Version 1:
private static void setProperties() {
player
.add(NamedValue.of("Name", "Brian"))
.add(NamedValue.of("Durability", 73.5))
.add(NamedValue.of("Damage", 3.44))
.add(NamedValue.of("Enchantability", 1.2))
.add(NamedValue.of("Hunger", 10))
.add(NamedArray.of("Inventory",
NamedObject.of("Bastard Sword", NamedValue.of("Durability", 85.2), NamedValue.of("Enchantability", 13.75), NamedValue.of("Damage", 12), NamedObject.of("Enchantments", NamedValue.of("Keening", 1), NamedValue.of("Sunder", 1), NamedValue.of("Wraithguard", 1)), NamedObject.of("Requirements", NamedValue.of("Strength", 35), NamedValue.of("Wisdom", 15))),
NamedObject.of("Tower Shield", NamedValue.of("Durability", 85.2), NamedValue.of("Enchantability", 13.75), NamedValue.of("Damage", 12), NamedObject.of("Enchantments", NamedValue.of("Keening", 1), NamedValue.of("Sunder", 1), NamedValue.of("Wraithguard", 1)), NamedObject.of("Requirements", NamedValue.of("Strength", 35), NamedValue.of("Wisdom", 15))),
NamedObject.of("Golden Scepter", NamedValue.of("Durability", 85.2), NamedValue.of("Enchantability", 13.75), NamedValue.of("Damage", 12), NamedObject.of("Enchantments", NamedValue.of("Keening", 1), NamedValue.of("Sunder", 1), NamedValue.of("Wraithguard", 1)), NamedObject.of("Requirements", NamedValue.of("Strength", 35), NamedValue.of("Wisdom", 15)))));
}
Version 2:
private static void setProperties() {
player
.add(NamedValue.of("Name", "Brian"))
.add(NamedValue.of("Durability", 73.5))
.add(NamedValue.of("Damage", 3.44))
.add(NamedValue.of("Enchantability", 1.2))
.add(NamedValue.of("Hunger", 10))
.add(NamedArray.of("Inventory",
NamedObject.of("Bastard Sword",
NamedValue.of("Durability", 85.2),
NamedValue.of("Enchantability", 13.75),
NamedValue.of("Damage", 12),
NamedObject.of("Enchantments",
NamedValue.of("Keening", 1),
NamedValue.of("Sunder", 1),
NamedValue.of("Wraithguard", 1)),
NamedObject.of("Requirements",
NamedValue.of("Strength", 35),
NamedValue.of("Wisdom", 15)
)
),
NamedObject.of("Tower Shield",
NamedValue.of("Durability", 85.2),
NamedValue.of("Enchantability", 13.75),
NamedValue.of("Damage", 12),
NamedObject.of("Enchantments",
NamedValue.of("Keening", 1),
NamedValue.of("Sunder", 1),
NamedValue.of("Wraithguard", 1)),
NamedObject.of("Requirements",
NamedValue.of("Strength", 35),
NamedValue.of("Wisdom", 15)
)
),
NamedObject.of("Golden Scepter",
NamedValue.of("Durability", 85.2),
NamedValue.of("Enchantability", 13.75),
NamedValue.of("Damage", 12),
NamedObject.of("Enchantments",
NamedValue.of("Keening", 1),
NamedValue.of("Sunder", 1),
NamedValue.of("Wraithguard", 1)),
NamedObject.of("Requirements",
NamedValue.of("Strength", 35),
NamedValue.of("Wisdom", 15)
)
)
)
);
}
JSON Output:
{
"Player":{
"Name":"Brian",
"Durability":73.5,
"Damage":3.44,
"Hunger":10,
"Inventory":[
{
"Bastard Sword":{
"Durability":85.2,
"Enchantability":13.75,
"Damage":12,
"Enchantments":{
"Keening":1,
"Sunder":1,
"Wraithguard":1
},
"Requirements":{
"Strength":35,
"Wisdom":15
}
}
},
{
"Tower Shield":{
"Durability":85.2,
"Enchantability":13.75,
"Damage":12,
"Enchantments":{
"Keening":1,
"Sunder":1,
"Wraithguard":1
},
"Requirements":{
"Strength":35,
"Wisdom":15
}
}
},
{
"Golden Scepter":{
"Durability":85.2,
"Enchantability":13.75,
"Damage":12,
"Enchantments":{
"Keening":1,
"Sunder":1,
"Wraithguard":1
},
"Requirements":{
"Strength":35,
"Wisdom":15
}
}
}
]
}
}
Comments
0 B
|👍
/👎