/**
* Hello! If you are a staff member of Mojang, I hope you see this! If not well then thats fine. I just made this!
* I think I speak for all of us when I say, "Minecraft has bad code". I am attempting an OOP aproach to MC and give it to
* Mojang for them to use. this is just the Block class. Im constructing the other parts atm, and this will only use Java3D.
* No lwjgl. I am making my own 3D rasterizer to add onto this. For now, I need to clean the original files up.
*/
package minecraft.object;
import java.io.File;
import minecraft.render.Graphics3D;
/**
* @author remade by Link_The_Programmer
*
*/
public class Block {
private final String name;
private float scale = 1.0f;
private float rotX, rotY, rotZ;
private float x, y, z; // coordinates in world
private float xos, yos, zos; // coordinates on screen to render block
private byte data;
private byte blockNumber;
private File blockFile;
private File[] blockImgs;
public Block() {
this.name = "new block";
}
public Block(String name, byte data, byte blockNum) {
this.name = name;
this.data = data;
this.blockNumber = blockNum;
}
protected void draw(Graphics3D g3d) {
g3D.draw(this.blockImgs[0]);
g3D.draw(this.blockImgs[1]);
g3D.draw(this.blockImgs[2]);
}
//no update method: uses listeners instead.
public String getName() {
return this.name;
}
public float getX() {
return this.x;
}
public float getXOS() {
return this.xos;
}
public void setX(float x) {
this.x = x;
}
public void setXOS(float xos) {
this.xos = xos;
}
public float getY() {
return this.y;
}
public float getYOS() {
return this.yos;
}
public void setY(float y) {
this.y = y;
}
public void setYOS(float yos) {
this.yos = yos;
}
public float getZ() {
return this.z;
}
public float getZOS() {
return this.zos;
}
public void setZ(float z) {
this.z = z;
}
public void setZOS(float zos) {
this.zos = zos;
}
}
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