#include <sourcemod>
#include <freak_fortress_2>
#include <freak_fortress_2_subplugin>
#define PLUGIN_VERSION "1.0.0"
public Plugin:myinfo = {
name = "Example Plugin",
author = "Akuba",
description = "Example for Castlemario",
version = PLUGIN_VERSION
};
public void OnPluginStart()
{
}
public Action FF2_OnAbility2(boss, const String:plugin_name[], const String:ability_name[], status)
{
if (!strcmp(ability_name, "rage_gravity", true))
{
Rage_Gravity();
}
return Plugin_Continue;
}
Rage_Gravity()
{
PrintCenterTextAll("Do you want to have a bad time?");
}
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