_TrainingCars = nearestObjects [player, ["olrpg_pdcv_pb","tcg_bmw_m3","FORD_MUSTANG_SHELBY_COBRA"], 20];
switch (_this select 0) do
{
case "TrafficStop": {
titleText ["LOADING...","BLACK"];
playSound "motorolaradiobeep";
uiSleep 3;
{deleteVehicle _x} forEach _TrainingCars;
titleText ["Traffic Stop Situation Enabled...","BLACK"];
uiSleep 5;
FTOcar1 = "olrpg_pdcv_pb" createVehicle getMarkerPos "tsspawn1";
FTOcar1 setDir (getdir FTOcar1) + 345;
FTOcar1 animate ['ani_lights', 0.5];
FTOcar2 = "tcg_bmw_m3" createVehicle getMarkerPos "tsspawn2";
titleText["","PLAIN"];
};
case "FelonyStop": {
titleText ["LOADING...","BLACK"];
playSound "motorolaradiobeep";
uiSleep 3;
{deleteVehicle _x} forEach _TrainingCars;
titleText ["Felony Stop Situation Enabled...","BLACK"];
uiSleep 5;
FTOcar1 = "olrpg_pdcv_pb" createVehicle getMarkerPos "fsspawn1";
FTOcar1 setDir (getdir FTOcar1) + 345;
FTOcar1 animate ['ani_lights', 0.5];
FTOcar2 = "olrpg_pdcv_pb" createVehicle getMarkerPos "fsspawn2";
FTOcar2 setDir (getdir FTOcar2) + 345;
FTOcar2 animate ['ani_lights', 0.5];
FTOcar3 = "FORD_MUSTANG_SHELBY_COBRA" createVehicle getMarkerPos "fsspawn3";
titleText["","PLAIN"];
};
case "Trainingsweep": {
titleText ["Clearing Training Pad...","BLACK"];
playSound "motorolaradiobeep";
uiSleep 8;
{deleteVehicle _x} forEach _TrainingCars;
titleText["","PLAIN"];
};
};
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