//=========== (C) Copyright 2005 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//=============================================================================
// No spaces in event names, max length 32
// All strings are case sensitive
//
// valid data key types are:
// string : a zero terminated string
// bool : unsigned int, 1 bit
// byte : unsigned int, 8 bit
// short : signed int, 16 bit
// long : signed int, 32 bit
// float : float, 32 bit
// local : any data, but not networked to clients
//
// following key names are reserved:
// local : if set to 1, event is not networked to clients
// unreliable : networked, but unreliable
// suppress : never fire this event
// time : firing server time
// eventid : holds the event ID
"ModEvents"
{
"intro_finish"
{
"player" "short" // entindex of the player
}
"intro_nextcamera"
{
"player" "short" // entindex of the player
}
"mm_lobby_chat"
{
"steamid" "string" // steamID (64-bit value converted to string) of user who said the thing
"text" "string" // Their chat message
"type" "short" // What sort of message? (Some "system" messages are sent by lobby leader)
}
"mm_lobby_member_join"
{
"steamid" "string" // steamID (64-bit value converted to string) of user who joined
}
"mm_lobby_member_leave"
{
"steamid" "string" // steamID (64-bit value converted to string) of user who joined
"flags" "long" // Bitfield of EChatMemberStateChange flags describing who entered or left
}
"player_changeclass"
{
"userid" "short" // user ID who changed class
"class" "short" // class that they changed to
}
"player_death" // a game event, name may be 32 charaters long
{
// this extends the original player_death
"userid" "short" // user ID who died
"victim_entindex" "long"
"inflictor_entindex" "long" // ent index of inflictor (a sentry, for example)
"attacker" "short" // user ID who killed
"weapon" "string" // weapon name killer used
"weaponid" "short" // ID of weapon killer used
"damagebits" "long" // bits of type of damage
"customkill" "short" // type of custom kill
"assister" "short" // user ID of assister
"weapon_logclassname" "string" // weapon name that should be printed on the log
"stun_flags" "short" // victim's stun flags at the moment of death
"death_flags" "short" //death flags.
"silent_kill" "bool"
"playerpenetratecount" "short"
"assister_fallback" "string" // contains a string to use if "assister" is -1
"kill_streak_total" "short" // Kill streak count (level)
"kill_streak_wep" "short" // Kill streak for killing weapon
"kill_streak_assist" "short" // Kill streak for assister count
"kill_streak_victim" "short" // Victims kill streak
"ducks_streaked" "short" // Duck streak increment from this kill
"duck_streak_total" "short" // Duck streak count for attacker
"duck_streak_assist" "short" // Duck streak count for assister
"duck_streak_victim" "short" // (former) duck streak count for victim
"rocket_jump" "bool" // was the victim rocket jumping
"weapon_def_index" "long" // item def index of weapon killer used
"crit_type" "short" // Crit type of kill. 0: None 1: Mini 2: Full
// "dominated" "short" // did killer dominate victim with this kill
// "assister_dominated" "short" // did assister dominate victim with this kill
// "revenge" "short" // did killer get revenge on victim with this kill
// "assister_revenge" "short" // did assister get revenge on victim with this kill
// "first_blood" "bool" // was this a first blood kill
// "feign_death" "bool" // the victim is feign death
}
"tf_map_time_remaining"
{
"seconds" "long"
}
"tf_game_over"
{
"reason" "string" // why the game is over ( timelimit, winlimit )
}
"ctf_flag_captured"
{
"capping_team" "short"
"capping_team_score" "short"
}
"controlpoint_initialized"
{
}
"controlpoint_updateimages"
{
"index" "short" // index of the cap being updated
}
"controlpoint_updatelayout"
{
"index" "short" // index of the cap being updated
}
"controlpoint_updatecapping"
{
"index" "short" // index of the cap being updated
}
"controlpoint_updateowner"
{
"index" "short" // index of the cap being updated
}
"controlpoint_starttouch"
{
"player" "short" // entindex of the player
"area" "short" // index of the control point area
}
"controlpoint_endtouch"
{
"player" "short" // entindex of the player
"area" "short" // index of the control point area
}
"controlpoint_pulse_element"
{
"player" "short" // entindex of the player
}
"controlpoint_fake_capture"
{
"player" "short" // entindex of the player
"int_data" "short"
}
"controlpoint_fake_capture_mult"
{
"player" "short" // entindex of the player
"int_data" "short"
}
"teamplay_round_selected"
{
"round" "string" // name of the round selected
}
"teamplay_round_start" // round restart
{
"full_reset" "bool" // is this a full reset of the map
}
"teamplay_round_active" // called when round is active, players can move
{
// nothing for now
}
"teamplay_waiting_begins"
{
// nothing for now
}
"teamplay_waiting_ends"
{
// nothing for now
}
"teamplay_waiting_abouttoend"
{
}
"teamplay_restart_round"
{
// nothing for now
}
"teamplay_ready_restart"
{
// nothing for now
}
"teamplay_round_restart_seconds"
{
"seconds" "short"
}
"teamplay_team_ready"
{
"team" "byte" // which team is ready
}
"teamplay_round_win"
{
"team" "byte" // which team won the round
"winreason" "byte" // the reason the team won
"flagcaplimit" "short" // if win reason was flag cap limit, the value of the flag cap limit
"full_round" "short" // was this a full round or a mini-round
"round_time" "float" // elapsed time of this round
"losing_team_num_caps" "short" // # of caps this round by losing team
"was_sudden_death" "byte" // did a team win this after entering sudden death
}
"teamplay_update_timer"
{
}
"teamplay_round_stalemate"
{
"reason" "byte" // why the stalemate is occuring
}
"teamplay_overtime_begin"
{
// nothing for now
}
"teamplay_overtime_end"
{
// nothing for now
}
"teamplay_suddendeath_begin"
{
// nothing for now
}
"teamplay_suddendeath_end"
{
// nothing for now
}
"teamplay_game_over"
{
"reason" "string" // why the game is over ( timelimit, winlimit )
}
"teamplay_map_time_remaining"
{
"seconds" "short"
}
"teamplay_broadcast_audio"
{
"team" "byte" // which team should hear the broadcast. 0 will make everyone hear it.
"sound" "string" // sound to play
"additional_flags" "short" // additional sound flags to pass through to sound system
}
"teamplay_timer_flash"
{
"time_remaining" "short" // how many seconds until the round ends
}
"teamplay_timer_time_added"
{
"timer" "short" // entindex of the timer
"seconds_added" "short" // how many seconds were added to the round timer
}
"teamplay_point_startcapture"
{
"cp" "byte" // index of the point being captured
"cpname" "string" // name of the point
"team" "byte" // which team currently owns the point
"capteam" "byte" // which team is capping
"cappers" "string" // string where each character is a player index of someone capping
"captime" "float" // time between when this cap started and when the point last changed hands
}
"teamplay_point_captured"
{
"cp" "byte" // index of the point that was captured
"cpname" "string" // name of the point
"team" "byte" // which team capped
"cappers" "string" // string where each character is a player index of someone that capped
}
"teamplay_point_locked"
{
"cp" "byte" // index of the point being captured
"cpname" "string" // name of the point
"team" "byte" // which team currently owns the point
}
"teamplay_point_unlocked"
{
"cp" "byte" // index of the point being captured
"cpname" "string" // name of the point
"team" "byte" // which team currently owns the point
}
"teamplay_capture_broken"
{
"cp" "byte"
"cpname" "string"
"time_remaining" "float"
}
"teamplay_capture_blocked"
{
"cp" "byte" // index of the point that was blocked
"cpname" "string" // name of the point
"blocker" "byte" // index of the player that blocked the cap
"victim" "byte" // index of the player that died, causing the block
}
"teamplay_flag_event"
{
"player" "short" // player this event involves
"carrier" "short" // the carrier if needed
"eventtype" "short" // pick up, capture, defend, dropped
"home" "byte" // whether or not the flag was home (only set for TF_FLAGEVENT_PICKUP)
"team" "byte" // which team the flag belongs to
}
"teamplay_win_panel"
{
"panel_style" "byte" // for client to determine layout
"winning_team" "byte"
"winreason" "byte" // the reason the team won
"cappers" "string" // string where each character is a player index of someone that capped
"flagcaplimit" "short" // if win reason was flag cap limit, the value of the flag cap limit
"blue_score" "short" // red team score
"red_score" "short" // blue team score
"blue_score_prev" "short" // previous red team score
"red_score_prev" "short" // previous blue team score
"round_complete" "short" // is this a complete round, or the end of a mini-round
"rounds_remaining" "short" // # of rounds remaining for wining team, if mini-round
"player_1" "short"
"player_1_points" "short"
"player_2" "short"
"player_2_points" "short"
"player_3" "short"
"player_3_points" "short"
"killstreak_player_1" "short"
"killstreak_player_1_count" "short"
"game_over" "byte"
}
"teamplay_teambalanced_player"
{
"player" "short" // entindex of the player
"team" "byte" // which team the player is being moved to
}
"teamplay_setup_finished"
{
}
"teamplay_alert"
{
"alert_type" "short" // which alert type is this (scramble, etc)?
}
"training_complete"
{
"next_map" "string" // next map (if any)
"map" "string" // the name of the map this screen is on.
"text" "string" // text to show
}
"show_freezepanel"
{
"killer" "short" // entindex of the killer entity
}
"hide_freezepanel"
{
}
"freezecam_started"
{
}
"localplayer_changeteam"
{
}
"localplayer_score_changed"
{
"score" "short"
}
"localplayer_changeclass"
{
}
"localplayer_respawn"
{
}
"building_info_changed"
{
"building_type" "byte"
"object_mode" "byte"
"remove" "byte"
}
"localplayer_changedisguise"
{
"disguised" "bool"
}
"player_account_changed"
{
"old_value" "short"
"new_value" "short"
}
"spy_pda_reset"
{
}
"flagstatus_update"
{
"userid" "short" // user ID of the player who now has the flag
"entindex" "long" // ent index of flag
}
"player_stats_updated"
{
"forceupload" "bool"
}
"playing_commentary"
{
}
"player_chargedeployed"
{
"userid" "short" // user ID of medic who deployed charge
"targetid" "short" // user ID of who the medic charged
}
//
// Objects built by players (sentry gun, teleporter, etc.)
//
// Some object events have "object" and some have "objecttype".
// We can't change them as there are third-party
// scripts that listen for these events.
//
"player_builtobject"
{
"userid" "short" // user ID of the builder
"object" "short" // type of object built
"index" "short" // index of the object
}
"player_upgradedobject"
{
"userid" "short" // user ID of the builder
"object" "short" // type of object built
"index" "short" // index of the object
"isbuilder" "bool"
}
"player_carryobject"
{
"userid" "short" // user ID of the builder
"object" "short" // type of object built
"index" "short" // index of the object
}
"player_dropobject"
{
"userid" "short" // user ID of the builder
"object" "short" // type of object built
"index" "short" // index of the object
}
"object_removed"
{
"userid" "short" // user ID of the object owner
"objecttype" "short" // type of object removed
"index" "short" // index of the object removed
}
"object_destroyed"
{
"userid" "short" // user ID who died
"attacker" "short" // user ID who killed
"assister" "short" // user ID of assister
"weapon" "string" // weapon name killer used
"weaponid" "short" // id of the weapon used
"objecttype" "short" // type of object destroyed
"index" "short" // index of the object destroyed
"was_building" "bool" // object was being built when it died
}
"object_detonated"
{
"userid" "short" // user ID of the object owner
"objecttype" "short" // type of object removed
"index" "short" // index of the object removed
}
"achievement_earned"
{
"player" "byte" // entindex of the player
"achievement" "short" // achievement ID
}
"spec_target_updated"
{
}
"tournament_stateupdate"
{
"userid" "short" // user ID on server
"namechange" "bool"
"readystate" "short"
"newname" "string" // players new name
}
"tournament_enablecountdown"
{
}
"player_calledformedic"
{
"userid" "short"
}
"player_askedforball"
{
"userid" "short"
}
"localplayer_becameobserver"
{
}
"player_ignited_inv" // sent when a player is ignited by a pyro who is being invulned, only to the medic who's doing the invulning
{
"pyro_entindex" "byte" // entindex of the pyro who ignited the victim
"victim_entindex" "byte" // entindex of the player ignited by the pyro
"medic_entindex" "byte" // entindex of the medic releasing the invuln
}
"player_ignited" // sent when a player is ignited, only to the two players involved
{
"pyro_entindex" "byte" // entindex of the pyro who ignited the victim
"victim_entindex" "byte" // entindex of the player ignited by the pyro
"weaponid" "byte" // weaponid of the weapon used
}
"player_extinguished" // sent when a burning player is extinguished by a medic
{
"victim" "byte" // entindex of the player that was extinguished
"healer" "byte" // entindex of the player who did the extinguishing
}
"player_teleported"
{
"userid" "short" // userid of the player
"builderid" "short" // userid of the player who built the teleporter
"dist" "float" // distance the player was teleported
}
// client only
"player_healedmediccall" // local player heals someone who called for medic.
{
"userid" "short" // userid of person who got healed
}
// client only
"localplayer_chargeready" // local player has full medic charge
{
}
"localplayer_winddown" // local player minigun winddown
{
}
"player_invulned"
{
"userid" "short"
"medic_userid" "short"
}
"escort_speed"
{
"team" "byte" // which team
"speed" "byte"
"players" "byte"
}
"escort_progress"
{
"team" "byte" // which team
"progress" "float"
"reset" "bool"
}
"escort_recede"
{
"team" "byte" // which team
"recedetime" "float"
}
"gameui_activated"
{
}
"gameui_hidden"
{
}
"player_escort_score"
{
"player" "byte"
"points" "byte"
}
"player_healonhit"
{
"amount" "short"
"entindex" "byte"
"weapon_def_index" "long" // item def index of the healing weapon
}
"player_stealsandvich"
{
"owner" "short"
"target" "short"
}
"show_class_layout"
{
"show" "bool"
}
"show_vs_panel"
{
"show" "bool"
}
"player_damaged"
{
"amount" "short"
"type" "long"
}
"player_hurt"
{
"userid" "short"
"health" "short"
"attacker" "short"
"damageamount" "short"
"custom" "short"
"showdisguisedcrit" "bool" // if our attribute specifically crits disguised enemies we need to show it on the client
"crit" "bool"
"minicrit" "bool"
"allseecrit" "bool"
"weaponid" "short"
"bonuseffect" "byte"
}
"arena_player_notification"
{
"player" "byte"
"message" "byte"
}
"arena_match_maxstreak"
{
"team" "byte"
"streak" "byte"
}
"arena_round_start" // called when round is active, players can move
{
// nothing for now
}
"arena_win_panel"
{
"panel_style" "byte" // for client to determine layout
"winning_team" "byte"
"winreason" "byte" // the reason the team won
"cappers" "string" // string where each character is a player index of someone that capped
"flagcaplimit" "short" // if win reason was flag cap limit, the value of the flag cap limit
"blue_score" "short" // red team score
"red_score" "short" // blue team score
"blue_score_prev" "short" // previous red team score
"red_score_prev" "short" // previous blue team score
"round_complete" "short" // is this a complete round, or the end of a mini-round
"player_1" "short"
"player_1_damage" "short"
"player_1_healing" "short"
"player_1_lifetime" "short"
"player_1_kills" "short"
"player_2" "short"
"player_2_damage" "short"
"player_2_healing" "short"
"player_2_lifetime" "short"
"player_2_kills" "short"
"player_3" "short"
"player_3_damage" "short"
"player_3_healing" "short"
"player_3_lifetime" "short"
"player_3_kills" "short"
"player_4" "short"
"player_4_damage" "short"
"player_4_healing" "short"
"player_4_lifetime" "short"
"player_4_kills" "short"
"player_5" "short"
"player_5_damage" "short"
"player_5_healing" "short"
"player_5_lifetime" "short"
"player_5_kills" "short"
"player_6" "short"
"player_6_damage" "short"
"player_6_healing" "short"
"player_6_lifetime" "short"
"player_6_kills" "short"
}
"pve_win_panel"
{
"panel_style" "byte" // for client to determine layout
"winning_team" "byte"
"winreason" "byte" // the reason the team won
}
"air_dash"
{
"player" "byte"
}
"landed"
{
"player" "byte"
}
"player_damage_dodged"
{
"damage" "short"
}
"player_stunned"
{
"stunner" "short"
"victim" "short"
"victim_capping" "bool"
"big_stun" "bool"
}
"scout_grand_slam"
{
"scout_id" "short"
"target_id" "short"
}
"scout_slamdoll_landed"
{
"target_index" "short"
"x" "float"
"y" "float"
"z" "float"
}
"scout_slamdoll_landed"
{
"target_index" "short"
"x" "float"
"y" "float"
"z" "float"
}
"arrow_impact"
{
"attachedEntity" "short"
"shooter" "short"
"boneIndexAttached" "short"
"bonePositionX" "float"
"bonePositionY" "float"
"bonePositionZ" "float"
"boneAnglesX" "float"
"boneAnglesY" "float"
"boneAnglesZ" "float"
"projectileType" "short"
"isCrit" "bool"
}
"player_jarated" // sent when a player is jarated, only to the two players involved
{
"thrower_entindex" "byte" // entindex of the player who threw the jarate
"victim_entindex" "byte" // entindex of the player receiving it
}
"player_jarated_fade" // sent when a player is jarated, only to the two players involved
{
"thrower_entindex" "byte" // entindex of the player who threw the jarate
"victim_entindex" "byte" // entindex of the player receiving it
}
"player_shield_blocked" // sent when a player is jarated, only to the two players involved
{
"attacker_entindex" "byte" // entindex of the player who threw the jarate
"blocker_entindex" "byte" // entindex of the player receiving it
}
"player_pinned"
{
"pinned" "byte"
}
"player_healedbymedic"
{
"medic" "byte"
}
"player_spawn"
{
"userid" "short" // user ID who spawned
"team" "short" // team they spawned on
"class" "short" // class they spawned as
}
"player_sapped_object"
{
"userid" "short" // user ID of the spy
"ownerid" "short" // user ID of the building owner
"object" "byte"
"sapperid" "short" // index of the sapper
}
"item_found"
{
"player" "byte" // entindex of the player
"quality" "byte" // quality of the item
"method" "byte" // method by which we acquired the item
"itemdef" "long" // the item definition index
"isstrange" "byte"
"isunusual" "byte"
"wear" "float"
}
"show_annotation"
{
"worldPosX" "float"
"worldPosY" "float"
"worldPosZ" "float"
"worldNormalX" "float"
"worldNormalY" "float"
"worldNormalZ" "float"
"id" "long"
"text" "string" // name (unlocalized)
"lifetime" "float"
"visibilityBitfield" "long" // bitfield of the players that can see this
"follow_entindex" "long" // if this is set, follow this entity
"show_distance" "bool"
"play_sound" "string"
"show_effect" "bool"
}
"hide_annotation"
{
"id" "long"
}
"post_inventory_application" // sent when a player gets a whole new set of items
{
"userid" "short"
}
"controlpoint_unlock_updated"
{
"index" "short" // index of the cap being updated
"time" "float" // time
}
"deploy_buff_banner"
{
"buff_type" "byte" // type of buff (skin index)
"buff_owner" "short" // user ID of the person who gets the banner
}
"player_buff"
{
"userid" "short" // user ID of the player the buff is being applied to
"buff_owner" "short" // user ID of the player with the banner
"buff_type" "byte" // type of buff
}
"medic_death"
{
"userid" "short" // user ID who died
"attacker" "short" // user ID who killed
"healing" "short" // amount healed in this life
"charged" "bool" // had a full ubercharge?
}
"overtime_nag"
{
}
"teams_changed"
{
}
"halloween_pumpkin_grab"
{
"userid" "short"
}
"rocket_jump"
{
"userid" "short"
"playsound" "bool"
}
"rocket_jump_landed"
{
"userid" "short"
}
"sticky_jump"
{
"userid" "short"
"playsound" "bool"
}
"sticky_jump_landed"
{
"userid" "short"
}
"medic_defended"
{
"userid" "short"
"medic" "short"
}
"localplayer_healed"
{
"amount" "short"
}
"player_destroyed_pipebomb"
{
"userid" "short"
}
"object_deflected"
{
"userid" "short" // player who deflected the object
"ownerid" "short" // owner of the object
"weaponid" "short" // weapon id (0 means the player in ownerid was pushed)
"object_entindex" "short" // entindex of the object that got deflected
}
"player_mvp"
{
"player" "short"
}
"raid_spawn_mob"
{
}
"raid_spawn_squad"
{
}
"nav_blocked"
{
"area" "long"
"blocked" "bool"
}
"path_track_passed"
{
"index" "short" // index of the node being passed
}
"num_cappers_changed"
{
"index" "short" // index of the trigger
"count" "byte" // number of cappers (-1 for blocked)
}
"player_regenerate"
{
}
"update_status_item"
{
"index" "byte"
"object" "byte"
}
"stats_resetround"
{
}
"scorestats_accumulated_update"
{
}
"scorestats_accumulated_reset"
{
}
"achievement_earned_local"
{
"achievement" "short"
}
"player_healed"
{
"patient" "short"
"healer" "short"
"amount" "short"
}
"building_healed"
{
"building" "short"
"healer" "short"
"amount" "short"
}
"item_pickup"
{
"userid" "short"
"item" "string"
}
"duel_status"
{
"killer" "short"
"score_type" "short"
"initiator" "short"
"target" "short"
"initiator_score" "short"
"target_score" "short"
}
// clone of "player_death"
"fish_notice"
{
"userid" "short" // user ID who died
"victim_entindex" "long"
"inflictor_entindex" "long" // ent index of inflictor (a sentry, for example)
"attacker" "short" // user ID who killed
"weapon" "string" // weapon name killer used
"weaponid" "short" // ID of weapon killed used
"damagebits" "long" // bits of type of damage
"customkill" "short" // type of custom kill
"assister" "short" // user ID of assister
"weapon_logclassname" "string" // weapon name that should be printed on the log
"stun_flags" "short" // victim's stun flags at the moment of death
"death_flags" "short" //death flags.
"silent_kill" "bool"
"assister_fallback" "string" // contains a string to use if "assister" is -1
}
// clone of "fish_notice" (...clone of "player_death")
"fish_notice__arm"
{
"userid" "short" // user ID who died
"victim_entindex" "long"
"inflictor_entindex" "long" // ent index of inflictor (a sentry, for example)
"attacker" "short" // user ID who killed
"weapon" "string" // weapon name killer used
"weaponid" "short" // ID of weapon killed used
"damagebits" "long" // bits of type of damage
"customkill" "short" // type of custom kill
"assister" "short" // user ID of assister
"weapon_logclassname" "string" // weapon name that should be printed on the log
"stun_flags" "short" // victim's stun flags at the moment of death
"death_flags" "short" //death flags.
"silent_kill" "bool"
"assister_fallback" "string" // contains a string to use if "assister" is -1
}
// clone of "player_death" with added counts
"throwable_hit"
{
"userid" "short" // user ID who died
"victim_entindex" "long"
"inflictor_entindex" "long" // ent index of inflictor (a sentry, for example)
"attacker" "short" // user ID who killed
"weapon" "string" // weapon name killer used
"weaponid" "short" // ID of weapon killed used
"damagebits" "long" // bits of type of damage
"customkill" "short" // type of custom kill
"assister" "short" // user ID of assister
"weapon_logclassname" "string" // weapon name that should be printed on the log
"stun_flags" "short" // victim's stun flags at the moment of death
"death_flags" "short" //death flags.
"silent_kill" "bool"
"assister_fallback" "string" // contains a string to use if "assister" is -1
"totalhits" "short" // Number of hits his player has done
}
"pumpkin_lord_summoned"
{
}
"pumpkin_lord_killed"
{
}
"merasmus_summoned"
{
"level" "short"
}
"merasmus_killed"
{
"level" "short"
}
"merasmus_escape_warning"
{
"level" "short"
"time_remaining" "byte"
}
"merasmus_escaped"
{
"level" "short"
}
"eyeball_boss_summoned"
{
"level" "short"
}
"eyeball_boss_stunned"
{
"level" "short"
"player_entindex" "byte"
}
"eyeball_boss_killed"
{
"level" "short"
}
"eyeball_boss_killer"
{
"level" "short"
"player_entindex" "byte"
}
"eyeball_boss_escape_imminent"
{
"level" "short"
"time_remaining" "byte"
}
"eyeball_boss_escaped"
{
"level" "short"
}
"npc_hurt"
{
"entindex" "short"
"health" "short"
"attacker_player" "short"
"weaponid" "short"
"damageamount" "short"
"crit" "bool"
"boss" "short" // 1=HHH 2=Monoculus 3=Merasmus
}
"controlpoint_timer_updated"
{
"index" "short" // index of the cap being updated
"time" "float" // time
}
"player_highfive_start"
{
"entindex" "byte"
}
"player_highfive_cancel"
{
"entindex" "byte"
}
"player_highfive_success"
{
"initiator_entindex" "byte"
"partner_entindex" "byte"
}
"player_bonuspoints"
{
"points" "short"
"player_entindex" "short"
"source_entindex" "short"
}
"player_upgraded"
{
}
"player_buyback"
{
"player" "short"
"cost" "short"
}
"player_used_powerup_bottle"
{
"player" "short"
"type" "short"
"time" "float"
}
"christmas_gift_grab"
{
"userid" "short"
}
"player_killed_achievement_zone"
{
"attacker" "short" // entindex of the attacker
"victim" "short" // entindex of the victim
"zone_id" "short" // type of area (0 for general, 1 for capture zone)
}
"party_updated"
{
}
"lobby_updated"
{
}
"mvm_mission_update"
{
"class" "short"
"count" "short"
}
"recalculate_holidays"
{
}
"player_currency_changed"
{
"currency" "short"
}
"doomsday_rocket_open"
{
"team" "byte" // which team opened the rocket
}
"remove_nemesis_relationships"
{
"player" "short" // entindex of the player who should reset
}
"mvm_creditbonus_wave"
{
}
"mvm_creditbonus_all"
{
}
"mvm_creditbonus_all_advanced"
{
}
"mvm_quick_sentry_upgrade"
{
"player" "short" // entindex of the player
}
"mvm_tank_destroyed_by_players"
{
}
"mvm_kill_robot_delivering_bomb"
{
"player" "short" // entindex of the player
}
"mvm_pickup_currency"
{
"player" "short" // entindex of the player
"currency" "short"
}
"mvm_bomb_carrier_killed"
{
"level" "short" // upgrade level of the carrier
}
"mvm_sentrybuster_detonate"
{
"player" "short" // entindex of the target player
"det_x" "float" // origin of the sentry buster
"det_y" "float"
"det_z" "float"
}
"mvm_scout_marked_for_death"
{
"player" "short" // entindex of the player
}
"mvm_medic_powerup_shared"
{
"player" "short" // entindex of the player
}
"mvm_begin_wave"
{
"wave_index" "short"
"max_waves" "short"
"advanced" "short"
}
"mvm_wave_complete"
{
"advanced" "bool" // is this an advanced popfile
}
"mvm_mission_complete"
{
"mission" "string"
}
"mvm_bomb_reset_by_player"
{
"player" "short"
}
"mvm_bomb_alarm_triggered"
{
}
"mvm_bomb_deploy_reset_by_player"
{
"player" "short"
}
"mvm_wave_failed"
{
}
"mvm_reset_stats"
{
}
"damage_resisted"
{
"entindex" "byte"
}
"revive_player_notify"
{
"entindex" "short"
"marker_entindex" "short"
}
"revive_player_stopped"
{
"entindex" "short"
}
"revive_player_complete"
{
"entindex" "short" // entindex of the medic
}
"player_turned_to_ghost"
{
"userid" "short" // user ID of the player who changed to a ghost
}
"medigun_shield_blocked_damage"
{
"userid" "short" // user ID of the player using the shield
"damage" "float" // damage that was blocked
}
"mvm_adv_wave_complete_no_gates"
{
"index" "short" // wave index
}
"mvm_sniper_headshot_currency"
{
"userid" "short" // user ID of the player
"currency" "short" // currency collected
}
"mvm_mannhattan_pit"
{
}
"flag_carried_in_detection_zone"
{
}
"mvm_adv_wave_killed_stun_radio"
{
}
"player_directhit_stun"
{
"attacker" "short" // entindex of the attacker
"victim" "short" // entindex of the victim
}
"mvm_sentrybuster_killed"
{
"sentry_buster" "short" // entindex
}
"upgrades_file_changed"
{
"path" "string"
}
"rd_team_points_changed"
{
"points" "short"
"team" "byte"
"method" "byte"
}
"rd_rules_state_changed"
{
}
"rd_robot_killed"
{
// this extends the original player_death
"userid" "short" // user ID who died
"victim_entindex" "long"
"inflictor_entindex" "long" // ent index of inflictor (a sentry, for example)
"attacker" "short" // user ID who killed
"weapon" "string" // weapon name killer used
"weaponid" "short" // ID of weapon killed used
"damagebits" "long" // bits of type of damage
"customkill" "short" // type of custom kill
"weapon_logclassname" "string" // weapon name that should be printed on the log
}
"rd_robot_impact"
{
"entindex" "short"
"impulse_x" "float"
"impulse_y" "float"
"impulse_z" "float"
}
"teamplay_pre_round_time_left"
{
"time" "short"
}
"parachute_deploy"
{
"index" "short" // entindex of the player
}
"parachute_holster"
{
"index" "short" // entindex of the player
}
"kill_refills_meter"
{
"index" "short" // entindex of the player
}
"rps_taunt_event"
{
"winner" "short" // entindex of the winning player
"winner_rps" "byte" // winner's selection
"loser" "short" // entindex of the losing player
"loser_rps" "byte" // loser's selection
}
"conga_kill"
{
"index" "short" // entindex of the player
}
"player_initial_spawn"
{
"index" "short" // entindex of the player
}
"competitive_victory"
{
}
"competitive_stats_update"
{
"index" "short" // entindex of the player
"rating" "long" // skillrating
"delta" "short" // skillrating adjustment
"kills_rank" "byte" // num std deviations above
"score_rank" "byte" //
"damage_rank" "byte" //
"healing_rank" "byte" //
"support_rank" "byte" //
}
"minigame_win"
{
"team" "byte" // which team won the minigame
"type" "byte" // what type of minigame was won
}
"sentry_on_go_active"
{
"index" "short"
}
"duck_xp_level_up"
{
"level" "short" // leveled up to what
}
"questlog_opened"
{
}
"schema_updated"
{
}
"localplayer_pickup_weapon"
{
}
"rd_player_score_points"
{
"player" "short"
"method" "short"
"amount" "short"
}
"demoman_det_stickies"
{
"player" "short" // entindex of the detonating player
}
"quest_objective_completed" // For prediction
{
"quest_item_id_low" "long"
"quest_item_id_hi" "long"
"quest_objective_id" "long"
}
"player_score_changed"
{
"player" "byte"
"delta" "short"
}
"killed_capping_player"
{
"cp" "byte" // index of the point
"killer" "byte" // index of the killer
"victim" "byte" // index of the victim
"assister" "byte" // index of the assister
}
"environmental_death"
{
"killer" "byte" // index of the killer
"victim" "byte" // index of the victim
}
"projectile_direct_hit"
{
"attacker" "byte" // index of the player who shot the projectile
"victim" "byte" // index of the player who got direct-ht
}
// passtime
"pass_get"
{
"owner" "short"
}
"pass_score"
{
"scorer" "short"
"assister" "short"
"points" "byte"
}
"pass_free"
{
"owner" "short"
"attacker" "short"
}
"pass_pass_caught"
{
"passer" "short"
"catcher" "short"
"dist" "float"
"duration" "float"
}
"pass_ball_stolen"
{
"victim" "short"
"attacker" "short"
}
"pass_ball_blocked"
{
"owner" "short"
"blocker" "short"
}
"damage_prevented"
{
"preventor" "short" // Who prevented the damage
"victim" "short" // Who took the damage that was prevented
"amount" "short" // How much got prevented
"condition" "short" // Which condition did the preventing
}
"halloween_boss_killed"
{
"boss" "short" // 1=HHH 2=Monoculus 3=Merasmus
"killer" "short" // userid of the killing player
}
"escaped_loot_island"
{
"player" "short" // userid of the escaping player
}
"tagged_player_as_it"
{
"player" "short" // userid of the tagging player
}
"merasmus_stunned"
{
"player" "short" // userid of the stunning player
}
"merasmus_prop_found"
{
"player" "short" // userid of the player that found the prop Merasmus was hiding in
}
"halloween_skeleton_killed"
{
"player" "short" // userid of the player that killed the skeleton
}
"escape_hell"
{
"player" "short" // userid of the player that escaped
}
"cross_spectral_bridge"
{
"player" "short" // userid of the player that crossed
}
"minigame_won"
{
"player" "short" // userid of the winning player
"game" "short" // index of the game
}
"respawn_ghost"
{
"reviver" "short" // userid of the reviving player
"ghost" "short" // userid of the player that got revived
}
"kill_in_hell"
{
"killer" "short" // userid of the killer
"victim" "short" // userid of the victim
}
"halloween_duck_collected"
{
"collector" "short" // userid of the collecting player
}
"special_score"
{
"player" "byte" // index of the scorer
}
"team_leader_killed"
{
"killer" "byte" // index of the killer
"victim" "byte" // index of the victim
}
"halloween_soul_collected"
{
"intended_target" "byte" // userid of the intended target
"collecting_player" "byte" // userid of the player who picked up the soul
"soul_count" "byte" // number of souls collected (gift boxes)
}
"recalculate_truce"
{
}
"deadringer_cheat_death"
{
"spy" "byte" // userid of the Spy that cheat the death
"attacker" "byte" // userid of the player that caused the cheat death to happen
}
"crossbow_heal"
{
"healer" "byte" // userid of the Healer
"target" "byte" // userid of the player that got hit
"amount" "short" // amount that was healed
}
"damage_mitigated"
{
"mitigator" "byte" // userid of the player who provided the mitigation
"damaged" "byte" // userid of the player who took the damage
"amount" "short" // amount that was mitigated
"itemdefindex" "short" // defindex of the item that provided the mitigation
}
"payload_pushed"
{
"pusher" "byte" // userid of the player who pushed
"distance" "short" // how far they pushed
}
"player_abandoned_match"
{
"game_over" "bool"
}
"cl_drawline"
{
"player" "byte" // index of the player
"panel" "byte" // type of panel
"line" "byte" // type of line
"x" "float"
"y" "float"
}
"restart_timer_time"
{
"time" "byte" // How much time is left
}
"winlimit_changed"
{}
"winpanel_show_scores"
{}
"top_streams_request_finished"
{}
"competitive_state_changed"
{}
"global_war_data_updated"
{}
"stop_watch_changed"
{}
"ds_stop"
{}
"ds_screenshot"
{
"delay" "float"
}
"show_match_summary"
{}
"experience_changed"
{}
// Really only for debugging
"begin_xp_lerp"
{}
"matchmaker_stats_updated"
{}
"rematch_vote_period_over"
{
"success" "bool"
}
"rematch_failed_to_create"
{}
"player_rematch_change"
{}
"ping_updated"
{}
"player_next_map_vote_change"
{
"map_index" "byte" // what they voted for
"vote" "byte" // what the vote was
}
"vote_maps_changed"
{}
}
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