(G)ZDoom basictypes.h error somehow worked around in vcproj
// windef.h, included by windows.h, has its own incompatible definition // of DWORD as a long. In files that mix Doom and Windows code, you // must define USE_WINDOWS_DWORD before including doomtype.h so that // you are aware that those files have a different DWORD than the rest // of the source. #ifndef USE_WINDOWS_DWORD typedef uint32 DWORD; #endif typedef uint32 BITFIELD; typedef int INTBOOL;
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