f5 removes pistol
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http://prnt.sc/bwpp8k <<Connors Vegas Settings
add spikes to 9 menu
after death grab radio ID and give radio same radio back
change interact menu to left windows
when putting in car, tell it to detach and set EscorVar to false for cop and civ
tell mission to add thing over head when gagged
{if (_x getvariable "gagged") then {_x call ENT_addTag};} foreach playableUnits;
add handcuff loop
add connors price changes
add weapons
change tickets to display reason.
allow 7 when cuffed / stunned
check disarm not getting holster option back
//change paychecks to go by current uniform, not licesnses
//remove respawn botton
//add timer to Abort
//make it so you can't abort when dead.
//edit stun.sqf to use my drop weapons
//change ziptie animation to handcuff animation
//make sure all vars get removed on death.
//You can impound a car even though someone is in it.
add radar gun.
<18:47:08> "[CP3088] CP3088": xp_aids.ogg -> ol_sounds
<18:47:14> "[CP3088] CP3088": file is in fosters office
<20:30:37> "CP3088": TF_MAX_ASIP_FREQ 108
<18:47:55> "[CP3088] CP3088": isaac has suburban pbo
<18:48:01> "[CP3088] CP3088": it fixes esu glass
<14:22:44> "TheGamingChief": pressing e at more than 5m up and jumping out with E
<14:23:09> "TheGamingChief": same with the parachute
add CG sounds to ol_sounds.pbo Add gag sound to gag loop
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