import random
import time
def sleep():
time.sleep(1)
print("")
class Player():
def __init__(self, hitpoints, attack):
self.hitpoints = hitpoints
self.attack = attack
def pAttack(self, monster):
sleep()
diceRoll = random.randint(1,6)
if(diceRoll > 3):
isAttacking = True
monster.hitpoints -= self.attack
print("You manage to hit the monster!")
print("You deal {} damage. The monster now has {} hitpoints left".format(self.attack, monster.hitpoints))
else:
isAttacking = False
print("You miss your swing at the monster.")
print("The monster still has {} hitpoints left.".format(monster.hitpoints))
class Monster():
def __init__(self, color, hitpoints, attack):
self.color = color
self.hitpoints = hitpoints
self.attack = attack
def mAttack(self, player):
sleep()
diceRoll = random.randint(1,6)
if(diceRoll > 4):
isAttacking = True
player.hitpoints -= self.attack
print("The monster hits its attack!")
print("It deals {} damage. You now have {} hitpoints left.".format(self.attack, player.hitpoints))
else:
isAttacking = False
print("The monster misses its attack!")
def mBlock(self):
sleep()
diceRoll = random.randint(1,6)
if(diceRoll > 5):
isBlocking = True
print("The monster is blocking.")
else:
isBlocking = False
print("The monster was unable to block your hit.")
def fightMonster(player, monster):
print("You see something lurking in the shadows..")
print("Suddenly a monster jumps out at you, you have no choice but to fight!")
while(True):
if(player.hitpoints > 0):
player.pAttack(monster)
else:
print("You have no hitpoints left. The monster has defeated you!")
break
if(monster.hitpoints > 0):
monster.mAttack(player)
else:
print("The monster is out of hitpoints. You win!")
break
def playGame():
myMonster = Monster("red", 5, 1)
myPlayer = Player(10, 2)
fightMonster(myPlayer, myMonster)
playGame()
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