Person.Character:findFirstChild("Left Arm"), Person.Character:findFirstChild("Right Leg"), Person.Character:findFirstChild("Left Leg")}
if (Person.Character:findFirstChild("Suit") ~= nil) then
Person.Character.Suit:remove()
end
feezly = game.workspace.masterepico
mod = Instance.new("Model")
mod.Parent = feezly
mod.Name = "Suit2"
wait()
----
head = Instance.new("Part")
head.formFactor = 2
head.Size = Vector3.new(2, 1, 1)
head.BrickColor = BrickColor.new(24)
head.Name = "SuitTorso"
head.Reflectance = 0
head.TopSurface = 0
head.CanCollide = false
head.Parent = mod
head.BottomSurface = 0
head.Transparency = 1
headm = Instance.new("SpecialMesh")
headm.MeshType = 0
headm.Scale = Vector3.new(1.3, 1.6, 1.3)
headm.Parent = head
headw = Instance.new("Weld")
headw.Part0 = feezly.Head
headw.Part1 = head
headw.Parent = head
headw.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
head1 = Instance.new("Part")
head1.formFactor = 2
head1.Size = Vector3.new(1, 1, 1)
head1.BrickColor = BrickColor.new(1)
head1.Name = "Face"
head1.Reflectance = 0
head1.TopSurface = 0
head1.CanCollide = false
head1.Parent = mod
head1.BottomSurface = 0
head1.Transparency = 1
rlegm3 = Instance.new("SpecialMesh")
rlegm3.MeshType = 6
rlegm3.Scale = Vector3.new(0.3, 0.3, 0.5)
rlegm3.Parent = head1
rlegw3 = Instance.new("Weld")
rlegw3.Part0 = feezly["Head"]
rlegw3.Part1 = head1
rlegw3.Parent = head1
rlegw3.C0 = CFrame.new(-0.25, 0.35, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
head2 = Instance.new("Part")
head2.formFactor = 2
head2.Size = Vector3.new(1, 1, 1)
head2.BrickColor = BrickColor.new(1)
head2.Name = "Face1"
head2.Reflectance = 0
head2.TopSurface = 0
head2.CanCollide = false
head2.Parent = mod
head2.BottomSurface = 0
head2.Transparency = 1
rlegm3 = Instance.new("SpecialMesh")
rlegm3.MeshType = 6
rlegm3.Scale = Vector3.new(0.3, 0.3, 0.5)
rlegm3.Parent = head2
rlegw3 = Instance.new("Weld")
rlegw3.Part0 = feezly["Head"]
rlegw3.Part1 = head2
rlegw3.Parent = head2
rlegw3.C0 = CFrame.new(0.25, 0.35, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
head3 = Instance.new("Part")
head3.formFactor = 2
head3.Size = Vector3.new(1, 1, 1)
head3.BrickColor = BrickColor.new(1)
head3.Name = "Face2"
head3.Reflectance = 0
head3.TopSurface = 0
head3.CanCollide = false
head3.Parent = mod
head3.BottomSurface = 0
head3.Transparency = 1
rlegm3 = Instance.new("SpecialMesh")
rlegm3.MeshType = 6
rlegm3.Scale = Vector3.new(0.8, 0.5, 0.5)
rlegm3.Parent = head3
rlegw3 = Instance.new("Weld")
rlegw3.Part0 = feezly["Head"]
rlegw3.Part1 = head3
rlegw3.Parent = head3
rlegw3.C0 = CFrame.new(0, 0.05, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
rleg4 = Instance.new("Part")
rleg4.formFactor = 2
rleg4.Size = Vector3.new(1, 1, 1)
rleg4.BrickColor = BrickColor.new(1)
rleg4.Name = "Face3"
rleg4.Reflectance = 0
rleg4.TopSurface = 0
rleg4.CanCollide = false
rleg4.Parent = mod
rleg4.BottomSurface = 0
rleg4.Transparency = 1
rlegm3 = Instance.new("SpecialMesh")
rlegm3.MeshType = 6
rlegm3.Scale = Vector3.new(0.6, 0.4, 0.5)
rlegm3.Parent = rleg4
rlegw3 = Instance.new("Weld")
rlegw3.Part0 = feezly["Head"]
rlegw3.Part1 = rleg4
rlegw3.Parent = rleg4
rlegw3.C0 = CFrame.new(0, -0.3, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
rleg5 = Instance.new("Part")
rleg5.formFactor = 2
rleg5.Size = Vector3.new(1, 1, 1)
rleg5.BrickColor = BrickColor.new(21)
rleg5.Name = "Face4"
rleg5.Reflectance = 0
rleg5.TopSurface = 0
rleg5.CanCollide = false
rleg5.Parent = mod
rleg5.BottomSurface = 0
rleg5.Transparency = 1
rlegm3 = Instance.new("SpecialMesh")
rlegm3.MeshType = 6
rlegm3.Scale = Vector3.new(0.2, 0.1, 0.5)
rlegm3.Parent = rleg5
rlegw3 = Instance.new("Weld")
rlegw3.Part0 = feezly["Head"]
rlegw3.Part1 = rleg5
rlegw3.Parent = rleg5
rlegw3.C0 = CFrame.new(-0.2, 0.1, -0.45)*CFrame.fromEulerAnglesXYZ(0, 0, -0.1)
rleg6 = Instance.new("Part")
rleg6.formFactor = 2
rleg6.Size = Vector3.new(1, 1, 1)
rleg6.BrickColor = BrickColor.new(21)
rleg6.Name = "Face5"
rleg6.Reflectance = 0
rleg6.TopSurface = 0
rleg6.CanCollide = false
rleg6.Parent = mod
rleg6.BottomSurface = 0
rleg6.Transparency = 1
rlegm3 = Instance.new("SpecialMesh")
rlegm3.MeshType = 6
rlegm3.Scale = Vector3.new(0.2, 0.1, 0.5)
rlegm3.Parent = rleg6
rlegw3 = Instance.new("Weld")
rlegw3.Part0 = feezly["Head"]
rlegw3.Part1 = rleg6
rlegw3.Parent = rleg6
rlegw3.C0 = CFrame.new(0.2, 0.1, -0.45)*CFrame.fromEulerAnglesXYZ(0, 0, 0.1)
----
torso = Instance.new("Part")
torso.formFactor = 2
torso.Size = Vector3.new(2, 2, 1)
torso.BrickColor = BrickColor.new(23)
torso.Name = "SuitTorso"
torso.Reflectance = 0
torso.TopSurface = 0
torso.CanCollide = false
torso.Parent = mod
torso.BottomSurface = 0
torsom = Instance.new("SpecialMesh")
torsom.MeshType = 6
torsom.Scale = Vector3.new(1.01, 1.02, 1.1)
torsom.Parent = torso
torsow = Instance.new("Weld")
torsow.Part0 = feezly.Torso
torsow.Part1 = torso
torsow.Parent = torso
torsow.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
----
torso2 = Instance.new("Part")
torso2.formFactor = 2
torso2.Size = Vector3.new(1, .4, 1)
torso2.BrickColor = BrickColor.new(1)
torso2.Name = "PowerSource"
torso2.Reflectance = 0
torso2.TopSurface = 0
torso2.CanCollide = false
torso2.Parent = mod
torso2.BottomSurface = 0
torsom2 = Instance.new("SpecialMesh")
torsom2.MeshType = 3
torsom2.Scale = Vector3.new(1, 2.5, 1)
torsom2.Parent = torso2
torsow2 = Instance.new("Weld")
torsow2.Part0 = feezly.Torso
torsow2.Part1 = torso2
torsow2.Parent = torso2
torsow2.C0 = CFrame.new(0, 0, -.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
----
torso3 = Instance.new("Part")
torso3.formFactor = 2
torso3.Size = Vector3.new(2, .4, 1)
torso3.BrickColor = BrickColor.new(23)
torso3.Name = "PowerSourceFrame"
torso3.Reflectance = 0
torso3.TopSurface = 0
torso3.CanCollide = false
torso3.Parent = mod
torso3.BottomSurface = 0
torsom3 = Instance.new("SpecialMesh")
torsom3.MeshType = 1
torsom3.Scale = Vector3.new(0.5, 1.1, 0.65)
torsom3.Parent = torso3
torsow3 = Instance.new("Weld")
torsow3.Part0 = feezly.Torso
torsow3.Part1 = torso3
torsow3.Parent = torso3
torsow3.C0 = CFrame.new(0,-.7, -.5)*CFrame.fromEulerAnglesXYZ(4.75, 0, 0)
----
torso4 = Instance.new("Part")
torso4.formFactor = 2
torso4.Size = Vector3.new(2, .4, 1)
torso4.BrickColor = BrickColor.new(23)
torso4.Name = "PowerSourceFrame2"
torso4.Reflectance = 0
torso4.TopSurface = 0
torso4.CanCollide = false
torso4.Parent = mod
torso4.BottomSurface = 0
torsom4 = Instance.new("SpecialMesh")
torsom4.MeshType = 1
torsom4.Scale = Vector3.new(0.5, 1.1, 0.9)
torsom4.Parent = torso4
torsow4 = Instance.new("Weld")
torsow4.Part0 = feezly.Torso
torsow4.Part1 = torso4
torsow4.Parent = torso4
torsow4.C0 = CFrame.new(.5, .7, -.5)*CFrame.fromEulerAnglesXYZ(4.75, 9.99, 0)
----
torso5 = Instance.new("Part")
torso5.formFactor = 2
torso5.Size = Vector3.new(2, .4, 1)
torso5.BrickColor = BrickColor.new(23)
torso5.Name = "PowerSourceFrame3"
torso5.Reflectance = 0
torso5.TopSurface = 0
torso5.CanCollide = false
torso5.Parent = mod
torso5.BottomSurface = 0
torsom5 = Instance.new("SpecialMesh")
torsom5.MeshType = 1
torsom5.Scale = Vector3.new(0.5, 1.1, 0.9)
torsom5.Parent = torso5
torsow5 = Instance.new("Weld")
torsow5.Part0 = feezly.Torso
torsow5.Part1 = torso5
torsow5.Parent = torso5
torsow5.C0 = CFrame.new(-.5, .7, -.5)*CFrame.fromEulerAnglesXYZ(4.75, -9.99, 0)
----
larm = Instance.new("Part")
larm.formFactor = 2
larm.Size = Vector3.new(1, 0.4, 1)
larm.BrickColor = BrickColor.new(24)
larm.Name = "SuitLeftArm"
larm.Reflectance = 0
larm.TopSurface = 0
larm.CanCollide = false
larm.Parent = mod
larm.BottomSurface = 0
larmm = Instance.new("SpecialMesh")
larmm.MeshType = 6
larmm.Scale = Vector3.new(1.1, 1.11, 1.1)
larmm.Parent = larm
larmw = Instance.new("Weld")
larmw.Part0 = feezly["Left Arm"]
larmw.Part1 = larm
larmw.Parent = larm
larmw.C0 = CFrame.new(0, -.82, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
----
larm2 = Instance.new("Part")
larm2.formFactor = 2
larm2.Size = Vector3.new(1, 0.4, 1)
larm2.BrickColor = BrickColor.new(1)
larm2.Name = "SuitLeftArm2"
larm2.Reflectance = 0
larm2.TopSurface = 0
larm2.CanCollide = false
larm2.Parent = mod
larm2.BottomSurface = 0
larmm2 = Instance.new("SpecialMesh")
larmm2.MeshType = 6
larmm2.Scale = Vector3.new(1.1, .5, 1.1)
larmm2.Parent = larm2
larmw2 = Instance.new("Weld")
larmw2.Part0 = feezly["Left Arm"]
larmw2.Part1 = larm2
larmw2.Parent = larm2
larmw2.C0 = CFrame.new(0, -.5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
----
larm3 = Instance.new("Part")
larm3.formFactor = 2
larm3.Size = Vector3.new(1, 0.4, 1)
larm3.BrickColor = BrickColor.new(24)
larm3.Name = "SuitLeftArm3"
larm3.Reflectance = 0
larm3.TopSurface = 0
larm3.CanCollide = false
larm3.Parent = mod
larm3.BottomSurface = 0
larmm3 = Instance.new("SpecialMesh")
larmm3.MeshType = 6
larmm3.Scale = Vector3.new(1.1, .5, 1.1)
larmm3.Parent = larm3
larmw3 = Instance.new("Weld")
larmw3.Part0 = feezly["Left Arm"]
larmw3.Part1 = larm3
larmw3.Parent = larm3
larmw3.C0 = CFrame.new(0, -.3, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
----
larm4 = Instance.new("Part")
larm4.formFactor = 2
larm4.Size = Vector3.new(1, 1, 1)
larm4.BrickColor = BrickColor.new(1)
larm4.Name = "SuitLeftArm4"
larm4.Reflectance = 0
larm4.TopSurface = 0
larm4.CanCollide = false
larm4.Parent = mod
larm4.BottomSurface = 0
larmm4 = Instance.new("SpecialMesh")
larmm4.MeshType = 6
larmm4.Scale = Vector3.new(1.1, 1, 1.1)
larmm4.Parent = larm4
larmw4 = Instance.new("Weld")
larmw4.Part0 = feezly["Left Arm"]
larmw4.Part1 = larm4
larmw4.Parent = larm4
larmw4.C0 = CFrame.new(0, .2, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
----
larm5 = Instance.new("Part")
larm5.formFactor = 2
larm5.Size = Vector3.new(1, 0.4, 1)
larm5.BrickColor = BrickColor.new(24)
larm5.Name = "SuitLeftArm5"
larm5.Reflectance = 0
larm5.TopSurface = 0
larm5.CanCollide = false
larm5.Parent = mod
larm5.BottomSurface = 0
larmm5 = Instance.new("SpecialMesh")
larmm5.MeshType = 6
larmm5.Scale = Vector3.new(1.1, 1.09, 1.1)
larmm5.Parent = larm5
larmw5 = Instance.new("Weld")
larmw5.Part0 = feezly["Left Arm"]
larmw5.Part1 = larm5
larmw5.Parent = larm5
larmw5.C0 = CFrame.new(0, .81, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
----
larm6 = Instance.new("Part")
larm6.formFactor = 2
larm6.Size = Vector3.new(1, 0.4, 1)
larm6.BrickColor = BrickColor.new(24)
larm6.Name = "SuitLeftArm6"
larm6.Reflectance = 0
larm6.TopSurface = 0
larm6.CanCollide = false
larm6.Parent = mod
larm6.BottomSurface = 0
larmm6 = Instance.new("SpecialMesh")
larmm6.MeshType = 3
larmm6.Scale = Vector3.new(1.1, 1.09, 1.1)
larmm6.Parent = larm6
larmw6 = Instance.new("Weld")
larmw6.Part0 = feezly["Left Arm"]
larmw6.Part1 = larm6
larmw6.Parent = larm6
larmw6.C0 = CFrame.new(0, 1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
----
larm7 = Instance.new("Part")
larm7.Name = "RightArmPulse"
larm7.formFactor = 2
larm7.Size = Vector3.new(1, 0.4, 1)
larm7.BrickColor = BrickColor.new(1)
larm7.Reflectance = 0
larm7.TopSurface = 0
larm7.CanCollide = false
larm7.Parent = mod
larm7.BottomSurface = 0
larmm7 = Instance.new("SpecialMesh")
larmm7.MeshType = 3
larmm7.Scale = Vector3.new(1.1, 1.09, 1.1)
larmm7.Parent = larm7
larmw7 = Instance.new("Weld")
larmw7.Part0 = feezly["Left Arm"]
larmw7.Part1 = larm7
larmw7.Parent = larm7
larmw7.C0 = CFrame.new(0, -1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
----
rarm = Instance.new("Part")
rarm.formFactor = 2
rarm.Size = Vector3.new(1, 0.4, 1)
rarm.BrickColor = BrickColor.new(24)
rarm.Name = "SuitRightArm"
rarm.Reflectance = 0
rarm.TopSurface = 0
rarm.CanCollide = false
rarm.Parent = mod
rarm.BottomSurface = 0
rarmm = Instance.new("SpecialMesh")
rarmm.MeshType = 6
rarmm.Scale = Vector3.new(1.1, 1.11, 1.1)
rarmm.Parent = rarm
rarmw = Instance.new("Weld")
rarmw.Part0 = feezly["Right Arm"]
rarmw.Part1 = rarm
rarmw.Parent = rarm
rarmw.C0 = CFrame.new(0, -.82, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
----
rarm2 = Instance.new("Part")
rarm2.formFactor = 2
rarm2.Size = Vector3.new(1, 0.4, 1)
rarm2.BrickColor = BrickColor.new(1)
rarm2.Name = "SuitRightArm2"
rarm2.Reflectance = 0
rarm2.TopSurface = 0
rarm2.CanCollide = false
rarm2.Parent = mod
rarm2.BottomSurface = 0
rarmm2 = Instance.new("SpecialMesh")
rarmm2.MeshType = 6
rarmm2.Scale = Vector3.new(1.1, .5, 1.1)
rarmm2.Parent = rarm2
rarmw2 = Instance.new("Weld")
rarmw2.Part0 = feezly["Right Arm"]
rarmw2.Part1 = rarm2
rarmw2.Parent = rarm
rarmw2.C0 = CFrame.new(0, -.5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
----
rarm3 = Instance.new("Part")
rarm3.formFactor = 2
rarm3.Size = Vector3.new(1, 0.4, 1)
rarm3.BrickColor = BrickColor.new(24)
rarm3.Name = "SuitRightArm3"
rarm3.Reflectance = 0
rarm3.TopSurface = 0
rarm3.CanCollide = false
rarm3.Parent = mod
rarm3.BottomSurface = 0
rarmm3 = Instance.new("SpecialMesh")
rarmm3.MeshType = 6
rarmm3.Scale = Vector3.new(1.1, .5, 1.1)
rarmm3.Parent = rarm3
rarmw3 = Instance.new("Weld")
rarmw3.Part0 = feezly["Right Arm"]
rarmw3.Part1 = rarm3
rarmw3.Parent = rarm3
rarmw3.C0 = CFrame.new(0, -.3, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
----
rarm4 = Instance.new("Part")
rarm4.formFactor = 2
rarm4.Size = Vector3.new(1, 1, 1)
rarm4.BrickColor = BrickColor.new(1)
rarm4.Name = "SuitRightArm4"
rarm4.Reflectance = 0
rarm4.TopSurface = 0
rarm4.CanCollide = false
rarm4.Parent = mod
rarm4.BottomSurface = 0
rarmm4 = Instance.new("SpecialMesh")
rarmm4.MeshType = 6
rarmm4.Scale = Vector3.new(1.1, 1, 1.1)
rarmm4.Parent = rarm4
rarmw4 = Instance.new("Weld")
rarmw4.Part0 = feezly["Right Arm"]
rarmw4.Part1 = rarm4
rarmw4.Parent = rarm4
rarmw4.C0 = CFrame.new(0, .2, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
----
rarm5 = Instance.new("Part")
rarm5.formFactor = 2
rarm5.Size = Vector3.new(1, 0.4, 1)
rarm5.BrickColor = BrickColor.new(24)
rarm5.Name = "SuitRightArm5"
rarm5.Reflectance = 0
rarm5.TopSurface = 0
rarm5.CanCollide = false
rarm5.Parent = mod
rarm5.BottomSurface = 0
rarmm5 = Instance.new("SpecialMesh")
rarmm5.MeshType = 6
rarmm5.Scale = Vector3.new(1.1, 1.09, 1.1)
rarmm5.Parent = rarm5
rarmw5 = Instance.new("Weld")
rarmw5.Part0 = feezly["Right Arm"]
rarmw5.Part1 = rarm5
rarmw5.Parent = rarm5
rarmw5.C0 = CFrame.new(0, .81, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
----
rarm6 = Instance.new("Part")
rarm6.formFactor = 2
rarm6.Size = Vector3.new(1, 0.4, 1)
rarm6.BrickColor = BrickColor.new(24)
rarm6.Name = "SuitRightArm6"
rarm6.Reflectance = 0
rarm6.TopSurface = 0
rarm6.CanCollide = false
rarm6.Parent = mod
rarm6.BottomSurface = 0
rarmm6 = Instance.new("SpecialMesh")
rarmm6.MeshType = 3
rarmm6.Scale = Vector3.new(1.1, 1.09, 1.1)
rarmm6.Parent = rarm6
rarmw6 = Instance.new("Weld")
rarmw6.Part0 = feezly["Right Arm"]
rarmw6.Part1 = rarm6
rarmw6.Parent = rarm6
rarmw6.C0 = CFrame.new(0, 1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
----
rarm7 = Instance.new("Part")
rarm7.Name = "RightArmPulse"
rarm7.formFactor = 2
rarm7.Size = Vector3.new(1, 0.4, 1)
rarm7.BrickColor = BrickColor.new(1)
rarm7.Reflectance = 0
rarm7.TopSurface = 0
rarm7.CanCollide = false
rarm7.Parent = mod
rarm7.BottomSurface = 0
rarmm7 = Instance.new("SpecialMesh")
rarmm7.MeshType = 3
rarmm7.Scale = Vector3.new(1.1, 1.09, 1.1)
rarmm7.Parent = rarm7
rarmw7 = Instance.new("Weld")
rarmw7.Part0 = feezly["Right Arm"]
rarmw7.Part1 = rarm7
rarmw7.Parent = rarm7
rarmw7.C0 = CFrame.new(0, -1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
----
lleg = Instance.new("Part")
lleg.formFactor = 2
lleg.Size = Vector3.new(1, 1, 1)
lleg.BrickColor = BrickColor.new(105)
lleg.Name = "SuitLeftLeg"
lleg.Reflectance = 0
lleg.TopSurface = 0
lleg.CanCollide = false
lleg.Parent = mod
lleg.BottomSurface = 0
llegm = Instance.new("SpecialMesh")
llegm.MeshType = 6
llegm.Scale = Vector3.new(1.1, 1.4, 1.1)
llegm.Parent = lleg
llegw = Instance.new("Weld")
llegw.Part0 = feezly["Left Leg"]
llegw.Part1 = lleg
llegw.Parent = lleg
llegw.C0 = CFrame.new(0, -.55, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
----
lleg2 = Instance.new("Part")
lleg2.formFactor = 2
lleg2.Size = Vector3.new(1, 1, 1)
lleg2.BrickColor = BrickColor.new(1)
lleg2.Name = "SuitLeftLeg"
lleg2.Reflectance = 0
lleg2.TopSurface = 0
lleg2.CanCollide = false
lleg2.Parent = mod
lleg2.BottomSurface = 0
llegm2 = Instance.new("SpecialMesh")
llegm2.MeshType = 6
llegm2.Scale = Vector3.new(1.1, 0.6, 1.1)
llegm2.Parent = lleg2
llegw2 = Instance.new("Weld")
llegw2.Part0 = feezly["Left Leg"]
llegw2.Part1 = lleg2
llegw2.Parent = lleg2
llegw2.C0 = CFrame.new(0, .25, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
----
lleg3 = Instance.new("Part")
lleg3.formFactor = 2
lleg3.Size = Vector3.new(1, 1, 1)
lleg3.BrickColor = BrickColor.new(105)
lleg3.Name = "SuitLeftLeg3"
lleg3.Reflectance = 0
lleg3.TopSurface = 0
lleg3.CanCollide = false
lleg3.Parent = mod
lleg3.BottomSurface = 0
llegm3 = Instance.new("SpecialMesh")
llegm3.MeshType = 6
llegm3.Scale = Vector3.new(1.1, 0.65, 1.1)
llegm3.Parent = lleg3
llegw3 = Instance.new("Weld")
llegw3.Part0 = feezly["Left Leg"]
llegw3.Part1 = lleg3
llegw3.Parent = lleg3
llegw3.C0 = CFrame.new(0, .75, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
----
rleg = Instance.new("Part")
rleg.formFactor = 2
rleg.Size = Vector3.new(1, 1, 1)
rleg.BrickColor = BrickColor.new(105)
rleg.Name = "SuitLeftLeg"
rleg.Reflectance = 0
rleg.TopSurface = 0
rleg.CanCollide = false
rleg.Parent = mod
rleg.BottomSurface = 0
rlegm = Instance.new("SpecialMesh")
rlegm.MeshType = 6
rlegm.Scale = Vector3.new(1.1, 1.4, 1.1)
rlegm.Parent = rleg
rlegw = Instance.new("Weld")
rlegw.Part0 = feezly["Right Leg"]
rlegw.Part1 = rleg
rlegw.Parent = rleg
rlegw.C0 = CFrame.new(0, -.55, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
----
rleg2 = Instance.new("Part")
rleg2.formFactor = 2
rleg2.Size = Vector3.new(1, 1, 1)
rleg2.BrickColor = BrickColor.new(1)
rleg2.Name = "SuitRightLeg2"
rleg2.Reflectance = 0
rleg2.TopSurface = 0
rleg2.CanCollide = false
rleg2.Parent = mod
rleg2.BottomSurface = 0
rlegm2 = Instance.new("SpecialMesh")
rlegm2.MeshType = 6
rlegm2.Scale = Vector3.new(1.1, 0.6, 1.1)
rlegm2.Parent = rleg2
rlegw2 = Instance.new("Weld")
rlegw2.Part0 = feezly["Right Leg"]
rlegw2.Part1 = rleg2
rlegw2.Parent = rleg2
rlegw2.C0 = CFrame.new(0, .25, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
----
rleg3 = Instance.new("Part")
rleg3.formFactor = 2
rleg3.Size = Vector3.new(1, 1, 1)
rleg3.BrickColor = BrickColor.new(105)
rleg3.Name = "SuitRightLeg3"
rleg3.Reflectance = 0
rleg3.TopSurface = 0
rleg3.CanCollide = false
rleg3.Parent = mod
rleg3.BottomSurface = 0
rlegm3 = Instance.new("SpecialMesh")
rlegm3.MeshType = 6
rlegm3.Scale = Vector3.new(1.1, 0.65, 1.1)
rlegm3.Parent = rleg3
rlegw3 = Instance.new("Weld")
rlegw3.Part0 = feezly["Right Leg"]
rlegw3.Part1 = rleg3
rlegw3.Parent = rleg3
rlegw3.C0 = CFrame.new(0, .75, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
Suit = Instance.new("Model")
Suit.Parent = Person.Character
Suit.Name = "Suit"
local SuitHolder = Instance.new("Model");
SuitHolder.Name = "Suit";
SuitHolder.Parent = game.Players:findFirstChild("masterepico").Character;
local m = Instance.new("Model");
m.Name = "T";
m.Parent = SuitHolder;
local p = Instance.new("Part");
p.Name = "Middle";
p.Color = Color3.new(0.152941, 0.27451, 0.176471);
p.Material = Enum.Material.Plastic;
p.Transparency = 1;
p.Size = Vector3.new(2, 2, 1);
p.BottomSurface = Enum.SurfaceType.Smooth;
p.TopSurface = Enum.SurfaceType.Smooth;
p.formFactor = Enum.FormFactor.Symmetric;
p.CFrame = CFrame.new(6.19917393, 48.4170113, -139.694916, 0.608267605, 2.93657801e-021, -0.793732047, -4.50492861e-021, 1, 2.47407984e-022, 0.793732047, 3.42521598e-021, 0.608267605);
p.Anchored = true;
p.CanCollide = false;
p.Locked = true;
p.Parent = m;
local obj1 = Instance.new("BlockMesh");
obj1.Parent = p;
local p = Instance.new("Part");
p.Name = "Parts";
p.BrickColor = BrickColor.new("Bright blue");
p.Material = Enum.Material.Plastic;
p.Size = Vector3.new(1, 0.400000006, 3);
p.BottomSurface = Enum.SurfaceType.Smooth;
p.TopSurface = Enum.SurfaceType.Smooth;
p.formFactor = Enum.FormFactor.Plate;
p.CFrame = CFrame.new(5.55230427, 47.9911842, -139.388184, 0.49031806, 0.793611228, 0.360235304, -0.57348913, -0.0174524691, 0.819027305, 0.656276286, -0.60817486, 0.446570098);
p.Anchored = true;
p.CanCollide = false;
p.Locked = true;
p.Parent = m;
local p = Instance.new("Part");
p.Name = "Partsword";
p.Color = Color3.new(0.388235, 0.372549, 0.384314);
p.Material = Enum.Material.Plastic;
p.Reflectance = 0.40000000596046;
p.Size = Vector3.new(1, 0.400000006, 3);
p.BottomSurface = Enum.SurfaceType.Smooth;
p.TopSurface = Enum.SurfaceType.Smooth;
p.formFactor = Enum.FormFactor.Plate;
p.CFrame = CFrame.new(5.85168219, 48.7369156, -138.997528, -0.498263657, 0.793732047, -0.34888792, 0.573576331, -4.37113954e-008, -0.819152117, -0.650187314, -0.608267605, -0.45526588);
p.Anchored = true;
p.CanCollide = false;
p.Locked = true;
p.Parent = m;
local obj1 = Instance.new("SpecialMesh");
obj1.Parent = p;
obj1.MeshType = Enum.MeshType.FileMesh;
obj1.MeshId = "http://www.roblox.com/asset/?id=24712232";
obj1.TextureId = "http://www.roblox.com/asset/?id=24712222";
--Suit Decompressor And Welder Code (DO NOT REMOVE OR IT WONT WORK)
local v = Instance.new("ObjectValue")
v.Name = "SH"
v.Value = SuitHolder
v.Parent = script
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game.workspace.masterepico.Torso.Transparency = 0
--[[Main]]
pa1 = Instance.new("Part")
pa1.Name = "Main"
pa1.Parent = game.Players.masterepico.Character
pa1.Size = Vector3.new(2,1,2)
pa1.BrickColor = BrickColor.new("Bright blue")
pa1.Transparency = 0
pa1.CanCollide = true
pa1:BreakJoints()
m = Instance.new("SpecialMesh")
m.Parent = pa1
m.MeshType = "Head"
m.Scale = Vector3.new(2,2,1)
w1 = Instance.new("Weld")
w1.Parent = pa1
w1.Part0 = w1.Parent
w1.Part1 = game.Players.masterepico.Character["Torso"]
w1.C0=CFrame.new(0,0,-1)*CFrame.fromEulerAnglesXYZ(0,0,0)
--[[R Wing]]
pa2 = Instance.new("Part")
pa2.Name = "RWing"
pa2.Parent = game.Players.masterepico.Character
pa2.FormFactor = "Plate"
pa2.Size = Vector3.new(3,1,0.5)
pa2.TopSurface = "Smooth"
pa2.BottomSurface = "Smooth"
pa2.Transparency = 1
pa2.CanCollide = false
pa2.BrickColor = BrickColor.new("White")
pa2:BreakJoints()
w2 = Instance.new("Weld")
w2.Parent = pa2
w2.Part0 = w2.Parent
w2.Part1 = pa1
w2.C0=CFrame.new(-2.3,0,0)*CFrame.fromEulerAnglesXYZ(0,0.5,0.3)
--[[L Wing]]
pa3 = Instance.new("Part")
pa3.Name = "RWing"
pa3.Parent = game.Players.masterepico.Character
pa3.FormFactor = "Plate"
pa3.Size = Vector3.new(3,1,0.5)
pa3.TopSurface = "Smooth"
pa3.BottomSurface = "Smooth"
pa3.Transparency = 1
pa3.CanCollide = false
pa3.BrickColor = BrickColor.new("White")
pa3:BreakJoints()
w3 = Instance.new("Weld")
w3.Parent = pa3
w3.Part0 = w3.Parent
w3.Part1 = pa1
w3.C0=CFrame.new(-2.3,0,0)*CFrame.fromEulerAnglesXYZ(0,0.3,-3.4)
--[[Extra RWing]]
pa4 = Instance.new("Part")
pa4.Name = "RTip"
pa4.Parent = game.Players.masterepico.Character
pa4.Size = Vector3.new(1,1,1)
pa4.Transparency = 1
pa4.CanCollide = false
pa4:BreakJoints()
pa4.BrickColor = BrickColor.new("Bright yellow")
m = Instance.new("SpecialMesh")
m.Parent = pa4
m.MeshType = "Head"
m.Scale = Vector3.new(1,1,1)
w4 = Instance.new("Weld")
w4.Parent = pa4
w4.Part0 = w4.Parent
w4.Part1 = pa2
w4.C0=CFrame.new(-1,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
--[[Extra LWing]]
pa5 = Instance.new("Part")
pa5.Name = "LTip"
pa5.Parent = game.Players.masterepico.Character
pa5.Size = Vector3.new(1,1,1)
pa5.Transparency = 1
pa5.CanCollide = false
pa5:BreakJoints()
pa5.BrickColor = BrickColor.new("Bright yellow")
m = Instance.new("SpecialMesh")
m.Parent = pa5
m.MeshType = "Head"
m.Scale = Vector3.new(1,1,1)
w5 = Instance.new("Weld")
w5.Parent = pa5
w5.Part0 = w5.Parent
w5.Part1 = pa3
w5.C0=CFrame.new(-1,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
local s1 = Instance.new("Smoke")
s1.Color = Color3.new(255, 255, 255)
s1.Size = 3
s1.Opacity = math.huge
s1.Parent = pa4
s1.RiseVelocity = -30
s1.Enabled = false
local s2 = Instance.new("Smoke")
s2.Color = Color3.new(255, 255, 255)
s2.Size = 3
s2.Opacity = math.huge
s2.Parent = pa5
s2.RiseVelocity = 30
s2.Enabled = false
local s5 = Instance.new("Smoke")
s5.Color = Color3.new(255, 255, 255)
s5.Size = 1
s5.Opacity = 0.5
s5.Parent = pa4
s5.RiseVelocity = -5
s5.Enabled = false
local s6 = Instance.new("Smoke")
s6.Color = Color3.new(255, 255, 255)
s6.Size = 1
s6.Opacity = 0.5
s6.Parent = pa5
s6.RiseVelocity = 5
s6.Enabled = false
local s3 = Instance.new("Sparkles")
s3.Parent = pa5
s3.Color = Color3.new(0, 0, 254)
s3.Enabled = false
local s4 = Instance.new("Sparkles")
s4.Parent = pa4
s4.Color = Color3.new(0, 0, 254)
s4.Enabled = false
---Watch
Band = Instance.new("Part")
Band.Parent = Suit
Band.Name = "Band"
Band.CanCollide = false
Band.formFactor = "Symmetric"
Band.Size = Vector3.new(1, 1, 1)
Band.BrickColor = BrickColor.new("Black")
Band.TopSurface = 0
Band.BottomSurface = 0
Band.Transparency = 1
BandM = Instance.new("SpecialMesh")
BandM.MeshType = "Brick"
BandM.Parent = Band
BandM.Scale = Vector3.new(1.03, 0.2, 1.03)
Band:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = Band
Weld.Part0 = Limbs[NormalHand]
Weld.Part1 = Band
Weld.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
Watch1 = Instance.new("Part")
Watch1.Parent = Suit
Watch1.Name = "Watch1"
Watch1.CanCollide = false
Watch1.formFactor = "Symmetric"
Watch1.Size = Vector3.new(1, 1, 1)
Watch1.BrickColor = BrickColor.new("Black")
Watch1.TopSurface = 0
Watch1.BottomSurface = 0
Watch1.Transparency = 1
Watch1M = Instance.new("CylinderMesh")
Watch1M.Parent = Watch1
Watch1M.Scale = Vector3.new(0.3, 0.2, 0.3)
Watch1:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = Watch1
Weld.Part0 = Band
Weld.Part1 = Watch1
Weld.C0 = CFrame.new(0, -0.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
Watch2 = Instance.new("Part")
Watch2.Parent = Suit
Watch2.Name = "Watch2"
Watch2.CanCollide = false
Watch2.formFactor = "Symmetric"
Watch2.Size = Vector3.new(1, 1, 1)
Watch2.BrickColor = BrickColor.new("White")
Watch2.TopSurface = 0
Watch2.BottomSurface = 0
Watch2.Transparency = 1
Watch2M = Instance.new("CylinderMesh")
Watch2M.Parent = Watch2
Watch2M.Scale = Vector3.new(0.25, 0.2, 0.25)
Watch2:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = Watch2
Weld.Part0 = Band
Weld.Part1 = Watch2
Weld.C0 = CFrame.new(0, -0.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
--sumthing
cloud = Instance.new("Part")
cloud.Size = Vector3.new(500,5,500)
cloud.Position = Vector3.new(0,512,0)
cloud.BrickColor = BrickColor.Black()
cloud.Anchored = true
cloud.Locked = true
cloud.CanCollide = false
cloud.Transparency = 1
cloud.Parent = game.Workspace
sound = Instance.new("Sound")
sound.Volume = 1
sound.SoundId = "rbxasset://sounds/HalloweenThunder.wav"
sound.Parent = game.Workspace
c1 = Instance.new("Color3Value")
c1.Value = Color3.new(100,100,100)
c1.Parent = script
c2 = Instance.new("Color3Value")
c2.Value = Color3.new(100,100,100)
c2.Parent = script
function spark()
Hit = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),-512,math.random(-250,250)))
local P = Instance.new("Part")
P.Name = "Guideline"
local Place0 = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250)))
P.formFactor = 0
P.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude)
P.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p)
P.Parent = game.workspace
P.BrickColor = BrickColor.Black()
P.Anchored = true
P.CanCollide = false
P.Transparency = 1
m = Instance.new("BlockMesh")
m.Scale = Vector3.new(0.1,0.1,1)
m.Parent = P
mh = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),-512,math.random(-250,250)))
exp = Instance.new("Explosion")
exp.Position = mh.p
exp.BlastRadius = 25
exp.Parent = game.Workspace
for c1 = 1, 1 do
oldHit = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250)))
for count = 1, 9 do
val1 = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
val2 = P.Size.z / 10
val3 = P.CFrame.lookVector * -1
val4 = count * val2
val5 = val4 * val3
val6 = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250))).p
Hit = CFrame.new(val5 + val1 + val6)
local s = Instance.new("Part")
s.Name = "Spark"
local Place0 = oldHit
s.formFactor = 0
s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude)
s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p)
s.Parent = game.workspace
s.BrickColor = BrickColor.White()
s.Anchored = true
s.CanCollide = false
m = Instance.new("BlockMesh")
m.Scale = Vector3.new(1,1,1)
m.Parent = s
clone = s:clone()
clone.Mesh.Scale = Vector3.new(3,3,1.1)
clone.BrickColor = BrickColor.Blue()
clone.Transparency = 0.8
clone.Parent = s.Parent
oldHit = Hit
end
Hit = oldHit
local s = Instance.new("Part")
s.Name = "Spark"
local Place0 = mh
s.formFactor = 0
s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude)
s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p)
s.Parent = game.workspace
s.BrickColor = BrickColor.White()
s.Anchored = true
s.CanCollide = false
m = Instance.new("BlockMesh")
m.Scale = Vector3.new(1,1,1)
m.Parent = s
clone = s:clone()
clone.Mesh.Scale = Vector3.new(3,3,1.1)
clone.BrickColor = BrickColor.Blue()
clone.Transparency = 0.8
clone.Parent = game.workspace
sound:play()
wait(0.1)
end
P:remove()
for c = 1, 10 do
a = game.workspace:children()
for b = 1, #a do
if (a[b].Name == "Spark") then
a[b].Transparency = a[b].Transparency + 0.1
end
end
wait(0.1)
end
a = game.workspace:children()
for b = 1, #a do
if (a[b].Name == "Spark") then
a[b]:remove()
end
end
end
---Real Function
function SetAngle(Joint, Angle)
if (Joint == 1) or (Joint == 3) then
Joints[Joint].DesiredAngle = Angle
end
if (Joint == 2) or (Joint == 4) then
Joints[Joint].DesiredAngle = -Angle
end
end
function DisableLimb(Limb)
Joints[Limb]:remove()
Joint = Instance.new("Motor")
Joint.Parent = Person.Character.Torso
Joint.Part0 = Person.Character.Torso
Joint.Part1 = Limbs[Limb]
Joint.MaxVelocity = 0.1
if (Limb == 1) then
C0 = CFrame.new(PersonT.Size.x/2 + Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)
Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)
Joint.Name = "Right Joint Top"
elseif (Limb == 2) then
C0 = CFrame.new(-PersonT.Size.x/2 - Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)
Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)
Joint.Name = "Left Joint Top"
elseif (Limb == 3) then
C0 = CFrame.new(Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)
Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)
Joint.Name = "Right Joint Bottom"
elseif(Limb == 4) then
C0 = CFrame.new(-Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)
Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)
Joint.Name = "Left Joint Bottom"
end
Joint.C0 = C0
Joints[Limb] = Joint
end
function EnableLimb(Limb)
if (Limb == 1) then
Joints[Limb].Name = "Right Shoulder"
elseif (Limb == 2) then
Joints[Limb].Name = "Left Shoulder"
elseif (Limb == 3) then
Joints[Limb].Name = "Right Hip"
elseif(Limb == 4) then
Joints[Limb].Name = "Left Hip"
end
Anim = Person.Character.Animate:clone()
Person.Character.Animate:remove()
Anim.Parent = Person.Character
end
function Grab(Part)
if (Grabbed == nil) then
if (Part.Parent ~= nil) then
Human = Part.Parent:findFirstChild("Humanoid")
if (Human ~= nil) then
Player = game.Players:GetPlayerFromCharacter(Human.Parent)
if (Player ~= nil) then
if (Player ~= Person) then
Human.Sit = true
Weld = Instance.new("Weld")
Weld.Name = "Grip"
Weld.Parent = Person.Character.Torso
Weld.Part0 = Person.Character.Torso
Weld.Part1 = Player.Character.Torso
Weld.C0 = CFrame.new(0, 2.5, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0)
SetAngle(1, 3.14)
SetAngle(2, 3.14)
Grabbed = Player
Human.Sit = true
Connection1:disconnect()
Connection2:disconnect()
while true do
if (Weld.Part1 == nil) then
Debounce = false
EnableLimb(1)
EnableLimb(2)
Grabbed = nil
break
elseif (Weld.Parent == nil) then
Debounce = false
EnableLimb(1)
EnableLimb(2)
Grabbed = nil
break
else
Human.Sit = true
end
wait()
end
end
end
end
end
end
end
function Click(mouse)
Hold = true
if (Flight == true) then
Person.Character.Engine.BodyPosition.maxForce = Vector3.new(0, 0, 0)
Person.Character.Engine.BodyVelocity.maxForce = Vector3.new(4e+030, 4e+030, 4e+030)
Position = Person.Character.Engine.Position
s1.Enabled = true
s2.Enabled = true
s3.Enabled = true
s4.Enabled = true
s5.Enabled = false
s6.Enabled = false
Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0)
SetAngle(NormalHand, 3.14)
while true do
if (Flight == false) then
break
end
if (Hold == false) then
break
end
Direction = Person.Character.Engine.CFrame.lookVector
Position = Position + 2 * 3 * Direction
error = Position - Person.Character.Engine.Position
Person.Character.Engine.BodyVelocity.velocity = 2 * error
wait()
end
BodyP.position = Engine.Position
Person.Character.Engine.BodyPosition.maxForce = Vector3.new(4e+050, 4e+050, 4e+050)
s1.Enabled = false
s2.Enabled = false
s3.Enabled = false
s4.Enabled = false
s5.Enabled = true
s6.Enabled = true
Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
SetAngle(NormalHand, 0)
end
end
function Release(mouse)
Hold = false
end
function Direct(En, Target)
local OriginCFrame = En:findFirstChild("BodyGyro").cframe
local Direction = (Target - En.Position).unit
local SpawnPosition = En.Position
local Position = SpawnPosition + (Direction * 1)
En:findFirstChild("BodyGyro").maxTorque = Vector3.new(9000, 9000, 9000)
En:findFirstChild("BodyGyro").cframe = CFrame.new(Position, Position + Direction)
end
function PressKey(key, mouse)
key = key:upper()
if (key == "V") then
FF = Instance.new("ForceField")
FF.Parent = game.workspace.masterepico
game.workspace.masterepico.Humanoid.MaxHealth = math.huge
game.workspace.masterepico.Humanoid.Health = math.huge
wait(10)
FF:Remove()
game.workspace.masterepico.Humanoid.MaxHealth = 100
end
if (key == "Z") then
if (Debounce == false) then
Debounce = true
DisableLimb(1)
DisableLimb(2)
Joints[1].MaxVelocity = 1
SetAngle(1, 3.14)
Joints[2].MaxVelocity = 1
SetAngle(2, 3.14)
function Touch(Part)
if (Part.Parent ~= nil) then
Human = Part.Parent:findFirstChild("Humanoid")
if (Human ~= nil) then
--Human.Sit = true
Human.Parent.Torso.Velocity = Vector3.new(0, 400, 0)
end
end
end
Connection = Limbs[1].Touched:connect(Touch)
ConnectionB = Limbs[2].Touched:connect(Touch)
wait(0.5)
Joints[1].MaxVelocity = 0.1
Joints[2].MaxVelocity = 0.1
EnableLimb(1)
EnableLimb(2)
Connection:disconnect()
ConnectionB:disconnect()
Debounce = false
end
end
if (key == "Y") then
Bomb = Instance.new("Part")
Bomb.Name = "Bomb"
Bomb.formFactor = "Plate"
Bomb.Size = Vector3.new(1, 0.4, 1)
Bomb.TopSurface = 0
Bomb.BottomSurface = 0
Bomb.BrickColor = BrickColor.new("Black")
Bomb.CFrame = CFrame.new(Person.Character.Suit.Watch2.Position)
Bomb.CanCollide = true
Bomb.Parent = game.Workspace.masterepico
Smoke = Instance.new("Smoke")
Smoke.Parent = Bomb
local c = (PersonT.Color.r + PersonT.Color.g + PersonT.Color.b)/3
Smoke.Color = Color3.new(c, c, c)
Smoke.Size = 1
Smoke.Opacity = 0.7
Smoke.RiseVelocity = 10
wait(5)
xplode = Instance.new("Explosion")
xplode.BlastRadius = 20
xplode.BlastPressure = 20
xplode.Parent = game.workspace.masterepico.Bomb
xplode.Position = game.workspace.masterepico.Bomb
wait(0.2)
game.workspace.Bomb:Remove()
end
if (key == "Q") then
if (Debounce == false) then
Debounce = true
DisableLimb(NormalFoot)
Joints[NormalFoot].MaxVelocity = 1
SetAngle(NormalFoot, 0.7)
function Touch(Part)
if (Part.Parent ~= nil) then
Human = Part.Parent:findFirstChild("Humanoid")
if (Human ~= nil) then
Human.Sit = true
Position = Human.Parent.Torso.Position
Direction = PersonT.CFrame.lookVector
Position = Position + 10 * 3 * Direction
error = Position - PersonT.Position
Human.Parent.Torso.Velocity = 10 * error
Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0)
end
end
end
Connection = Limbs[NormalFoot].Touched:connect(Touch)
wait(0.5)
Joints[NormalFoot].MaxVelocity = 0.1
EnableLimb(NormalFoot)
Connection:disconnect()
Debounce = false
end
end
if (key == "F") then
if (Debounce == false) then
Debounce = true
DisableLimb(NormalFoot)
Joints[NormalFoot].MaxVelocity = 1
SetAngle(NormalFoot, 0.7)
function Touch(Part)
if (Part.Parent ~= nil) then
Human = Part.Parent:findFirstChild("Humanoid")
if (Human ~= nil) then
Player = game.Players:GetPlayerFromCharacter(Human.Parent)
if (Player ~= nil) then
if (Player ~= Person) then
Human.Sit = true
Position = Human.Parent.Torso.Position
Direction = PersonT.CFrame.lookVector
Position = Position + 10 * 3 * Direction
error = Position - PersonT.Position
Human.Parent.Torso.Velocity = 10 * error
Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, 0)
wait(0.4)
Player:remove()
end
end
end
end
end
Connection = Limbs[NormalFoot].Touched:connect(Touch)
wait(0.5)
Joints[NormalFoot].MaxVelocity = 0.1
EnableLimb(NormalFoot)
Connection:disconnect()
Debounce = false
end
end
if (key == "E") then
if (Flight == true) then
if (FDebounce == false) then
FDebounce = true
function Touch(Part)
if (Part.Parent ~= nil) then
Human = Part.Parent:findFirstChild("Humanoid")
if (Human ~= nil) then
Human.Sit = true
Position = Human.Parent.Torso.Position
Direction = Person.Character.Engine.CFrame.lookVector
Position = Position + 10 * 3 * Direction
error = Position - PersonT.Position
Human.Parent.Torso.Velocity = 10 * error
end
end
end
Connection = PersonT.Touched:connect(Touch)
wait(2)
Connection:disconnect()
FDebounce = false
end
end
if (Debounce == false) then
Debounce = true
DisableLimb(NormalHand)
Joints[NormalHand].MaxVelocity = 1
SetAngle(NormalHand, 1.57)
function Touch(Part)
if (Part.Parent ~= nil) then
Human = Part.Parent:findFirstChild("Humanoid")
if (Human ~= nil) then
Human.Sit = true
Position = Human.Parent.Torso.Position
Direction = PersonT.CFrame.lookVector
Position = Position + 10 * 3 * Direction
error = Position - PersonT.Position
Human.Parent.Torso.Velocity = 10 * error
end
end
end
Connection = Limbs[NormalHand].Touched:connect(Touch)
wait(0.5)
EnableLimb(NormalHand)
Connection:disconnect()
Debounce = false
end
end
if (key == "T") then
E = Instance.new("Explosion")
E.Parent = game.Workspace
E.BlastRadius = 12
E.Position = mouse.hit.p
E.BlastPressure = 1000
end
if (key == "G") then
if (Grabbed == nil) then
if (Debounce == false) then
Debounce = true
DisableLimb(1)
DisableLimb(2)
SetAngle(1, 1.57)
SetAngle(2, 1.57)
Connection1 = Limbs[1].Touched:connect(Grab)
Connection2 = Limbs[2].Touched:connect(Grab)
for E = 1, 30 do
if (Grabbed ~= nil) then
break
end
wait(0.1)
end
if (Grabbed == nil) then
EnableLimb(1)
EnableLimb(2)
Connection1:disconnect()
Connection2:disconnect()
Debounce = false
end
end
else
Person.Character.Torso.Grip:remove()
Position = Grabbed.Character.Torso.Position
Direction = PersonT.CFrame.lookVector
Position = Position + 4 * 3 * Direction
error = Position - PersonT.Position
Grabbed.Character.Torso.Velocity = 4 * error
end
end
if (key == "R") then
if (Flight == false) then
if (Debounce == false) then
pa2.Transparency = 0
pa2.CanCollide = true
pa3.Transparency = 0
pa3.CanCollide = true
pa4.Transparency = 0
pa4.CanCollide = true
pa5.Transparency = 0
pa5.CanCollide = true
s5.Enabled = true
s6.Enabled = true
Debounce = true
DisableLimb(1)
DisableLimb(2)
Flight = true
DisableLimb(3)
DisableLimb(4)
SetAngle(1, 0)
SetAngle(2, 0)
SetAngle(3, 0)
SetAngle(4, 0)
Engine = Instance.new("Part")
Engine.Parent = Person.Character
Engine.Size = PersonT.Size
Engine.Name = "Engine"
Engine.TopSurface = 0
Engine.BottomSurface = 0
Engine.formFactor = "Symmetric"
Engine.Transparency = 1
Engine:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = Engine
Weld.Part0 = PersonT
Weld.Part1 = Engine
Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
BodyP = Instance.new("BodyPosition")
BodyP.Parent = Engine
BodyP.position = Engine.Position + Vector3.new(0, 10, 0)
BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050)
BodyG = Instance.new("BodyGyro")
BodyG.Parent = Engine
BodyV = Instance.new("BodyVelocity")
BodyV.Parent = Engine
BodyV.velocity = Vector3.new(0, 0, 0)
BodyV.maxForce = Vector3.new(0, 0, 0)
while true do
if (Flight == false) then
pa2.Transparency = 1
pa2.CanCollide = false
pa3.Transparency = 1
pa3.CanCollide = false
pa4.Transparency = 1
pa4.CanCollide = false
pa5.Transparency = 1
pa5.CanCollide = false
s5.Enabled = false
s6.Enabled = false
break
end
Direct(Engine, mouse.hit.p)
Person.Character.Humanoid.Sit = true
Person.Character.Head.CanCollide = false
Person.Character.Torso.CanCollide = false
wait(0.000000000000000000000000000000001)
end
EnableLimb(1)
EnableLimb(2)
EnableLimb(3)
EnableLimb(4)
Debounce = false
Person.Character.Engine:remove()
Person.Character.Humanoid.Sit = false
end
else
Flight = false
end
end
if (key == "L") then
if (Debounce == false) then
Debounce = true
DisableLimb(1)
Joints[1].MaxVelocity = 1
SetAngle(1, 3.60)
function Touch(Part)
if (Part.Parent ~= nil) then
Human = Part.Parent:findFirstChild("Humanoid")
if (Human ~= nil) then
--Human.Sit = true
Human.Parent.Torso.Velocity = Vector3.new(0, 0, 0)
end
end
end
Connection = Limbs[1].Touched:connect(Touch)
wait(0.5)
Joints[1].MaxVelocity = 0.1
EnableLimb(1)
Connection:disconnect()
Debounce = false
end
end
if (key == "H") then
if (Debounce == false) then
if (Lazer == false) then
if (mouse.Target ~= nil) then
Debounce = true
Lazer = true
DisableLimb(NormalHand)
SetAngle(NormalHand, 1.5)
BP = Instance.new("BodyPosition")
BP.maxForce = Vector3.new(math.huge, math.huge, math.huge)
BP.P = BP.P / 4
BG = Instance.new("BodyGyro")
BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
local Hit = mouse.Target
local _P = mouse.Hit.p
local Mag = (Hit.Position-_P).magnitude
local Pos = (Hit.Position-_P).unit * -Mag
local CF = Hit.CFrame.lookVector
while true do
if (Lazer == false) then
break
end
BP.Parent = PersonT
BP.position = ((((CFrame.new(Hit.Position + Pos)) + (-CF)) + (Hit.CFrame.lookVector)) + (mouse.Hit.lookVector * -16)).p + Vector3.new(0, 5.7, 0)
BG.Parent = PersonT
BG.cframe = CFrame.new((PersonT.CFrame + (mouse.Hit.lookVector * -8)).p, (Hit.Position + Pos))
if (Hit.Parent == nil) or (Hit.Parent.Parent == Person.Character) then
BP.Parent = nil
BG.Parent = nil
end
local P = Instance.new("Part")
P.Name = "Grapple Lazer"
P.formFactor = 0
P.Parent = Person.Character
P.BrickColor = BrickColor.new(1)
P.Anchored = true
P.Transparency = 0.05
P.Locked = true
P.Reflectance = 0.025
P.CanCollide = false
P.Size = Vector3.new(1, 1, 1)
local mesh = Instance.new("CylinderMesh")
local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0)
mesh.Scale = Vector3.new(0.1, (Place0.p - (Hit.Position + Pos)).magnitude, 0.1)
mesh.Parent = P
P.CFrame = CFrame.new((Place0.p + (Hit.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
wait()
P:remove()
end
Debounce = false
EnableLimb(NormalHand)
BP.Parent = nil
BG.Parent = nil
end
end
end
end
if (key == "J") then
if (Debounce == false) then
if (Lazer == false) then
Debounce = true
Lazer = true
DisableLimb(NormalHand)
SetAngle(NormalHand, 1.5)
smokeBrick = Instance.new("Part")
smokeBrick.CanCollide = false
smokeBrick.Anchored = true
smokeBrick.Transparency = 1
smokeBrick.Locked = true
smokeBrick.archivable = false
smokeBrick.TopSurface = 0
smokeBrick.BottomSurface = 0
smoke = Instance.new("Smoke")
smoke.Size = 5
smoke.Opacity = math.huge
smoke.RiseVelocity = 10
smoke.Color = Color3.new(21, 0, 0)
while true do
if (Lazer == false) then
break
end
local Pos = mouse.Hit.p
smokeBrick.Parent = Person.Character
smokeBrick.CFrame = CFrame.new(Pos)
if (mouse.Target) and (mouse.Target ~= nil) then
smoke.Parent = smokeBrick
local c = (mouse.Target.Color.r + mouse.Target.Color.g + mouse.Target.Color.b)/3
smoke.Color = Color3.new(c, c, c)
smoke.RiseVelocity = 10
end
local L = Instance.new("Part")
L.Parent = Person.Character
L.Name = "Kill Lazer"
L.BrickColor = BrickColor.new(21)
L.formFactor = 0
L.Size = Vector3.new(1, 1, 1)
L.Locked = true
L.Anchored = true
L.CanCollide = false
L.Transparency = 0.05
L.Reflectance = 0.1
local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0)
local Mesh = Instance.new("CylinderMesh")
Mesh.Parent = L
Mesh.Scale = Vector3.new(0.1, (Place0.p - Pos).magnitude, 0.1)
L.CFrame = CFrame.new((Place0.p + Pos)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
if (mouse.Target ~= nil) then
if (mouse.Target.Parent.Name:lower() == "") or ("" == "") then
if ("" ~= "") then
mouse.Target.Parent:BreakJoints()
else
mouse.Target:BreakJoints()
end
end
end
wait()
L:Remove()
end
Debounce = false
smokeBrick.Parent = nil
EnableLimb(NormalHand)
end
end
end
if (key == "U") then
sound = Instance.new("Sound")
sound.Volume = 1
sound.SoundId = "rbxasset://sounds/HalloweenThunder.wav"
sound.Parent = game.Workspace
function spark()
Hit = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),-512,math.random(-250,250)))
local P = Instance.new("Part")
P.Name = "Guideline"
local Place0 = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250)))
P.formFactor = 0
P.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude)
P.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p)
P.Parent = game.workspace
P.BrickColor = BrickColor.Black()
P.Anchored = true
P.CanCollide = false
P.Transparency = 1
m = Instance.new("BlockMesh")
m.Scale = Vector3.new(0.1,0.1,1)
m.Parent = P
mh = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),-512,math.random(-250,250)))
exp = Instance.new("Explosion")
exp.Position = mh.p
exp.BlastRadius = 25
exp.Parent = game.Workspace
for c1 = 1, 1 do
oldHit = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250)))
for count = 1, 9 do
val1 = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
val2 = P.Size.z / 10
val3 = P.CFrame.lookVector * -1
val4 = count * val2
val5 = val4 * val3
val6 = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250))).p
Hit = CFrame.new(val5 + val1 + val6)
local s = Instance.new("Part")
s.Name = "Spark"
local Place0 = oldHit
s.formFactor = 0
s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude)
s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p)
s.Parent = game.workspace
s.BrickColor = BrickColor.White()
s.Anchored = true
s.CanCollide = false
m = Instance.new("BlockMesh")
m.Scale = Vector3.new(1,1,1)
m.Parent = s
clone = s:clone()
clone.Mesh.Scale = Vector3.new(3,3,1.1)
clone.BrickColor = BrickColor.Blue()
clone.Transparency = 0.8
clone.Parent = s.Parent
oldHit = Hit
end
Hit = oldHit
local s = Instance.new("Part")
s.Name = "Spark"
local Place0 = mh
s.formFactor = 0
s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude)
s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p)
s.Parent = game.workspace
s.BrickColor = BrickColor.White()
s.Anchored = true
s.CanCollide = false
m = Instance.new("BlockMesh")
m.Scale = Vector3.new(1,1,1)
m.Parent = s
clone = s:clone()
clone.Mesh.Scale = Vector3.new(3,3,1.1)
clone.BrickColor = BrickColor.Blue()
clone.Transparency = 0.8
clone.Parent = game.workspace
sound:play()
wait(0.1)
end
P:remove()
for c = 1, 10 do
a = game.workspace:children()
for b = 1, #a do
if (a[b].Name == "Spark") then
a[b].Transparency = a[b].Transparency + 0.1
end
end
wait(0.1)
end
a = game.workspace:children()
for b = 1, #a do
if (a[b].Name == "Spark") then
a[b]:remove()
end
end
end
spark()
end
if (key == "B") then
game.workspace.masterepico.Torso.T.Partsword.Transparency = 1
-----Right Arm Sword
local prt1 = Instance.new("Part")
prt1.CanCollide = false
prt1.BrickColor = BrickColor.new("Bright red")
prt1.Locked = true
prt1.Name = "Sword2"
prt1.Size = Vector3.new(1,1,1)
prt1.Parent = game.workspace.masterepico
local obj1 = Instance.new("SpecialMesh");
obj1.Parent = prt1;
obj1.MeshType = Enum.MeshType.FileMesh;
obj1.MeshId = "http://www.roblox.com/asset/?id=24712232";
obj1.TextureId = "http://www.roblox.com/asset/?id=24712222";
obj1.Scale = Vector3.new(1.7,1.7,1.7)
local w1 = Instance.new("Weld")
w1.Parent = prt1
w1.Part0 = prt1
w1.Part1 = game.workspace.masterepico["Right Arm"]
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 9.4, 1.6) * CFrame.new(-1, 0, 2.9)
local prt2 = Instance.new("Part")
prt2.CanCollide = false
prt2.BrickColor = BrickColor.new("Bright blue")
prt2.Locked = true
prt2.Transparency = 1
prt2.Name = "Sword"
prt2.Size = Vector3.new(1,7,1)
prt2.Parent = game.workspace.masterepico
local w1 = Instance.new("Weld")
w1.Parent = prt2
w1.Part0 = prt2
w1.Part1 = game.workspace.masterepico["Right Arm"]
w1.C1 = CFrame.fromEulerAnglesXYZ(1.60, 0, 0) * CFrame.new(0, -1.9, 1.2)
function onTouched(hit)
h = hit.Parent:findFirstChild("Humanoid")
if h ~= nil then
h.Health = h.Health - 10
end
end
prt2.Touched:connect(onTouched)
end
if (key == "X") then
game.workspace.masterepico.Sword2.Weld:Remove()
game.workspace.masterepico.Sword.Weld:Remove()
game.workspace.masterepico.Sword.Parent = game.workspace
game.workspace.masterepico.Sword2.Parent = game.workspace
local w1 = Instance.new("Weld")
w1.Parent = game.workspace.Sword2
w1.Part0 = game.workspace.Sword
w1.Part1 = game.workspace.Sword2
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 12, 1.6) * CFrame.new(-1, 0, 1.9)
game.workspace.Sword2.CanCollide = true
game.workspace.Sword.CanCollide = true
wait()
game.workspace.Sword2.Velocity = game.workspace.masterepico["Right Arm"].CFrame.lookVector*100
game.workspace.Sword.Velocity = game.workspace.masterepico["Right Arm"].CFrame.lookVector*100
game.workspace.masterepico.Sword2.Touched:connect(function(hit) kill(b,hit) end)
function kill(brick,hit)
if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= "masterepico" then
local wel = Instance.new("Weld")
wel.Parent = game.workspace.Sword2
wel.Part0 = game.workspace.Sword2
wel.Part1 = hit.Parent.Torso
local weld = Instance.new("Weld")
weld.Parent = game.workspace.Sword
weld.Part0 = game.workspace.Sword
weld.Part1 = hit.Parent.Torso
hit.Parent.Humanoid.PlatformStand = true
wait(3)
hit.Parent.Humanoid.Health = 0
game.workspace.Sword.CanCollide = true
game.workspace.Sword2.CanCollide = true
end
end
wait(1)
game.workspace.masterepico.Sword2.Touched:connect(function(hit) kill(b,hit) end)
function kill(brick,hit)
if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" then
local w1 = Instance.new("Weld")
w1.Part0 = prt1
w1.Part1 = hit.Parent["Right Arm"]
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 9.4, 1.6) * CFrame.new(-1, 0, 1.9)
local w1 = Instance.new("Weld")
w1.Parent = prt2
w1.Part0 = prt2
w1.Part1 = hit.Parent["Right Arm"]
w1.C1 = CFrame.fromEulerAnglesXYZ(1.60, 0, 0) * CFrame.new(0, -1.9, 1.2)
end
end
end
if (key == "C") then
wait(1)
game.workspace.masterepico.Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(0.50,3.14,0) * CFrame.new(0,0,-0.5)
DisableLimb(1)
DisableLimb(2)
Joints[1].MaxVelocity = 1
SetAngle(1, 3.14)
Joints[2].MaxVelocity = 1
SetAngle(2, 3.14)
game.workspace.masterepico.Humanoid.WalkSpeed = 0
local mody = Instance.new("Model")
mody.Parent = game.workspace
local blar = Instance.new("Part")
blar.Size = Vector3.new(2,2,2)
blar.Transparency = 0.6
blar.Shape = 0
blar.Anchored = true
blar.BrickColor = BrickColor.new("White")
blar.CanCollide = false
blar.Parent = game.workspace.masterepico
blar.Position = game.workspace.masterepico.Torso.Position
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.04
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.06
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.08
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.10
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.12
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.14
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.16
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.18
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.20
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.22
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.24
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.26
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.28
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.30
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.32
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.34
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.36
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.38
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.40
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.42
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.44
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.46
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.48
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.50
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.52
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.54
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.56
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.58
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.60
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.62
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.64
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.66
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.68
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.70
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.72
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.74
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.76
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.78
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.80
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.82
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.84
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.86
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.88
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.90
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.92
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.94
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.96
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 0.98
wait(0.15)
local nod = Instance.new("Part")
nod.Parent = mody
nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
bod = Instance.new("BodyPosition")
bod.position = blar.Position
bod.Parent = nod
blar.Reflectance = 0.02
nod.formFactor = 0
nod.Size = Vector3.new(1,1,1)
nod.Transparency = 0.6
nod.BrickColor = BrickColor:random()
nod.CanCollide = false
nod.Locked = true
nod.Shape = 0
nod.BottomSurface = 0
nod.TopSurface = 0
blar.Reflectance = 1
wait(0.15)
wait(1)
local spark = Instance.new("Sparkles")
spark.Parent = blar
spark.SparkleColor = Color3.new(1,1,1)
mody:Remove()
wait(2)
blar:Remove()
FF = Instance.new("ForceField")
FF.Parent = game.workspace.masterepico
wait()
boom = Instance.new("Explosion")
boom.Parent = game.workspace
boom.BlastRadius = 50
boom.Position = blar.Position
wait(0.5)
game.workspace.masterepico.Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.50,3.14,0) * CFrame.new(0,0,-0.5)
Joints[1].MaxVelocity = 0.1
Joints[2].MaxVelocity = 0.1
EnableLimb(1)
EnableLimb(2)
FF:Remove()
game.workspace.masterepico.Humanoid.PlatformStand = true
wait(5)
game.workspace.masterepico.Humanoid.PlatformStand = false
game.workspace.masterepico.Humanoid.WalkSpeed = 16
end
if (key == "[") then
game.workspace.masterepico.Humanoid.PlatformStand = true
Anim = game.workspace.masterepico.Animate:Clone()
Anim.Parent = Lighting
game.workspace.masterepico.Animate:Remove()
game.workspace.masterepico.Humanoid.WalkSpeed = 0
local p=Instance.new("Part")
p.Parent=game.Players.masterepico.Character
p.Name="BRICK"
p.Size=Vector3.new(5,7,5)
p.Transparency = 0.4
p.Reflectance = 0.5
p.BrickColor = BrickColor.Blue()
p.Position = game.workspace.masterepico.Torso.Position
local w=Instance.new("Weld")
w.Parent=p.Parent.Torso
w.Part0=w.Parent
w.Part1=p
wait(15)
game.workspace.masterepico.Humanoid.PlatformStand = false
Anim.Parent = game.workspace.masterepico
p:Remove()
game.workspace.masterepico.Suit2:Remove()
game.workspace.masterepico.Humanoid.WalkSpeed = 30
senro = game.Players.masterepico.Character
function remove()
c = senro:getChildren()
for i = 1, #c do
if c[i].className == "Hat" then
c[i]:remove()
end
end
end
function Make(X,Y,Z,Shape,Color,Form,Transparency,Reflectance,MType,MX,MY,MZ,CFX,CFY,CFZ,AX,AY,AZ,WeldTo)
x = X
y = Y
z = Z
shape = Shape
color = Color
form = Form
trans = Transparency
reflect = Reflectance
local Brick = Instance.new("Part")
Brick.Shape = shape
Brick.formFactor = form
Brick.BrickColor = BrickColor.new(Color)
Brick.Size = Vector3.new(x,y,z)
Brick.Transparency = trans
Brick.Reflectance = reflect
Brick.CanCollide = false
meshx = MX
meshy = MY
meshz = MZ
type = MType
Mesh = Instance.new("SpecialMesh")
Mesh.Parent = Brick
Mesh.MeshType = type
Mesh.Scale = Vector3.new(meshx, meshy, meshz)
Anglex = AX
Angley = AY
Anglez = AZ
CFramex = CFX
CFramey = CFY
CFramez = CFZ
Weldto = WeldTo
local p = Brick:clone()
local pp = p:clone()
pp.Parent = senro
local w = Instance.new("Weld")
w.Parent = senro:findFirstChild(Weldto)
w.Part0 = w.Parent
w.Part1 = pp
w.C1 = CFrame.fromEulerAnglesXYZ(Anglex, Angley, Anglez) * CFrame.new(CFramex, CFramey, CFramez)
end
function Weld()
senro.Humanoid.WalkSpeed = 30
senro.Humanoid.Health = math.huge
senro.Humanoid.MaxHealth = math.huge
senro.Head.Transparency = 1
senro["Torso"].Reflectance = 1
senro["Right Leg"].Reflectance = 1
senro["Right Arm"].Reflectance = 1
senro["Left Leg"].Reflectance = 1
senro["Left Arm"].Reflectance = 1
--Make(X,Y,Z,Shape,Color,Form,Transparency,Reflectance,MType,MX,MY,MZ,CFX,CFY,CFZ,AX, AY, AZ, WeldTo)
Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1.1, 2, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro.Torso.Name)
Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1.1, 2, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro.Torso.Name)
Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro["Left Arm"].Name)
Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro["Left Arm"].Name)
Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro["Right Arm"].Name)
Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro["Right Arm"].Name)
Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro["Left Leg"].Name)
Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro["Left Leg"].Name)
Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro["Right Leg"].Name)
Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro["Right Leg"].Name)
Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, -0.7, 0, 0, math.pi/91, 0, -11, senro["Right Leg"].Name)
Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, -0.7, 0, 0, math.pi/91, 0, -11, senro["Right Arm"].Name)
Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0.7, 0, 0, math.pi/91, 0, 11, senro["Left Leg"].Name)
Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0.7, 0, 0, math.pi/91, 0, 11, senro["Left Arm"].Name)
Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 1, 1, 2, 1, -0.5, -0.8, -2, -11, -9, senro["Torso"].Name)
Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 1, 1, 2, 1, -0.5, -0.8, -2, -11, -5, senro["Torso"].Name)
Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 1, 1, 2, 1, -0.5, -0.8, -2, -11, 9, senro["Torso"].Name)
Make(1, 1, 4, 1, 11, 2, 0, 1, 0, 1.5, 1.2, 4, 0, 0.3, 0, -2, -11, -9, senro["Head"].Name)
Make(1, 1, 1, 1, 11, 2, 0, 1, 0, 1.4, 1.4, 1.4, 0, 0, 0, 0, 0, 0, senro["Head"].Name)
Make(1, 1, 1, 1, 21, 2, 0.3, 0, 0, 1, 0.6, 1, 0, -0.1, 0.4, 0, 0, 0, senro["Head"].Name)
Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 0.3, 0.3, 0.3, 0, 0, 1, -2, -11, -9, senro["Torso"].Name)
Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 0.3, 0.3, 0.3, 0, 0, 1, -2, -11, -5, senro["Torso"].Name)
Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 0.3, 0.3, 0.3, 0, 0, 1, -2, -11, 9, senro["Torso"].Name)
Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, -0.5, 0.7, 0.5, 0, 0, 0, senro["Right Arm"].Name)
Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, -0.5, 0.7, -0.5, 0, 0, 0, senro["Right Arm"].Name)
Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, 0.5, 0.7,-0.5, 0, 0, 0, senro["Right Arm"].Name)
Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, 0.5, 0.7, 0.5, 0, 0, 0, senro["Right Arm"].Name)
Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, 0.5, 0.7,-0.5, 0, 0, 0, senro["Left Arm"].Name)
Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, 0.5, 0.7, 0.5, 0, 0, 0, senro["Left Arm"].Name)
Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, -0.5, 0.7, 0.5, 0, 0, 0, senro["Left Arm"].Name)
Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, -0.5, 0.7, -0.5, 0, 0, 0, senro["Left Arm"].Name)
Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 3, 0.3, -0.5, -0.7, -0.5, -0.8, -0.2, 0, senro["Head"].Name)
Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 3, 0.3, 0.5, -0.7,-0.5, -0.8, 0.2, 0, senro["Head"].Name)
Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 3, 0.3, -0.5, 0.3, -0.5, 0.8, -0.2, 0, senro["Head"].Name)
Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 3, 0.3, 0.5, 0.3,-0.5, 0.8, 0.2, 0, senro["Head"].Name)
end
Weld()
remove()
S = Instance.new("Sparkles")
S.Parent = game.workspace.masterepico.Torso
function onTouched(hit)
h = hit.Parent:findFirstChild("Humanoid")
if h ~= nil then
Ani = h.Parent.Animate:Clone()
Ani.Parent = game.Lighting
h.Parent.Animate:Remove()
h.Health = h.Health - 10
h.PlatformStand = true
h.WalkSpeed = 0
h.Parent.Head.Reflectance = 0.5
h.Parent.Torso.Reflectance = 0.5
h.Parent["Left Arm"].Reflectance = 0.5
h.Parent["Left Leg"].Reflectance = 0.5
h.Parent["Right Arm"].Reflectance = 0.5
h.Parent["Right Leg"].Reflectance = 0.5
local p=Instance.new("Part")
p.Parent=h
p.Name="BRICK"
p.Size=Vector3.new(5,7,5)
p.Transparency = 0.6
p.Reflectance = 0.5
p.BrickColor = BrickColor.Blue()
p.CanCollide = true
p.Position = h.Parent.Torso.Position
local w=Instance.new("Weld")
w.Parent=h.Parent.Torso
w.Part0=w.Parent
w.Part1=p
wait(5)
h.PlatformStand = false
Ani.Parent = h.Parent
p:Remove()
h.Parent.Head.Reflectance = 0
h.Parent.Torso.Reflectance = 0
h.Parent["Left Arm"].Reflectance = 0
h.Parent["Left Leg"].Reflectance = 0
h.Parent["Right Arm"].Reflectance = 0
h.Parent["Right Leg"].Reflectance = 0
h.WalkSpeed = 16
end
game.workspace.masterepico.Torso.Touched:connect(onTouched)
end
game.Workspace.masterepico.Torso.Touched:connect(onTouched)
end
if (key == "M") then
game.workspace.masterepico.Torso.T.Partsword.Transparency = 0
game.workspace.masterepico.Sword:Remove()
game.workspace.masterepico.Sword2:Remove()
end
if (key == "'") then
game.workspace.masterepico.Humanoid.Jump = true
wait()
game.Players.masterepico.Character.Torso.Velocity = Vector3.new(0, 400, 0)
wait(1)
BodyP = Instance.new("BodyPosition")
BodyP.Parent = game.workspace.masterepico.Torso
BodyP.position = game.workspace.masterepico.Torso.Position + Vector3.new(0, 10, 0)
BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050)
BodyG = Instance.new("BodyGyro")
BodyG.Parent = game.workspace.masterepico.Torso
BodyV = Instance.new("BodyVelocity")
BodyV.Parent = game.workspace.masterepico.Torso
BodyV.velocity = Vector3.new(0, 0, 0)
BodyV.maxForce = Vector3.new(0, 0, 0)
wait(1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
local force = Instance.new("BodyVelocity")
force.velocity = Vector3.new(0, 1,0)
force.P = 9999999
local rot = Instance.new("BodyAngularVelocity")
rot.angularvelocity = Vector3.new(0, 600, 0)
rot.P = 8000
rot.maxTorque= Vector3.new(400000000, 400000000, 400000000)
local gyr = Instance.new("BodyGyro")
gyr.cframe = CFrame.new(Vector3.new(0,1,0), Vector3.new (0, 0, 0))
local armgyro = Instance.new("BodyGyro")
armgyro.cframe = CFrame.new(Vector3.new(0,0,1), Vector3.new (0, 0, 0))
force.Parent = game.workspace.masterepico.Torso
rot.Parent = game.workspace.masterepico.Torso
gyr.Parent = game.workspace.masterepico.Torso
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
wait(0.1)
local Brick = Instance.new("Part")
Brick.Parent = game.workspace
Brick.BottomSurface = 0
Brick.TopSurface = 0
Brick.Size = Vector3.new(2,2,2)
Brick.BrickColor = BrickColor.new("Bright red")
Brick.Position = game.workspace.masterepico.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
function onTouched(hit)
B = Instance.new("Explosion")
B.BlastRadius = 10
B.BlastPressure = 20
B.Position = Brick.Position
B.Parent = game.workspace
wait()
Brick:Remove()
end
Brick.Touched:connect(onTouched)
force:Remove()
rot:Remove()
gyr:Remove()
wait(5)
game.workspace.masterepico.Torso.Anchored = false
BodyP:Remove()
BodyG:Remove()
BodyV:Remove()
end
if (key == ";") then
Voice = Instance.new("Sound")
Voice.Parent = game.Players.masterepico.Backpack["Commands on a tool"]
Voice.Name = "Voice"
Voice.SoundId = "d20d624b6daa9c74c81e341e5344e299"
--made by turdulator.
--Grand Chase pwns!
--Based off of Jin's move, Fist of 10000 Hells.
wait() --debugs this. I'm not sure why >_>
Bin=script.Parent;
Voice=Bin.Voice;
Voice:Stop()
Player=nil
CPlayer=nil
Enabled=true
Equipped=false
Colors,Targeted,Can={BrickColor:Red(),BrickColor:Yellow(),BrickColor.new("Br. yellowish orange")},{},{}
MaxDistance= 10000 -- how far the user can target someone.
RS,LS,RH,LH=nil,nil,nil,nil
FRS,FLS,FRH,FLH=Instance.new("Motor"),Instance.new("Motor"),Instance.new("Motor"),Instance.new("Motor")
Welding=function(Cmd,Char)
if Cmd=="Replace" then
RS=Char["Right Shoulder"]
RS.Parent=nil
LS=Char["Left Shoulder"]
LS.Parent=nil
RH=Char["Right Hip"]
RH.Parent=nil
LH=Char["Left Hip"]
FRS.Parent=Char
FRS.Part0=Char
FRS.Part1=Char.Parent["Right Arm"]
FRS.C0=RS.C0
FRS.C1=RS.C1
FRS.MaxVelocity=1.5
FRS.CurrentAngle=0
FRS.DesiredAngle=0
FLS.Parent=Char
FLS.Part0=Char
FLS.Part1=Char.Parent["Left Arm"]
FLS.C0=LS.C0
FLS.C1=LS.C1
FLS.MaxVelocity=1.5
FLS.CurrentAngle=0
FLS.DesiredAngle=0
FRH.Parent=Char
FRH.Part0=Char
FRH.Part1=Char.Parent["Right Leg"]
FRH.C0=RH.C0
FRH.C1=RH.C1
FRH.MaxVelocity=1
FRH.CurrentAngle=0
FRH.DesiredAngle=0
FLH.Parent=Char
FLH.Part0=Char
FLH.Part1=Char.Parent["Left Leg"]
FLH.C0=LH.C0
FLH.C1=LH.C1
FLH.MaxVelocity=1
FLH.CurrentAngle=0
FLH.DesiredAngle=0
elseif Cmd=="Re-anim" then
FLH.Parent=nil
FRH.Parent=nil
FRS.Parent=nil
FLS.Parent=nil
RS.Parent=Char
LS.Parent=Char
RH.Parent=Char
LH.Parent=Char
end
end
IsInside=function(Data,Part)
Pos=Part.Position
SizeX=Part.Size.x/2
SizeY=Part.Size.y/2
SizeZ=Part.Size.z/2
PosX=Pos.x
PosY=Pos.y
PosZ=Pos.z
if (Data.x>=PosX-SizeX) and (Data.x<=PosX+SizeX) then
if (Data.y>=PosY-SizeY) and (Data.y<=PosY+SizeY) then
if (Data.z>=PosZ-SizeZ) and (Data.z<=PosZ+SizeZ) then
return true
end
end
end
return false
end
TargetAcquire=function(Dir)
Can={}
lol=nil
for _,v in pairs(workspace:children()) do
if v.className=="Model" and v~=CPlayer then
if v:FindFirstChild("Torso")~=nil and v:FindFirstChild("Humanoid")~=nil then
if v.Humanoid.Health>0 then
print(v.Name)
table.insert(Can,v)
end
end
end
end
for _,v in pairs(Can) do
for genericraycast=1, MaxDistance*3 do
Pos=(CPlayer["Torso"].Position+CPlayer["Torso"].CFrame.lookVector*((1/3)*genericraycast))
if IsInside(Pos,v.Torso)==true then
return v
end
end
end
end
StanceOne=function()
FRS.DesiredAngle=.4
FLS.DesiredAngle=.4
FRH.DesiredAngle=.4
FLH.DesiredAngle=.4
end
StanceTwo=function()
FRS.DesiredAngle=-1.57
FLS.DesiredAngle=-1.4
FRH.DesiredAngle=.4
FLH.DesiredAngle=.4
end
PunchRight=function()
FRS.DesiredAngle=1.57
FLS.DesiredAngle=.7
FRH.DesiredAngle=.4
FLH.DesiredAngle=.4
end
KickRight=function()
FRS.DesiredAngle=-1.5
FLS.DesiredAngle=1.5
FRH.DesiredAngle=1.6
FLH.DesiredAngle=.4
end
PunchLeft=function()
FRS.DesiredAngle=-1
FLS.DesiredAngle=-1.4
FRH.DesiredAngle=.4
FLH.DesiredAngle=.4
end
KickLeft=function()
FRS.DesiredAngle=.3
FLS.DesiredAngle=1
FRH.DesiredAngle=-.1
FLH.DesiredAngle=-1.7
end
Uppercut=function()
FRS.DesiredAngle=3.2
FLS.DesiredAngle=.4
FRH.DesiredAngle=-.5
FLH.DesiredAngle=-.1
end
Main=function()
CPlayer=Player.Character
if CPlayer==nil then
return
end
Target=nil
Target=TargetAcquire(CPlayer["Torso"].CFrame.lookVector)
if Target==nil then
return
end
if not Enabled then
return
end
Enabled=false
Welding("Replace",CPlayer["Torso"])
CPlayer["Humanoid"].WalkSpeed=0
Target["Humanoid"].WalkSpeed=0
Target["Torso"].CFrame=CFrame.new(Target["Torso"].Position,CPlayer["Torso"].Position)
wait()
ControlV=Instance.new("BodyPosition")
ControlV.P=3000
ControlV.D=120
ControlV.maxForce=Vector3.new(math.huge,math.huge,math.huge)
ControlV.position=CPlayer["Torso"].Position
ControlV.Parent=CPlayer["Torso"]
GyroV=Instance.new("BodyGyro")
GyroV.P=7000
GyroV.D=600
GyroV.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
GyroV.cframe=CPlayer["Torso"].CFrame*CFrame.fromEulerAnglesXYZ(0,math.pi/16,0)
GyroV.Parent=CPlayer["Torso"]
GyroOV=Instance.new("BodyGyro")
GyroOV.P=3000
GyroOV.D=200
GyroOV.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
GyroOV.cframe=Target["Torso"].CFrame
GyroOV.Parent=Target["Torso"]
ControlOV=Instance.new("BodyPosition")
ControlOV.P=3000
ControlOV.D=120
ControlOV.maxForce=Vector3.new(math.huge,math.huge,math.huge)
ControlOV.position=Target["Torso"].Position
ControlOV.Parent=Target["Torso"]
v=Voice:clone()
v.Parent=CPlayer.Head
v:Play()
p=Instance.new("Part")
p.Name="FlameEm"
p.Shape=0
p.TopSurface=0
p.BottomSurface=0
p.BrickColor=Colors[math.random(1,3)]
p.Anchored=true
p.CanCollide=false
p.Size=Vector3.new(1,1,1)
p.CFrame=CFrame.new(CPlayer["Torso"].Position)
p.Parent=CPlayer
m=Instance.new("SpecialMesh")
m.MeshType="Sphere"
m.Parent=p
m.Scale=Vector3.new(1,1,1)
coroutine.resume(coroutine.create(function(pl) for i=1, 9 do pl.Mesh.Scale=pl.Mesh.Scale+Vector3.new(2.8,3,2.8) pl.Transparency=pl.Transparency+1/9 wait() end pl.Parent=nil end),p)
StanceOne()
wait(.4)
ControlV.position=Target["Torso"].Position+Target["Torso"].CFrame.lookVector*1.5
StanceTwo()
wait(.2)
PunchRight()
GyroOV.cframe=GyroOV.cframe*CFrame.fromEulerAnglesXYZ(-math.pi/24,math.pi/10,math.pi/16)
Target["Humanoid"]:TakeDamage(10)
wait(.2)
ControlOV.position=ControlOV.position-Target["Torso"].CFrame.lookVector*5
ControlV.position=ControlV.position-Target["Torso"].CFrame.lookVector*4
GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(0,-math.pi/8,0)
KickLeft()
Target["Humanoid"]:TakeDamage(30)
wait(.2)
PunchLeft()
Target["Humanoid"]:TakeDamage(20)
Target["Humanoid"].Jump=true
ControlOV.position=ControlOV.position+(Target["Torso"].Position-CPlayer["Torso"].Position).unit*3
ControlV.position=Target["Torso"].Position+Target["Torso"].CFrame.lookVector*3
GyroV.cframe=GyroV.cframe*CFrame.new(0,math.pi/2,0)
GyroOV.cframe=GyroOV.cframe*CFrame.new(0,math.pi/6,0)
wait(.1)
GyroV.D=GyroV.D/4
ControlOV.position=ControlOV.position-Target["Torso"].CFrame.lookVector*3+Vector3.new(0,15,0)
ControlV.position=ControlV.position-Target["Torso"].CFrame.lookVector+Vector3.new(0,24,0)
GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/8,0)
GyroOV.cframe=GyroOV.cframe*CFrame.fromEulerAnglesXYZ(math.pi/3,0,0)
wait(.1)
Target["Humanoid"]:TakeDamage(30)
Uppercut()
GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(-math.pi/16,-math.pi/6,0)
p=Instance.new("Part")
p.Name="FlameEm"
p.Shape=0
p.TopSurface=0
p.BottomSurface=0
p.BrickColor=Colors[math.random(1,3)]
p.Anchored=true
p.CanCollide=false
p.Size=Vector3.new(1,1,1)
p.CFrame=CFrame.new(CPlayer["Torso"].Position)
p.Parent=CPlayer
m=Instance.new("SpecialMesh")
m.MeshType="Sphere"
m.Parent=p
m.Scale=Vector3.new(1,1,1)
coroutine.resume(coroutine.create(function(pl) for i=1, 9 do pl.Mesh.Scale=pl.Mesh.Scale+Vector3.new(2.8,3,2.8) pl.Transparency=pl.Transparency+1/9 wait() end pl.Parent=nil end),p)
wait(.85)
PunchRight()
wait(.1)
h = Instance.new("Hint")
h.Parent = Target
h.Text = "You just got pwned by masterepico XP"
GyroV.cframe=CFrame.new(CPlayer["Torso"].Position,(Target["Torso"].CFrame*CFrame.new(1,0,0)).p)
GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(-math.pi/8,0,0)
ControlV.position=ControlV.position-Target["Torso"].CFrame.lookVector*10
Target["Humanoid"]:TakeDamage(100)
wait(.2)
ControlOV.Parent=nil
Push=Instance.new("BodyVelocity")
Push.P=1000
Push.maxForce=Vector3.new(math.huge,math.huge,math.huge)
Push.velocity=CPlayer["Torso"].CFrame.lookVector*75-Vector3.new(0,10,0)
Push.Parent=Target["Torso"]
Ex=Instance.new("Explosion")
Ex.BlastRadius=10
Ex.BlastPressure=0
Ex.Position=CPlayer["Right Arm"].CFrame*CFrame.new(0,1.5,0).p
Ex.Parent=workspace
wait(.1)
Push.Parent=nil
wait(.4)
GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(math.pi/3,0,0)
Welding("Re-anim",CPlayer["Torso"])
wait(.5)
ControlV.Parent=nil
GyroV.Parent=nil
GyroOV.Parent=nil
CPlayer["Humanoid"].WalkSpeed=16
Target["Humanoid"].WalkSpeed=16
v.Parent=nil
wait(5)
h:Remove()
wait(10)
Enabled=true
end
Emanate=function(Point)
p=Instance.new("Part")
p.Name="FlameEm"
p.Shape=0
p.TopSurface=0
p.BottomSurface=0
p.BrickColor=Colors[math.random(1,3)]
p.Anchored=true
p.CanCollide=false
p.Size=Vector3.new(1,1,1)
p.CFrame=CFrame.new(Point)+Vector3.new(math.random(-10,10)/5,0,math.random(-10,10)/5)
p.Parent=CPlayer
m=Instance.new("SpecialMesh")
m.MeshType="Sphere"
m.Parent=p
m.Scale=Vector3.new(1,1,1)
coroutine.resume(coroutine.create(function(pl) for i=1, 9 do pl.Mesh.Scale=pl.Mesh.Scale+Vector3.new(1.5,1.5,1.5) pl.Transparency=pl.Transparency+1/9 wait() end pl.Parent=nil end),p)
end
onEquipped=function(mouse)
Player=game.Players.LocalPlayer
if Player==nil then
return
end
CPlayer=Player.Character
if CPlayer==nil then
return
end
Equipped=true
mouse.Button1Down:connect(function() Main() end)
while true do
if CPlayer.Humanoid.Health<1 then
break
end
if Enabled and Equipped then
Emanate(CPlayer["Torso"].CFrame.p+Vector3.new(0,-3,0))
end
wait(.025)
end
end
Bin.Selected:connect(onEquipped)
Bin.Deselected:connect(function() Equipped=false end)
end
if (key == "]") then
head.Transparency = 0.9
head1.Transparency = 0.9
head2.Transparency = 0.9
head3.Transparency = 0.9
rleg4.Transparency = 0.9
rleg5.Transparency = 0.9
rleg6.Transparency = 0.9
game.workspace.masterepico["Green Future"].Handle.Transparency = 0.1
wait(0.1)
head.Transparency = 0.8
head1.Transparency = 0.8
head2.Transparency = 0.8
head3.Transparency = 0.8
rleg4.Transparency = 0.8
rleg5.Transparency = 0.8
rleg6.Transparency = 0.8
game.workspace.masterepico["Green Future"].Handle.Transparency = 0.2
wait(0.1)
head.Transparency = 0.7
head1.Transparency = 0.7
head2.Transparency = 0.7
head3.Transparency = 0.7
rleg4.Transparency = 0.7
rleg5.Transparency = 0.7
rleg6.Transparency = 0.7
game.workspace.masterepico["Green Future"].Handle.Transparency = 0.3
wait(0.1)
head.Transparency = 0.6
head1.Transparency = 0.6
head2.Transparency = 0.6
head3.Transparency = 0.6
rleg4.Transparency = 0.6
rleg5.Transparency = 0.6
rleg6.Transparency = 0.6
game.workspace.masterepico["Green Future"].Handle.Transparency = 0.4
wait(0.1)
head.Transparency = 0.5
head1.Transparency = 0.5
head2.Transparency = 0.5
head3.Transparency = 0.5
rleg4.Transparency = 0.5
rleg5.Transparency = 0.5
rleg6.Transparency = 0.5
game.workspace.masterepico["Green Future"].Handle.Transparency = 0.5
wait(0.1)
head.Transparency = 0.4
head1.Transparency = 0.4
head2.Transparency = 0.4
head3.Transparency = 0.4
rleg4.Transparency = 0.4
rleg5.Transparency = 0.4
rleg6.Transparency = 0.4
game.workspace.masterepico["Green Future"].Handle.Transparency = 0.6
wait(0.1)
head.Transparency = 0.3
head1.Transparency = 0.3
head2.Transparency = 0.3
head3.Transparency = 0.3
rleg4.Transparency = 0.3
rleg5.Transparency = 0.3
rleg6.Transparency = 0.3
game.workspace.masterepico["Green Future"].Handle.Transparency = 0.7
wait(0.1)
head.Transparency = 0.2
head1.Transparency = 0.2
head2.Transparency = 0.2
head3.Transparency = 0.2
rleg4.Transparency = 0.2
rleg5.Transparency = 0.2
rleg6.Transparency = 0.2
game.workspace.masterepico["Green Future"].Handle.Transparency = 0.8
wait(0.1)
head.Transparency = 0.1
head1.Transparency = 0.1
head2.Transparency = 0.1
head3.Transparency = 0.1
rleg4.Transparency = 0.1
rleg5.Transparency = 0.1
rleg6.Transparency = 0.1
game.workspace.masterepico["Green Future"].Handle.Transparency = 0.9
wait(0.1)
head.Transparency = 0
head1.Transparency = 0
head2.Transparency = 0
head3.Transparency = 0
rleg4.Transparency = 0
rleg5.Transparency = 0
rleg6.Transparency = 0
game.workspace.masterepico["Green Future"].Handle.Transparency = 1
wait(0.1)
game.workspace.masterepico.Head.Transparency = 1
end
if (key == "P") then
game.workspace.masterepico.Head.Transparency = 0
head.Transparency = 0.1
head1.Transparency = 0.1
head2.Transparency = 0.1
head3.Transparency = 0.1
rleg4.Transparency = 0.1
rleg5.Transparency = 0.1
rleg6.Transparency = 0.1
game.workspace.masterepico["Green Future"].Handle.Transparency = 0.9
wait(0.1)
head.Transparency = 0.2
head1.Transparency = 0.2
head2.Transparency = 0.2
head3.Transparency = 0.2
rleg4.Transparency = 0.2
rleg5.Transparency = 0.2
rleg6.Transparency = 0.2
game.workspace.masterepico["Green Future"].Handle.Transparency = 0.8
wait(0.1)
head.Transparency = 0.3
head1.Transparency = 0.3
head2.Transparency = 0.3
head3.Transparency = 0.3
rleg4.Transparency = 0.3
rleg5.Transparency = 0.3
rleg6.Transparency = 0.3
game.workspace.masterepico["Green Future"].Handle.Transparency = 0.7
wait(0.1)
head.Transparency = 0.4
head1.Transparency = 0.4
head2.Transparency = 0.4
head3.Transparency = 0.4
rleg4.Transparency = 0.4
rleg5.Transparency = 0.4
rleg6.Transparency = 0.4
game.workspace.masterepico["Green Future"].Handle.Transparency = 0.6
wait(0.1)
head.Transparency = 0.5
head1.Transparency = 0.5
head2.Transparency = 0.5
head3.Transparency = 0.5
rleg4.Transparency = 0.5
rleg5.Transparency = 0.5
rleg6.Transparency = 0.5
game.workspace.masterepico["Green Future"].Handle.Transparency = 0.5
wait(0.1)
head.Transparency = 0.6
head1.Transparency = 0.6
head2.Transparency = 0.6
head3.Transparency = 0.6
rleg4.Transparency = 0.6
rleg5.Transparency = 0.6
rleg6.Transparency = 0.6
game.workspace.masterepico["Green Future"].Handle.Transparency = 0.4
wait(0.1)
head.Transparency = 0.7
head1.Transparency = 0.7
head2.Transparency = 0.7
head3.Transparency = 0.7
rleg4.Transparency = 0.7
rleg5.Transparency = 0.7
rleg6.Transparency = 0.7
game.workspace.masterepico["Green Future"].Handle.Transparency = 0.3
wait(0.1)
head.Transparency = 0.8
head1.Transparency = 0.8
head2.Transparency = 0.8
head3.Transparency = 0.8
rleg4.Transparency = 0.8
rleg5.Transparency = 0.8
rleg6.Transparency = 0.8
game.workspace.masterepico["Green Future"].Handle.Transparency = 0.2
wait(0.1)
head.Transparency = 0.9
head1.Transparency = 0.9
head2.Transparency = 0.9
head3.Transparency = 0.9
rleg4.Transparency = 0.9
rleg5.Transparency = 0.9
rleg6.Transparency = 0.9
game.workspace.masterepico["Green Future"].Handle.Transparency = 0.1
wait(0.1)
head.Transparency = 1
head1.Transparency = 1
head2.Transparency = 1
head3.Transparency = 1
rleg4.Transparency = 1
rleg5.Transparency = 1
rleg6.Transparency = 1
game.workspace.masterepico["Green Future"].Handle.Transparency = 0
wait(0.1)
end
if (key == "N") then
waitTime = 1 -- Waiting time for scanning for humans. It scans EVERY object, so it's a good idea not to make it
local guiMain = Instance.new("GuiMain")
local goggles = nil--Malvaviscos
local connection = nil
local thermalFrame = Instance.new("Frame")
thermalFrame.Size = UDim2.new(1,0, 1,0)
thermalFrame.BackgroundColor = BrickColor.new("Bright orange")
thermalFrame.BorderColor = thermalFrame.BackgroundColor
thermalFrame.Transparency = 1
thermalFrame.Parent = guiMain
local thermalSelections = {}
local player = nil
function getHumanoid(model)
for i,child in pairs(model:getChildren()) do
if child.className == "Humanoid" then
return child
end
end
end
function isInTable(obj, table)--Malvaviscos
for i,child in pairs(table) do
if obj == child then--Malvaviscos
return true
end
end
return false
end
--Malvaviscos
function lastParent(obj)
local object = obj
local parent = object.Parent
while true do
if parent == workspace or parent == game.Lighting or parent == nil then
return object
else
object = parent
parent = object.Parent
end
end
end--Malvaviscos
function selectAllPartsOfHuman(obj)
if obj.className == "Part" or obj.className == "Seat" or obj.className == "TrussPart" then
local selection = Instance.new("SelectionBox")
selection.Adornee = obj
selection.Color = BrickColor.new("Really blue")
selection.Name = "Selection "..obj.Name
selection.Parent = thermalFrame
if obj.Parent:findFirstChild("Humanoid") ~= nil then
selection.Color = BrickColor.new("Really red")
end
obj.AncestryChanged:connect(--Malvaviscos
function()
if obj.Parent == nil or lastParent(obj).Parent ~= workspace then
selection:remove()
end
end
)
else
for i,child in pairs(obj:getChildren()) do
selectAllPartsOfHuman(child)
end
end
end
function scanForHumanoids(obj)--Malvaviscos--Malvaviscos
selectAllPartsOfHuman(obj.Parent)
if obj.className == "Humanoid" then
if obj.Parent ~= game.Players.LocalPlayer.Character then
if not isInTable(obj.Parent, thermalSelections) then
table.insert(thermalSelections, obj.Parent)
selectAllPartsOfHuman(obj.Parent)
obj.Parent.ChildAdded:connect(function() selectAllPartsOfHuman(obj.Parent) end)
end
end
else
for i,child in pairs(obj:getChildren()) do
scanForHumanoids(child)
end--Malvaviscos
end
end
function onKeyDown(key)
key = key:lower()
if key == "" then
if player.Character ~= nil and player.Character:findFirstChild("Head") ~= nil then
local newTool = script.Parent:clone()
newTool.Goggles.CFrame = player.Character.Head.CFrame * CFrame.new(0,0,-4)
newTool.Goggles.ToolPickupScript.Disabled = false
newTool.Active = false
newTool.Parent = workspace
onDeselected()
script.Parent:remove()
end
end
if key == "e" then
onDeselected()
end
end
function onSelected(mouse)
player = game.Players.LocalPlayer
mouse.KeyDown:connect(onKeyDown)
if player.Character ~= nil and guiMain.Parent == nil then
end
if player:findFirstChild("PlayerGui") == nil then
Instance.new("PlayerGui").Parent = player
end
guiMain.Parent = player.PlayerGui--Malvaviscos
scanForHumanoids(workspace)
connection = workspace.ChildAdded:connect(
function(child)
if getHumanoid(child) ~= nil then
table.insert(thermalSelections, child)
selectAllPartsOfHuman(child)
child.ChildAdded:connect(function() selectAllPartsOfHuman(child) end)
end
end)
end
script.Parent.Selected:connect(onSelected)
function onDeselected()
guiMain.Parent = nil--Malvaviscos
if goggles ~= nil then
goggles:remove()
goggles = nil
end
if connection ~= nil then
connection:disconnect()
connection = nil
end
end
--script.Parent.Deselected:connect(onDeselected)
--Malvaviscos
--Malvaviscos
end
if (key == "K") then
if (Debounce == false) then
if (Lazer == false) then
Debounce = true
Lazer = true
DisableLimb(NormalHand)
SetAngle(NormalHand, 1.5)
BP = Instance.new("BodyPosition")
BP.maxForce = Vector3.new(math.huge, math.huge, math.huge)
BP.P = BP.P / 4
BG = Instance.new("BodyGyro")
BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
local targ = nil
local Mag = nil
local Pos = nil
while true do
if (Lazer == false) then
break
end
if (mouse.Target ~= nil) and (targ == nil) then
if (mouse.Target.Anchored == false) then
if ((mouse.Hit.p - Person.Character.Suit.Watch2.Position).magnitude <= 10000) then
targ = mouse.Target
BP.Parent = targ
BG.Parent = targ
Mag = (targ.Position - mouse.Hit.p).magnitude
Pos = (targ.Position - mouse.Hit.p).unit * -Mag
end
end
end
local pop = mouse.Hit.p
local G = Instance.new("Part")
G.Parent = Person.Character
G.Name = "Grab Lazer"
G.Anchored = true
G.Locked = true
G.CanCollide = false
G.formFactor = 0
G.Size = Vector3.new(1, 1, 1)
G.BrickColor = BrickColor.new("Royal blue")
G.Reflectance = 0.05
G.Transparency = 0.025
local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0)
local MeAsh = Instance.new("CylinderMesh")
MeAsh.Parent = G
if (targ == nil) or (targ.Anchored == true) then
MeAsh.Scale = Vector3.new(0.1, (Place0.p-pop).magnitude, 0.1)
G.CFrame = CFrame.new((Place0.p + pop)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
else
BP.Parent = targ
BP.position = (PersonT.CFrame + (mouse.Hit.lookVector * 8) + Pos).p + Vector3.new(0, 5.7, 0)
BG.Parent = targ
BG.cframe = CFrame.new(targ.Position, PersonT.Position)
if (targ.Parent == nil) or (targ.Parent.Parent == Person.Character) then
BP.Parent = nil
BG.Parent = nil
end
MeAsh.Scale = Vector3.new(0.1, (Place0.p - targ.Position).magnitude, 0.1)
G.CFrame = CFrame.new((Place0.p + (targ.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
end
wait()
G:Remove()
end
Debounce = false
EnableLimb(NormalHand)
BP.Parent = nil
BG.Parent = nil
end
end
end
end
function LiftKey(key, mouse)
key = key:upper()
if (key == "H") then
if (Person.Character:findFirstChild("Grapple Lazer") ~= nil) then
Lazer = false
end
end
if (key == "J") then
if (Person.Character:findFirstChild("Kill Lazer") ~= nil) then
Lazer = false
end
end
if (key == "L") then
if (Person.Character:findFirstChild("Delete Lazer") ~= nil) then
Lazer = false
end
end
if (key == "K") then
if (Person.Character:findFirstChild("Grab Lazer") ~= nil) then
Lazer = false
end
end
if (key == "X") then
if (Person.Character:findFirstChild("Lazer") ~= nil) then
Lazer = false
end
end
end
function Select(mouse)
mouse.Button1Down:connect(function() Click(mouse) end)
mouse.Button1Up:connect(function() Release(mouse) end)
mouse.KeyDown:connect(function(key) PressKey(key, mouse) end)
mouse.KeyUp:connect(function(key) LiftKey(key, mouse) end)
end
function Deselect(mouse)
Hold = false
Lazer = false
Flight = false
end
Bin.Selected:connect(Select)
Bin.Deselected:connect(Deselect)
else
end
-- lego mediafire
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