using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UtilNudge : MonoBehaviour
{ // attach this to an object, and it'll move it a teensy bit.
public float FudgeFactor = 0.0001f;
void Start ()
{
gameObject.transform.Translate(new Vector3(Rnd.FloatBetween(-FudgeFactor, FudgeFactor), Rnd.FloatBetween(-FudgeFactor, FudgeFactor), Rnd.FloatBetween(-FudgeFactor, FudgeFactor)));
gameObject.transform.localScale += new Vector3(Rnd.FloatBetween(-FudgeFactor, FudgeFactor), Rnd.FloatBetween(-FudgeFactor, FudgeFactor), Rnd.FloatBetween(-FudgeFactor, FudgeFactor));
gameObject.transform.Rotate(new Vector3(Rnd.FloatBetween(-FudgeFactor, FudgeFactor), Rnd.FloatBetween(-FudgeFactor, FudgeFactor), Rnd.FloatBetween(-FudgeFactor, FudgeFactor)));
}
}
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