BloodknightStudios icon

Untitled

BloodknightStudios | PRO | 07/26/17 06:43:40 PM UTC | 0 ⭐ | 472 👁️ | Never ⏰ | []
text |

45.24 KB

|

None

|

0 👍

/

0 👎

 D:\ProjectSCGS\torque3d\Engine\source\app\game.cpp (4 hits)	Line 60: // AFX CODE BLOCK (core) <<	Line 63: // AFX CODE BLOCK (core) >>	Line 251:    // AFX CODE BLOCK (core) <<	Line 255:    // AFX CODE BLOCK (core) >>  D:\ProjectSCGS\torque3d\Engine\source\console\compiledEval.cpp (5 hits)	Line 908:                      // AFX CODE BLOCK (substitutions) <<	Line 917:                      // AFX CODE BLOCK (substitutions) >>	Line 977:             // AFX CODE BLOCK (copy-on-reload) <<	Line 980:                currentNewObject->reloadReset(); // AFX (reload-reset)	Line 1010:             // AFX CODE BLOCK (copy-on-reload) >>  D:\ProjectSCGS\torque3d\Engine\source\console\consoleObject.cpp (2 hits)	Line 693: // AFX CODE BLOCK (substitutions) <<	Line 727: // AFX CODE BLOCK (substitutions) >>  D:\ProjectSCGS\torque3d\Engine\source\console\consoleObject.h (6 hits)	Line 504:          // AFX CODE BLOCK (substitutions) <<	Line 506:          // AFX CODE BLOCK (substitutions) >>	Line 524:       // AFX CODE BLOCK (substitutions) <<	Line 527:       // AFX CODE BLOCK (substitutions) >>	Line 1073:    // AFX CODE BLOCK (substitutions) <<	Line 1077:    // AFX CODE BLOCK (substitutions) >>  D:\ProjectSCGS\torque3d\Engine\source\console\simDatablock.cpp (6 hits)	Line 41: // AFX CODE BLOCK (substitutions) <<	Line 44: // AFX CODE BLOCK (substitutions) >>	Line 69: // AFX CODE BLOCK (substitutions) <<	Line 327: // AFX CODE BLOCK (substitutions) >>	Line 370: // AFX CODE BLOCK (substitutions) <<	Line 404: // AFX CODE BLOCK (substitutions) >>  D:\ProjectSCGS\torque3d\Engine\source\console\simDatablock.h (2 hits)	Line 185:    // AFX CODE BLOCK (substitutions) <<	Line 212:    // AFX CODE BLOCK (substitutions) >>  D:\ProjectSCGS\torque3d\Engine\source\console\simFieldDictionary.cpp (3 hits)	Line 374: // AFX CODE BLOCK (enhanced-field-mgmt) <<	Line 380: // AFX uses this when an effects-choreographer (afxMagicSpell, afxEffectron) is created 	Line 438: // AFX CODE BLOCK (enhanced-field-mgmt) >>  D:\ProjectSCGS\torque3d\Engine\source\console\simFieldDictionary.h (2 hits)	Line 103:    // AFX CODE BLOCK (enhanced-field-mgmt) <<	Line 106:    // AFX CODE BLOCK (enhanced-field-mgmt) >>  D:\ProjectSCGS\torque3d\Engine\source\console\simObject.cpp (16 hits)	Line 63: // AFX CODE BLOCK (enhanced-field-mgmt) <<	Line 65: // AFX CODE BLOCK (enhanced-field-mgmt) >>	Line 108:    // AFX CODE BLOCK (datablock-temp-clone) <<	Line 110:    // AFX CODE BLOCK (datablock-temp-clone) >>	Line 117:    // AFX CODE BLOCK (datablock-temp-clone) <<	Line 122:    // AFX CODE BLOCK (datablock-temp-clone) >>	Line 242: // AFX CODE BLOCK (enhanced-field-mgmt) <<	Line 258: // AFX CODE BLOCK (enhanced-field-mgmt) >>	Line 963:          // AFX CODE BLOCK (substitutions) <<	Line 986:          // AFX CODE BLOCK (substitutions) >>	Line 1373: // AFX CODE BLOCK (datablock-temp-clone) <<	Line 1412: // AFX CODE BLOCK (datablock-temp-clone) >>	Line 2230:    // AFX CODE BLOCK (enhanced-field-mgmt) <<	Line 2233:    // AFX CODE BLOCK (enhanced-field-mgmt) >>	Line 2731:    // AFX CODE BLOCK (substitutions) <<	Line 2742:    // AFX CODE BLOCK (substitutions) >>  D:\ProjectSCGS\torque3d\Engine\source\console\simObject.h (6 hits)	Line 986:    // AFX CODE BLOCK (datablock-temp-clone) <<	Line 993:    // AFX CODE BLOCK (datablock-temp-clone) >>	Line 995:    // AFX CODE BLOCK (enhanced-field-mgmt) <<	Line 999:    // AFX CODE BLOCK (enhanced-field-mgmt) >>	Line 1001:    // AFX CODE BLOCK (reload-reset) <<	Line 1004:    // AFX CODE BLOCK (reload-reset) >>  D:\ProjectSCGS\torque3d\Engine\source\core\stream\bitStream.h (2 hits)	Line 266:    // AFX CODE BLOCK (packet-overflow-checks) <<	Line 268:    // AFX CODE BLOCK (packet-overflow-checks) >>  D:\ProjectSCGS\torque3d\Engine\source\environment\meshRoad.cpp (10 hits)	Line 65: // AFX CODE BLOCK (meshroad-zodiacs) <<	Line 67: // AFX CODE BLOCK (meshroad-zodiacs) >>	Line 638:    // AFX CODE BLOCK (special-types) <<	Line 640:    // AFX CODE BLOCK (special-types) >>	Line 842:       // AFX CODE BLOCK (meshroad-zodiacs) <<	Line 844:       // AFX CODE BLOCK (meshroad-zodiacs) >>	Line 1404:       // AFX CODE BLOCK (enhanced-meshroad) <<	Line 1410:       // AFX CODE BLOCK (enhanced-meshroad) >>	Line 2488: // AFX CODE BLOCK (enhanced-meshroad) <<	Line 2501: // AFX CODE BLOCK (enhanced-meshroad) >>  D:\ProjectSCGS\torque3d\Engine\source\environment\meshRoad.h (2 hits)	Line 572:    // AFX CODE BLOCK (enhanced-meshroad) <<	Line 577:    // AFX CODE BLOCK (enhanced-meshroad) >>  D:\ProjectSCGS\torque3d\Engine\source\gui\core\guiCanvas.cpp (30 hits)	Line 621:    // AFX CODE BLOCK (canvas) <<	Line 623:    // AFX CODE BLOCK (canvas) >>	Line 628: 		// AFX CODE BLOCK (canvas) <<	Line 631: 		// AFX CODE BLOCK (canvas) >>	Line 687:             // AFX CODE BLOCK (canvas) <<	Line 690:             // AFX CODE BLOCK (canvas) >>	Line 701:                   // AFX CODE BLOCK (canvas) <<	Line 704:                   // AFX CODE BLOCK (canvas) >>	Line 709:                   // AFX CODE BLOCK (canvas) <<	Line 712:                   // AFX CODE BLOCK (canvas) >>	Line 723:             // AFX CODE BLOCK (canvas) <<	Line 726:             // AFX CODE BLOCK (canvas) >>	Line 733:          // AFX CODE BLOCK (canvas) <<	Line 736:          // AFX CODE BLOCK (canvas) >>	Line 744:             // AFX CODE BLOCK (canvas) <<	Line 747:             // AFX CODE BLOCK (canvas) >>	Line 759:             // AFX CODE BLOCK (canvas) <<	Line 762:             // AFX CODE BLOCK (canvas) >>	Line 768:          // AFX CODE BLOCK (canvas) <<	Line 772:          // AFX CODE BLOCK (canvas) >>	Line 849:       // AFX CODE BLOCK (canvas) <<	Line 852:       // AFX CODE BLOCK (canvas) >>	Line 911:          // AFX CODE BLOCK (canvas) <<	Line 914:          // AFX CODE BLOCK (canvas) >>	Line 945:          // AFX CODE BLOCK (canvas) <<	Line 948:          // AFX CODE BLOCK (canvas) >>	Line 979:          // AFX CODE BLOCK (canvas) <<	Line 982:          // AFX CODE BLOCK (canvas) >>	Line 2875: // AFX CODE BLOCK (canvas) <<	Line 2895: // AFX CODE BLOCK (canvas) >>  D:\ProjectSCGS\torque3d\Engine\source\gui\core\guiCanvas.h (2 hits)	Line 462:   // AFX CODE BLOCK (canvas) <<	Line 470:   // AFX CODE BLOCK (canvas) >>  D:\ProjectSCGS\torque3d\Engine\source\gui\core\guiControl.cpp (2 hits)	Line 236:    // AFX CODE BLOCK (fade-gui-ctrl) <<	Line 238:    // AFX CODE BLOCK (fade-gui-ctrl) >>  D:\ProjectSCGS\torque3d\Engine\source\gui\core\guiControl.h (2 hits)	Line 834:       // AFX CODE BLOCK (fade-gui-ctrl) <<	Line 839:       // AFX CODE BLOCK (fade-gui-ctrl) >>  D:\ProjectSCGS\torque3d\Engine\source\materials\baseMatInstance.h (2 hits)	Line 255:    // AFX CODE BLOCK (selection-highlight) <<	Line 261:    // AFX CODE BLOCK (selection-highlight) >>  D:\ProjectSCGS\torque3d\Engine\source\materials\materialList.cpp (2 hits)	Line 322:    // AFX CODE BLOCK (remap-txr-tags) <<	Line 329:    // AFX CODE BLOCK (remap-txr-tags) >>  D:\ProjectSCGS\torque3d\Engine\source\materials\matInstance.cpp (2 hits)	Line 256:    // AFX CODE BLOCK (selection-highlight) <<	Line 258:    // AFX CODE BLOCK (selection-highlight) >>  D:\ProjectSCGS\torque3d\Engine\source\materials\sceneData.h (2 hits)	Line 55:       // AFX CODE BLOCK (selection-highlight) <<	Line 59:       // AFX CODE BLOCK (selection-highlight) >>  D:\ProjectSCGS\torque3d\Engine\source\scene\sceneContainer.h (2 hits)	Line 316:       // AFX CODE BLOCK (radius-search) <<	Line 319:       // AFX CODE BLOCK (radius-search) >>  D:\ProjectSCGS\torque3d\Engine\source\scene\sceneObject.cpp (2 hits)	Line 155:    // AFX CODE BLOCK (obj-select) <<	Line 157:    // AFX CODE BLOCK (obj-select) >>  D:\ProjectSCGS\torque3d\Engine\source\scene\sceneObject.h (4 hits)	Line 790:       // AFX CODE BLOCK (obj-select) <<	Line 804:       // AFX CODE BLOCK (obj-select) >>	Line 806:       // AFX CODE BLOCK (is-camera) <<	Line 811:       // AFX CODE BLOCK (is-camera) >>  D:\ProjectSCGS\torque3d\Engine\source\sfx\sfxDescription.cpp (4 hits)	Line 190: // AFX CODE BLOCK (datablock-temp-clone) <<	Line 221: // AFX CODE BLOCK (datablock-temp-clone) >>	Line 700: // AFX CODE BLOCK (sfx-legacy) <<	Line 722: // AFX CODE BLOCK (sfx-legacy) >>  D:\ProjectSCGS\torque3d\Engine\source\sfx\sfxDescription.h (2 hits)	Line 205:       // AFX CODE BLOCK (datablock-temp-clone) <<	Line 209:       // AFX CODE BLOCK (datablock-temp-clone) >>  D:\ProjectSCGS\torque3d\Engine\source\sfx\sfxPlayList.h (1 hit)	Line 84:          NUM_SLOTS = 12, // AFX (was 16)  D:\ProjectSCGS\torque3d\Engine\source\sfx\sfxProfile.cpp (8 hits)	Line 106: // AFX CODE BLOCK (datablock-temp-clone) <<	Line 112: // AFX CODE BLOCK (datablock-temp-clone) >>	Line 132:    // AFX CODE BLOCK (substitutions) <<	Line 135:    // AFX CODE BLOCK (substitutions) >>	Line 397: // AFX CODE BLOCK (datablock-temp-clone) <<	Line 492: // AFX CODE BLOCK (datablock-temp-clone) >>	Line 494: // AFX CODE BLOCK (sfx-legacy) <<	Line 516: // AFX CODE BLOCK (sfx-legacy) >>  D:\ProjectSCGS\torque3d\Engine\source\sfx\sfxProfile.h (2 hits)	Line 188:       // AFX CODE BLOCK (datablock-temp-clone) <<	Line 194:       // AFX CODE BLOCK (datablock-temp-clone) >>  D:\ProjectSCGS\torque3d\Engine\source\sfx\sfxTrack.cpp (2 hits)	Line 77: // AFX CODE BLOCK (datablock-temp-clone) <<	Line 83: // AFX CODE BLOCK (datablock-temp-clone) >>  D:\ProjectSCGS\torque3d\Engine\source\sfx\sfxTrack.h (2 hits)	Line 105:       // AFX CODE BLOCK (datablock-temp-clone) <<	Line 108:       // AFX CODE BLOCK (datablock-temp-clone) >>  D:\ProjectSCGS\torque3d\Engine\source\sim\netConnection.cpp (2 hits)	Line 319:       // AFX CODE BLOCK (workaround) <<	Line 324:       // AFX CODE BLOCK (workaround) >>  D:\ProjectSCGS\torque3d\Engine\source\sim\netConnection.h (2 hits)	Line 1064:    // AFX CODE BLOCK (packet-size-checking) <<	Line 1068:    // AFX CODE BLOCK (packet-size-checking) >>  D:\ProjectSCGS\torque3d\Engine\source\sim\netObject.cpp (6 hits)	Line 40: // AFX CODE BLOCK (scope-tracking) <<	Line 42: // AFX CODE BLOCK (scope-tracking) >>	Line 62:    // AFX CODE BLOCK (scope-tracking) <<	Line 66:    // AFX CODE BLOCK (scope-tracking) >>	Line 482: // AFX CODE BLOCK (scope-tracking) <<	Line 505: // AFX CODE BLOCK (scope-tracking) >>  D:\ProjectSCGS\torque3d\Engine\source\sim\netObject.h (2 hits)	Line 418:    // AFX CODE BLOCK (scope-tracking) <<	Line 431:    // AFX CODE BLOCK (scope-tracking) >>  D:\ProjectSCGS\torque3d\Engine\source\T3D\aiPlayer.cpp (10 hits)	Line 108:    // AFX CODE BLOCK (anim-clip) <<	Line 112:    // AFX CODE BLOCK (anim-clip) >>	Line 564:          // AFX CODE BLOCK (anim-clip) <<	Line 568:          // AFX CODE BLOCK (anim-clip) >>	Line 588:          // AFX CODE BLOCK (anim-clip) <<	Line 590:          // AFX CODE BLOCK (anim-clip) >>	Line 652:    // AFX CODE BLOCK (anim-clip) <<	Line 654:    // AFX CODE BLOCK (anim-clip) >>	Line 1444: // AFX CODE BLOCK (anim-clip) <<	Line 1485: // AFX CODE BLOCK (anim-clip) >>  D:\ProjectSCGS\torque3d\Engine\source\T3D\aiPlayer.h (2 hits)	Line 236:    // AFX CODE BLOCK (anim-clip) <<	Line 249:    // AFX CODE BLOCK (anim-clip) >>  D:\ProjectSCGS\torque3d\Engine\source\T3D\camera.h (4 hits)	Line 258:       // AFX CODE BLOCK (cam-speed) <<	Line 260:       // AFX CODE BLOCK (cam-speed) >>	Line 262:       // AFX CODE BLOCK (is-camera) <<	Line 264:       // AFX CODE BLOCK (is-camera) >>  D:\ProjectSCGS\torque3d\Engine\source\T3D\containerQuery.cpp (2 hits)	Line 103:       // AFX CODE BLOCK (enhanced-physical-zone) <<	Line 107:       // AFX CODE BLOCK (enhanced-physical-zone) >>  D:\ProjectSCGS\torque3d\Engine\source\T3D\debris.cpp (18 hits)	Line 126: // AFX CODE BLOCK (datablock-temp-clone) <<	Line 205: // AFX CODE BLOCK (datablock-temp-clone) >>	Line 363:    // AFX CODE BLOCK (substitutions) <<	Line 367:    // AFX CODE BLOCK (substitutions) >>	Line 552:    // AFX CODE BLOCK (datablock-temp-clone) <<	Line 555:    // AFX CODE BLOCK (datablock-temp-clone) >>	Line 572:    // AFX CODE BLOCK (datablock-temp-clone) <<	Line 578:    // AFX CODE BLOCK (datablock-temp-clone) >>	Line 608:    // AFX CODE BLOCK (datablock-temp-clone) <<	Line 611:    // AFX CODE BLOCK (datablock-temp-clone) >>	Line 637:          // AFX CODE BLOCK (datablock-temp-clone) <<	Line 639:          // AFX CODE BLOCK (datablock-temp-clone) >>	Line 657:       // AFX CODE BLOCK (enhanced-particle) <<	Line 660:       // AFX CODE BLOCK (enhanced-particle) >>	Line 669:       // AFX CODE BLOCK (enhanced-particle) <<	Line 672:       // AFX CODE BLOCK (enhanced-particle) >>	Line 924:    // AFX CODE BLOCK (datablock-temp-clone) <<	Line 927:    // AFX CODE BLOCK (datablock-temp-clone) >>  D:\ProjectSCGS\torque3d\Engine\source\T3D\debris.h (4 hits)	Line 109:    // AFX CODE BLOCK (datablock-temp-clone) <<	Line 116:    // AFX CODE BLOCK (datablock-temp-clone) >>	Line 185:    // AFX CODE BLOCK (datablock-temp-clone) <<	Line 191:    // AFX CODE BLOCK (datablock-temp-clone) >>  D:\ProjectSCGS\torque3d\Engine\source\T3D\fx\explosion.cpp (22 hits)	Line 62: // AFX CODE BLOCK (datablock-temp-clone) <<	Line 64: // AFX CODE BLOCK (datablock-temp-clone) >>	Line 297: // AFX CODE BLOCK (datablock-temp-clone) <<	Line 396: // AFX CODE BLOCK (datablock-temp-clone) >>	Line 529:    // AFX CODE BLOCK (substitutions) <<	Line 536:    // AFX CODE BLOCK (substitutions) >>	Line 935:    // AFX CODE BLOCK (datablock-temp-clone) <<	Line 940:    // AFX CODE BLOCK (datablock-temp-clone) >>	Line 954:    // AFX CODE BLOCK (datablock-temp-clone) <<	Line 966:    // AFX CODE BLOCK (datablock-temp-clone) >>	Line 1125:    // AFX CODE BLOCK (datablock-temp-clone) <<	Line 1128:    // AFX CODE BLOCK (datablock-temp-clone) >>	Line 1342:       // AFX CODE BLOCK (datablock-temp-clone) <<	Line 1345:       // AFX CODE BLOCK (datablock-temp-clone) >>	Line 1373:          // AFX CODE BLOCK (datablock-temp-clone) <<	Line 1376:          // AFX CODE BLOCK (datablock-temp-clone) >>	Line 1414:    // AFX CODE BLOCK (datablock-temp-clone) <<	Line 1423:    // AFX CODE BLOCK (datablock-temp-clone) >>	Line 1427:       // AFX CODE BLOCK (datablock-temp-clone) <<	Line 1429:       // AFX CODE BLOCK (datablock-temp-clone) >>	Line 1441:          // AFX CODE BLOCK (datablock-temp-clone) <<	Line 1443:          // AFX CODE BLOCK (datablock-temp-clone) >>  D:\ProjectSCGS\torque3d\Engine\source\T3D\fx\explosion.h (6 hits)	Line 54: // AFX CODE BLOCK (datablock-temp-clone) <<	Line 56: // AFX CODE BLOCK (datablock-temp-clone) >>	Line 142:    // AFX CODE BLOCK (datablock-temp-clone) <<	Line 148:    // AFX CODE BLOCK (datablock-temp-clone) >>	Line 212:    // AFX CODE BLOCK (datablock-temp-clone) <<	Line 219:    // AFX CODE BLOCK (datablock-temp-clone) >>  D:\ProjectSCGS\torque3d\Engine\source\T3D\fx\fxFoliageReplicator.cpp (8 hits)	Line 416:    // AFX CODE BLOCK (ground-cover) <<	Line 420:    // AFX CODE BLOCK (ground-cover) >>	Line 1584:             // AFX CODE BLOCK (ground-cover) <<	Line 1591:             // AFX CODE BLOCK (ground-cover) >>	Line 1732:       // AFX CODE BLOCK (ground-cover) <<	Line 1734:       // AFX CODE BLOCK (ground-cover) >>	Line 1812:       // AFX CODE BLOCK (ground-cover) <<	Line 1814:       // AFX CODE BLOCK (ground-cover) >>  D:\ProjectSCGS\torque3d\Engine\source\T3D\fx\fxFoliageReplicator.h (4 hits)	Line 333:       // AFX CODE BLOCK (ground-cover) <<	Line 335:       // AFX CODE BLOCK (ground-cover) >>	Line 396:          // AFX CODE BLOCK (ground-cover) <<	Line 398:          // AFX CODE BLOCK (ground-cover) >>  D:\ProjectSCGS\torque3d\Engine\source\T3D\fx\particle.cpp (40 hits)	Line 84: // AFX CODE BLOCK (enhanced-particle) <<	Line 87: // AFX CODE BLOCK (enhanced-particle) >>	Line 118:    // AFX CODE BLOCK (enhanced-particle) <<	Line 123:    // AFX CODE BLOCK (enhanced-particle) >>	Line 135:    // AFX CODE BLOCK (enhanced-particle) <<	Line 144:    // AFX CODE BLOCK (enhanced-particle) >>	Line 150: // AFX CODE BLOCK (enhanced-particle) <<	Line 161: // AFX CODE BLOCK (enhanced-particle) >>	Line 249:    // AFX CODE BLOCK (enhanced-particle) <<	Line 259:    // AFX CODE BLOCK (enhanced-particle) >>	Line 291:    // AFX CODE BLOCK (enhanced-particle) <<	Line 295:    // AFX CODE BLOCK (enhanced-particle) >>	Line 302:    // AFX CODE BLOCK (enhanced-particle) <<	Line 304:    // AFX CODE BLOCK (enhanced-particle) >>	Line 310:    // AFX CODE BLOCK (enhanced-particle) <<	Line 313:    // AFX CODE BLOCK (enhanced-particle) >>	Line 321:       // AFX CODE BLOCK (enhanced-particle) <<	Line 322:       // AFX bits raised from 14 to 16 to allow larger sizes	Line 324:       // AFX CODE BLOCK (enhanced-particle) >>	Line 342:    // AFX CODE BLOCK (enhanced-particle) <<	Line 350:    // AFX CODE BLOCK (enhanced-particle) >>	Line 394:    // AFX CODE BLOCK (enhanced-particle) <<	Line 400:    // AFX CODE BLOCK (enhanced-particle) >>	Line 405:    // AFX CODE BLOCK (enhanced-particle) <<	Line 408:    // AFX CODE BLOCK (enhanced-particle) >>	Line 415:       // AFX CODE BLOCK (enhanced-particle) <<	Line 416:       // AFX bits raised from 14 to 16 to allow larger sizes	Line 418:       // AFX CODE BLOCK (enhanced-particle) >>	Line 433:    // AFX CODE BLOCK (enhanced-particle) <<	Line 442:    // AFX CODE BLOCK (enhanced-particle) >>	Line 523:    // AFX CODE BLOCK (enhanced-particle) <<	Line 553:    // AFX CODE BLOCK (enhanced-particle) >>	Line 591:    // AFX CODE BLOCK (enhanced-particle) <<	Line 596:    // AFX CODE BLOCK (enhanced-particle) >>	Line 624:       // AFX CODE BLOCK (enhanced-particle) <<	Line 634:       // AFX CODE BLOCK (enhanced-particle) >>	Line 747:    // AFX CODE BLOCK (enhanced-particle) <<	Line 753:    // AFX CODE BLOCK (enhanced-particle) >>	Line 802: // AFX CODE BLOCK (datablock-temp-clone) <<	Line 878: // AFX CODE BLOCK (datablock-temp-clone) >>  D:\ProjectSCGS\torque3d\Engine\source\T3D\fx\particle.h (10 hits)	Line 57:       // AFX CODE BLOCK (enhanced-particle) <<	Line 61:       // AFX CODE BLOCK (enhanced-particle) >>	Line 115:    // AFX CODE BLOCK (datablock-temp-clone) <<	Line 120:    // AFX CODE BLOCK (datablock-temp-clone) >>	Line 122:    // AFX CODE BLOCK (enhanced-particle) <<	Line 133:    // AFX CODE BLOCK (enhanced-particle) >>	Line 135:    // AFX CODE BLOCK (misc) >> 	Line 142:    // AFX CODE BLOCK (misc) >>	Line 170:    // AFX CODE BLOCK (enhanced-particle) <<	Line 175:    // AFX CODE BLOCK (enhanced-particle) >>  D:\ProjectSCGS\torque3d\Engine\source\T3D\fx\particleEmitter.cpp (77 hits)	Line 49: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) <<	Line 51: #endif // AFX CODE BLOCK (pooled-particles) >>	Line 164:    // AFX CODE BLOCK (enhanced-emitter) <<	Line 171:    // AFX CODE BLOCK (enhanced-emitter) >>	Line 173: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) <<	Line 179: #endif  // AFX CODE BLOCK (pooled-particles) >> 	Line 324:    // AFX CODE BLOCK (enhanced-emitter) <<	Line 333:    // AFX CODE BLOCK (enhanced-emitter) >>	Line 335: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) <<	Line 342: #endif // AFX CODE BLOCK (pooled-particles) >>	Line 344:    // AFX CODE BLOCK (substitutions) <<	Line 348:    // AFX CODE BLOCK (substitutions) >>	Line 416:    // AFX CODE BLOCK (enhanced-emitter) <<	Line 422:    // AFX CODE BLOCK (enhanced-emitter) >>	Line 424: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) <<	Line 432: #endif // AFX CODE BLOCK (pooled-particles) >>	Line 497:    // AFX CODE BLOCK (enhanced-emitter) <<	Line 503:    // AFX CODE BLOCK (enhanced-emitter) >>	Line 505: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) <<	Line 514: #endif // AFX CODE BLOCK (pooled-particles) >>	Line 694: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) <<	Line 708: #endif // AFX CODE BLOCK (pooled-particles) >>	Line 779:    // AFX CODE BLOCK (enhanced-emitter) <<	Line 782:    // AFX CODE BLOCK (enhanced-emitter) >>	Line 819: // AFX CODE BLOCK (datablock-temp-clone) <<	Line 948: // AFX CODE BLOCK (datablock-temp-clone) >>	Line 982:    // AFX CODE BLOCK (enhanced-emitter) <<	Line 988:    // AFX CODE BLOCK (enhanced-emitter) >>	Line 990:    // AFX CODE BLOCK (datablock-temp-clone) <<	Line 992:    // AFX CODE BLOCK (datablock-temp-clone) >>	Line 994: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) <<	Line 996: #endif // AFX CODE BLOCK (pooled-particles) >>	Line 1009:    // AFX CODE BLOCK (datablock-temp-clone) <<	Line 1023:    // AFX CODE BLOCK (datablock-temp-clone) >>	Line 1048: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) <<	Line 1051: #endif // AFX CODE BLOCK (pooled-particles) >>	Line 1062: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) <<	Line 1068: #endif // AFX CODE BLOCK (pooled-particles) >>	Line 1116:    // AFX CODE BLOCK (datablock-temp-clone) <<	Line 1122:    // AFX CODE BLOCK (datablock-temp-clone) >>	Line 1159: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) <<	Line 1162: #endif // AFX CODE BLOCK (pooled-particles) >>	Line 1193:    // AFX CODE BLOCK (enhanced-emitter) <<	Line 1195:    // AFX CODE BLOCK (enhanced-emitter) >>	Line 1299:    // AFX CODE BLOCK (enhanced-emitter) <<	Line 1301:    // AFX CODE BLOCK (enhanced-emitter) >>	Line 1371:          // AFX CODE BLOCK (enhanced-emitter) <<	Line 1376:          // AFX CODE BLOCK (enhanced-emitter) >>	Line 1407:       // AFX CODE BLOCK (enhanced-emitter) <<	Line 1409:       // AFX CODE BLOCK (enhanced-emitter) >>	Line 1432:             // AFX CODE BLOCK (enhanced-emitter) <<	Line 1447:                // AFX -- allow subclasses to adjust the particle params here	Line 1457:             // AFX CODE BLOCK (enhanced-emitter) >>	Line 1528:       // AFX CODE BLOCK (enhanced-emitter) <<	Line 1530:       // AFX CODE BLOCK (enhanced-emitter) >>	Line 1553:    // AFX CODE BLOCK (enhanced-emitter) <<	Line 1556:    // AFX CODE BLOCK (enhanced-emitter) >>	Line 1579: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) <<	Line 1582: #endif // AFX CODE BLOCK (pooled-particles) >>	Line 1588: // AFX CODE BLOCK (enhanced-emitter) <<	Line 1591: // AFX CODE BLOCK (enhanced-emitter) >>	Line 1613:    // AFX CODE BLOCK (enhanced-emitter) <<	Line 1624:    // AFX CODE BLOCK (enhanced-emitter) >>	Line 1647:    // AFX CODE BLOCK (enhanced-emitter) <<	Line 1659:    // AFX CODE BLOCK (enhanced-emitter) >>	Line 1741:    // AFX CODE BLOCK (enhanced-emitter) <<	Line 1745:    // AFX CODE BLOCK (enhanced-emitter) >>	Line 1778:             // AFX CODE BLOCK (enhanced-emitter) <<	Line 1780:             // AFX CODE BLOCK (enhanced-emitter) >>	Line 1783:          // AFX CODE BLOCK (particle-fade) <<	Line 1800:          // AFX CODE BLOCK (particle-fade) >>	Line 1810: // AFX CODE BLOCK (enhanced-emitter) <<	Line 1813:    F32 t = F32(ms)/1000.0f; // AFX -- moved outside loop, no need to recalculate this for every particle	Line 1820:       a.z += -9.81f*part->dataBlock->gravityCoefficient; // AFX -- as long as gravity is a constant, this is faster	Line 1825:       // AFX -- allow subclasses to adjust the particle params here	Line 2395: // AFX CODE BLOCK (enhanced-emitter) <<	Line 2435: // AFX CODE BLOCK (enhanced-emitter) >>  D:\ProjectSCGS\torque3d\Engine\source\T3D\fx\particleEmitter.h (24 hits)	Line 55: // AFX CODE BLOCK (pooled-particles) <<	Line 61: // AFX CODE BLOCK (pooled-particles) >>	Line 135:    // AFX CODE BLOCK (enhanced-emitter) <<	Line 143:    // AFX CODE BLOCK (enhanced-emitter) >>	Line 145: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) <<	Line 152: #endif // AFX CODE BLOCK (pooled-particles) >>	Line 154:    // AFX CODE BLOCK (datablock-temp-clone) <<	Line 160:    // AFX CODE BLOCK (datablock-temp-clone) >>	Line 169: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) <<	Line 171: #endif // AFX CODE BLOCK (pooled-particles) >>	Line 241:    // AFX CODE BLOCK (enhanced-emitter) <<	Line 243:    // AFX CODE BLOCK (enhanced-emitter) >>	Line 279:    // AFX CODE BLOCK (enhanced-emitter) <<	Line 280:    // AFX subclasses to ParticleEmitter require access to some members and methods of	Line 285: protected:  // AFX CODE INSERT	Line 297: protected:  // AFX CODE INSERT	Line 304: private:  // AFX CODE INSERT   	Line 310: protected:  // AFX CODE INSERT	Line 314: private:  // AFX CODE INSERT  	Line 320: protected:  // AFX CODE INSERT	Line 331: private:  // AFX CODE INSERT     	Line 333:    // AFX CODE BLOCK (enhanced-emitter) >>	Line 334:    // AFX CODE BLOCK (enhanced-emitter) <<	Line 354:    // AFX CODE BLOCK (enhanced-emitter) >>  D:\ProjectSCGS\torque3d\Engine\source\T3D\gameBase\gameBase.cpp (16 hits)	Line 50: // AFX CODE BLOCK (scope-tracking) <<	Line 52: // AFX CODE BLOCK (scope-tracking) >>	Line 141: // AFX CODE BLOCK (datablock-temp-clone) <<	Line 148: // AFX CODE BLOCK (datablock-temp-clone) >>	Line 271:    // AFX CODE BLOCK (scope-tracking) <<	Line 274:    // AFX CODE BLOCK (scope-tracking) >>	Line 288:    // AFX CODE BLOCK (scope-tracking) <<	Line 299:    // AFX CODE BLOCK (scope-tracking) >>	Line 308:    // AFX CODE BLOCK (scope-tracking) <<	Line 311:    // AFX CODE BLOCK (scope-tracking) >>	Line 338:    // AFX CODE BLOCK (datablock-temp-clone) <<	Line 342:    // AFX CODE BLOCK (datablock-temp-clone) >>	Line 596:    // AFX CODE BLOCK (scope-tracking) <<	Line 602:    // AFX CODE BLOCK (scope-tracking) >>	Line 643:    // AFX CODE BLOCK (scope-tracking) <<	Line 649:    // AFX CODE BLOCK (scope-tracking) >>  D:\ProjectSCGS\torque3d\Engine\source\T3D\gameBase\gameBase.h (6 hits)	Line 128:    // AFX CODE BLOCK (datablock-temp-clone) <<	Line 131:    // AFX CODE BLOCK (datablock-temp-clone) >>	Line 248:       // AFX CODE BLOCK (scope-tracking) <<	Line 251:       // AFX CODE BLOCK (scope-tracking) >>	Line 476:    // AFX CODE BLOCK (scope-tracking) <<	Line 479:    // AFX CODE BLOCK (scope-tracking) >>  D:\ProjectSCGS\torque3d\Engine\source\T3D\gameBase\gameConnection.cpp (26 hits)	Line 66: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<	Line 68: #endif // AFX CODE BLOCK (db-cache) >>	Line 70: // AFX CODE BLOCK (obj-select) <<	Line 72: // AFX CODE BLOCK (obj-select) >>	Line 195: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<	Line 200: #endif // AFX CODE BLOCK (db-cache) >>	Line 205:    // AFX CODE BLOCK (obj-select)(zoned-in) <<	Line 212:    // AFX CODE BLOCK (obj-select)(zoned-in) >>	Line 214: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<	Line 217: #endif // AFX CODE BLOCK (db-cache) >>	Line 290: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<	Line 292: #endif // AFX CODE BLOCK (db-cache) >>	Line 1191:       // AFX CODE BLOCK (obj-select) <<	Line 1203:       // AFX CODE BLOCK (obj-select) >>	Line 1449:       // AFX CODE BLOCK (obj-select) <<	Line 1478:       // AFX CODE BLOCK (obj-select) >>	Line 1702: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<	Line 1707: #endif // AFX CODE BLOCK (db-cache) >>	Line 1872: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<	Line 1876: #endif // AFX CODE BLOCK (db-cache) >>	Line 2272: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<	Line 2277: #endif // AFX CODE BLOCK (db-cache) >>	Line 2474: // AFX CODE BLOCK (obj-select) <<	Line 2606: // AFX CODE BLOCK (obj-select) >>	Line 2608: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<	Line 2995: #endif // AFX CODE BLOCK (db-cache) >>  D:\ProjectSCGS\torque3d\Engine\source\T3D\gameBase\gameConnection.h (6 hits)	Line 71: // AFX CODE BLOCK (db-cache) <<	Line 81: // AFX CODE BLOCK (db-cache) >>	Line 401:    // AFX CODE BLOCK (obj-select)(zoned-in) <<	Line 431:    // AFX CODE BLOCK (obj-select)(zoned-in) >>	Line 432: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<	Line 455: #endif // AFX CODE BLOCK (db-cache) >>  D:\ProjectSCGS\torque3d\Engine\source\T3D\gameBase\gameConnectionEvents.cpp (8 hits)	Line 147: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<	Line 149: #endif // AFX CODE BLOCK (db-cache) >>	Line 171: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<	Line 173: #endif // AFX CODE BLOCK (db-cache) >>	Line 178: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<	Line 182: #endif // AFX CODE BLOCK (db-cache) >>	Line 237: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<	Line 241: #endif // AFX CODE BLOCK (db-cache) >>  D:\ProjectSCGS\torque3d\Engine\source\T3D\gameBase\processList.cpp (2 hits)	Line 295: // AFX CODE BLOCK (process-order) <<	Line 312: // AFX CODE BLOCK (process-order) >>  D:\ProjectSCGS\torque3d\Engine\source\T3D\gameBase\processList.h (2 hits)	Line 200:    // AFX CODE BLOCK (process-order) <<	Line 204:    // AFX CODE BLOCK (process-order) >>  D:\ProjectSCGS\torque3d\Engine\source\T3D\groundPlane.cpp (6 hits)	Line 52: // AFX CODE BLOCK (groundplane-zodiacs) <<	Line 54: // AFX CODE BLOCK (groundplane-zodiacs) >>	Line 93:    // AFX CODE BLOCK (special-types) <<	Line 95:    // AFX CODE BLOCK (special-types) >>	Line 375:    // AFX CODE BLOCK (groundplane-zodiacs) <<	Line 377:    // AFX CODE BLOCK (groundplane-zodiacs) >>  D:\ProjectSCGS\torque3d\Engine\source\T3D\lightBase.cpp (4 hits)	Line 85:    // AFX CODE BLOCK (localRenderViz) <<	Line 87:    // AFX CODE BLOCK (localRenderViz) >>	Line 221:    // AFX CODE BLOCK (localRenderViz) <<	Line 223:    // AFX CODE BLOCK (localRenderViz) >>  D:\ProjectSCGS\torque3d\Engine\source\T3D\lightBase.h (2 hits)	Line 144:    // AFX CODE BLOCK (localRenderViz) <<	Line 147:    // AFX CODE BLOCK (localRenderViz) >>  D:\ProjectSCGS\torque3d\Engine\source\T3D\objectTypes.h (6 hits)	Line 37: // AFX CODE BLOCK (afxModel-type) <<	Line 41: // AFX CODE BLOCK (afxModel-type) >>	Line 168:    // AFX CODE BLOCK (special-types) <<	Line 171:    // AFX CODE BLOCK (special-types) >>	Line 172: #if defined(AFX_CAP_AFXMODEL_TYPE) // AFX CODE BLOCK (afxModel-type) <<	Line 174: #endif // AFX CODE BLOCK (afxModel-type) >>  D:\ProjectSCGS\torque3d\Engine\source\T3D\physicalZone.cpp (19 hits)	Line 46: // AFX CODE BLOCK (enhanced-physical-zone) <<	Line 49: // AFX CODE BLOCK (enhanced-physical-zone) >>	Line 122:    // AFX CODE BLOCK (enhanced-physical-zone) <<	Line 127:    // AFX CODE BLOCK (enhanced-physical-zone) >>	Line 136: // AFX CODE BLOCK (enhanced-physical-zone) <<	Line 145: // AFX CODE BLOCK (enhanced-physical-zone) >>	Line 165:    // AFX CODE BLOCK (enhanced-physical-zone) <<	Line 170:    // AFX CODE BLOCK (enhanced-physical-zone) >>	Line 201:    // AFX CODE BLOCK (enhanced-physical-zone) <<	Line 215:    // AFX CODE BLOCK (enhanced-physical-zone) >>	Line 249:    // AFX CODE BLOCK (pz-opt) <<	Line 252:    // AFX CODE BLOCK (pz-opt) >>	Line 303:    // AFX CODE BLOCK (enhanced-physical-zone)(pz-opt) <<	Line 382:    // AFX CODE BLOCK (enhanced-physical-zone)(pz-opt) >>	Line 391:    // AFX CODE BLOCK (enhanced-physical-zone)(pz-opt) <<	Line 446:       force_type = stream->readInt(FORCE_TYPE_BITS); // AFX	Line 447:       orient_force = stream->readFlag(); // AFX	Line 578: // AFX CODE BLOCK (enhanced-physical-zone) <<	Line 679: // AFX CODE BLOCK (enhanced-physical-zone) >>  D:\ProjectSCGS\torque3d\Engine\source\T3D\physicalZone.h (8 hits)	Line 53:    // AFX CODE BLOCK (pz-opt) <<	Line 63:    // AFX CODE BLOCK (pz-opt) >>	Line 103:    // AFX CODE BLOCK (enhanced-physical-zone) <<	Line 108:    // AFX CODE BLOCK (enhanced-physical-zone) >>	Line 121:    // AFX CODE BLOCK (enhanced-physical-zone)(pz-opt) <<	Line 138:    // AFX CODE BLOCK (enhanced-physical-zone)(pz-opt) >>	Line 141: // AFX CODE BLOCK (enhanced-physical-zone) <<	Line 144: // AFX CODE BLOCK (enhanced-physical-zone) >>  D:\ProjectSCGS\torque3d\Engine\source\T3D\player.cpp (74 hits)	Line 1674:    // AFX CODE BLOCK (misc) <<	Line 1676:    // AFX CODE BLOCK (misc) >>	Line 2092:    // AFX CODE BLOCK (triggers) <<	Line 2119:    // AFX CODE BLOCK (triggers) >>	Line 2136:       // AFX CODE BLOCK (player-puppet) <<	Line 2141:       // AFX CODE BLOCK (player-puppet) >>	Line 2239:    // AFX CODE BLOCK (player-puppet) <<	Line 2242:    // AFX CODE BLOCK (player-puppet) >>	Line 2268:    // AFX CODE BLOCK (triggers) <<	Line 2272:    // AFX CODE BLOCK (triggers) >>	Line 2564:    // AFX CODE BLOCK (player-movement) <<	Line 2589:    // AFX CODE BLOCK (player-movement) >>	Line 2832:    // AFX CODE BLOCK (anim-clip) <<	Line 2839:    // AFX CODE BLOCK (anim-clip) >>	Line 2898:    // AFX CODE BLOCK (player-movement) <<	Line 2902:    // AFX CODE BLOCK (player-movement) >>	Line 3130:    // AFX CODE BLOCK (anim-clip) <<	Line 3134:    // AFX CODE BLOCK (anim-clip) >>	Line 3186:          // AFX CODE BLOCK (triggers) <<	Line 3190:          // AFX CODE BLOCK (triggers) >>	Line 3608:    // AFX CODE BLOCK (player-look) <<	Line 3622:    // AFX CODE BLOCK (player-look) >>	Line 3664:    // AFX CODE BLOCK (anim-clip) <<	Line 3667:    // AFX CODE BLOCK (anim-clip) >>	Line 3878:    // AFX CODE BLOCK (anim-clip) <<	Line 3881:    // AFX CODE BLOCK (anim-clip) >>	Line 3907:    // AFX CODE BLOCK (triggers) <<	Line 3913:    // AFX CODE BLOCK (triggers) >>	Line 4007:       // AFX CODE BLOCK (triggers) <<	Line 4009:       // AFX CODE BLOCK (triggers) >>	Line 4011:       // AFX CODE BLOCK (triggers) <<	Line 4013:       // AFX CODE BLOCK (triggers) >>	Line 4029:             // AFX CODE BLOCK (foot-switch) <<	Line 4032:             // AFX CODE BLOCK (foot-switch) >>	Line 4043:             // AFX CODE BLOCK (foot-switch) <<	Line 4046:             // AFX CODE BLOCK (foot-switch) >>	Line 4078:             // AFX CODE BLOCK (foot-switch) <<	Line 4080:             // AFX CODE BLOCK (foot-switch) >>	Line 4102:    // AFX CODE BLOCK (anim-clip) <<	Line 4107:    // AFX CODE BLOCK (anim-clip) >>	Line 4725:    // AFX CODE BLOCK (anim-clip) <<	Line 4730:    // AFX CODE BLOCK (anim-clip) >>	Line 4745:          // AFX CODE BLOCK (anim-clip) <<	Line 4751:          // AFX CODE BLOCK (anim-clip) >>	Line 5058:          // AFX CODE BLOCK (triggers) <<	Line 5064:          // AFX CODE BLOCK (triggers) >>	Line 6066:    // AFX CODE BLOCK (obj-select) <<	Line 6074:    // AFX CODE BLOCK (obj-select) >>	Line 6340:    // AFX CODE BLOCK (player-puppet) <<	Line 6343:    // AFX CODE BLOCK (player-puppet) >>	Line 6386:    // AFX CODE BLOCK (misc) <<	Line 6388:    // AFX CODE BLOCK (misc) >>	Line 6493:    // AFX CODE BLOCK (misc) <<	Line 6495:    // AFX CODE BLOCK (misc) >>	Line 6596:             // AFX CODE BLOCK (player-puppet) <<	Line 6599:             // AFX CODE BLOCK (player-puppet) >>	Line 6611:          // AFX CODE BLOCK (player-puppet) <<	Line 6614:          // AFX CODE BLOCK (player-puppet) >>	Line 7031:    // AFX CODE BLOCK (misc) <<	Line 7033:    // AFX CODE BLOCK (misc) >>	Line 7078:    // AFX CODE BLOCK (foot-switch) <<	Line 7081:    // AFX CODE BLOCK (foot-switch) >>	Line 7392: // AFX CODE BLOCK (misc) <<	Line 7457: // AFX CODE BLOCK (misc) >>	Line 7459: // AFX CODE BLOCK (anim-clip) <<	Line 7618: // AFX CODE BLOCK (anim-clip) >>	Line 7620: // AFX CODE BLOCK (player-look) <<	Line 7642: // AFX CODE BLOCK (player-look) >>	Line 7644: // AFX CODE BLOCK (triggers) <<	Line 7677: // AFX CODE BLOCK (triggers) >>	Line 7679: // AFX CODE BLOCK (player-movement) <<	Line 7717: // AFX CODE BLOCK (player-movement) >>	Line 7719: // AFX CODE BLOCK (foot-switch) <<	Line 7741: // AFX CODE BLOCK (foot-switch) >>  D:\ProjectSCGS\torque3d\Engine\source\T3D\player.h (18 hits)	Line 418:       // AFX CODE BLOCK (player-look) <<	Line 421:       // AFX CODE BLOCK (player-look) >>	Line 801:    // AFX CODE BLOCK (misc) <<	Line 807:    // AFX CODE BLOCK (misc) >>	Line 809:    // AFX CODE BLOCK (obj-select) <<	Line 812:    // AFX CODE BLOCK (obj-select) >>	Line 814:    // AFX CODE BLOCK (anim-clip) <<	Line 825:    // AFX CODE BLOCK (anim-clip) >>	Line 827:    // AFX CODE BLOCK (player-look) <<	Line 836:    // AFX CODE BLOCK (player-look) >>	Line 838:    // AFX CODE BLOCK (player-puppet) <<	Line 842:    // AFX CODE BLOCK (player-puppet) >>	Line 844:    // AFX CODE BLOCK (triggers) <<	Line 878:    // AFX CODE BLOCK (triggers) >>	Line 880:    // AFX CODE BLOCK (player-movement) <<	Line 893:    // AFX CODE BLOCK (player-movement) >>	Line 895:    // AFX CODE BLOCK (foot-switch) <<	Line 904:    // AFX CODE BLOCK (foot-switch) >>  D:\ProjectSCGS\torque3d\Engine\source\T3D\projectile.cpp (22 hits)	Line 204: // AFX CODE BLOCK (datablock-temp-clone) <<	Line 239: // AFX CODE BLOCK (datablock-temp-clone) >>	Line 326:    // AFX CODE BLOCK (substitutions) <<	Line 334:    // AFX CODE BLOCK (substitutions) >>	Line 636:    // AFX CODE BLOCK (datablock-temp-clone) <<	Line 638:    // AFX CODE BLOCK (datablock-temp-clone) >>	Line 640:    // AFX CODE BLOCK (enhanced-projectile) <<	Line 644:    // AFX CODE BLOCK (enhanced-projectile) >>	Line 654:    // AFX CODE BLOCK (datablock-temp-clone) <<	Line 660:    // AFX CODE BLOCK (datablock-temp-clone) >>	Line 688:    // AFX CODE BLOCK (enhanced-projectile) <<	Line 690:    // AFX CODE BLOCK (enhanced-projectile) >>	Line 1170:    // AFX CODE BLOCK (enhanced-projectile) <<	Line 1172:    // AFX CODE BLOCK (enhanced-projectile) >>	Line 1189:       // AFX CODE BLOCK (enhanced-projectile) <<	Line 1191:       // AFX CODE BLOCK (enhanced-projectile) >>	Line 1196:       // AFX CODE BLOCK (enhanced-projectile) <<	Line 1198:       // AFX CODE BLOCK (enhanced-projectile) >>	Line 1389:             // AFX CODE BLOCK (enhanced-projectile) <<	Line 1391:             // AFX CODE BLOCK (enhanced-projectile) >>	Line 1434:          // AFX CODE BLOCK (enhanced-projectile) <<	Line 1436:          // AFX CODE BLOCK (enhanced-projectile) >>  D:\ProjectSCGS\torque3d\Engine\source\T3D\projectile.h (4 hits)	Line 158:    // AFX CODE BLOCK (datablock-temp-clone) <<	Line 162:    // AFX CODE BLOCK (datablock-temp-clone) >>	Line 299:    // AFX CODE BLOCK (enhanced-projectile) <<	Line 304:    // AFX CODE BLOCK (enhanced-projectile) >>  D:\ProjectSCGS\torque3d\Engine\source\T3D\shapeBase.cpp (36 hits)	Line 216:    // AFX CODE BLOCK (remap-txr-tags) <<	Line 219:    // AFX CODE BLOCK (remap-txr-tags) >>	Line 221:    // AFX CODE BLOCK (bbox-check) <<	Line 223:    // AFX CODE BLOCK (bbox-check) >>	Line 226: // AFX CODE BLOCK (datablock-temp-clone) <<	Line 286: // AFX CODE BLOCK (datablock-temp-clone) >>	Line 319:    // AFX CODE BLOCK (remap-txr-tags) <<	Line 322:    // AFX CODE BLOCK (remap-txr-tags) >>	Line 432:                // AFX CODE BLOCK (bbox-check) <<	Line 434:                // AFX CODE BLOCK (bbox-check) >>	Line 440:                // AFX CODE BLOCK (bbox-check) <<	Line 442:                // AFX CODE BLOCK (bbox-check) >>	Line 515:       // AFX CODE BLOCK (remap-txr-tags) <<	Line 539:       // AFX CODE BLOCK (remap-txr-tags) >>	Line 714:    // AFX CODE BLOCK (remap-txr-tags)(bbox-check) <<	Line 717:    // AFX CODE BLOCK (remap-txr-tags)(bbox-check) >>	Line 719:    // AFX CODE BLOCK (substitutions) <<	Line 724:    // AFX CODE BLOCK (substitutions) >>	Line 879:    // AFX CODE BLOCK (remap-txr-tags)(bbox-check) <<	Line 882:    // AFX CODE BLOCK (remap-txr-tags)(bbox-check) >>	Line 985:    // AFX CODE BLOCK (remap-txr-tags)(bbox-check) <<	Line 988:    // AFX CODE BLOCK (remap-txr-tags)(bbox-check) >>	Line 1092:    // AFX CODE BLOCK (anim-clip) <<	Line 1100:    // AFX CODE BLOCK (anim-clip) >>	Line 1239:    // AFX CODE BLOCK (anim-clip) <<	Line 1250:    // AFX CODE BLOCK (anim-clip) >>	Line 1272:       // AFX CODE BLOCK (remap-txr-tags) <<	Line 1295:       // AFX CODE BLOCK (remap-txr-tags) >>	Line 1299:       // AFX CODE BLOCK (remap-txr-tags) <<	Line 1331:       // AFX CODE BLOCK (remap-txr-tags) >>	Line 3781: // AFX CODE BLOCK (collision-events) <<	Line 3807: // AFX CODE BLOCK (collision-events) >>	Line 5205: // AFX CODE BLOCK (anim-clip) <<	Line 5385: // AFX CODE BLOCK (anim-clip) >>	Line 5387: // AFX CODE BLOCK (selection-highlight) <<	Line 5405: // AFX CODE BLOCK (selection-highlight) >>  D:\ProjectSCGS\torque3d\Engine\source\T3D\shapeBase.h (12 hits)	Line 673:    // AFX CODE BLOCK (remap-txr-tags) <<	Line 682:    // AFX CODE BLOCK (remap-txr-tags) >>	Line 684:    // AFX CODE BLOCK (bbox-check) <<	Line 686:    // AFX CODE BLOCK (bbox-check) >>	Line 688:    // AFX CODE BLOCK (datablock-temp-clone) <<	Line 691:    // AFX CODE BLOCK (datablock-temp-clone) >>	Line 1884:    // AFX CODE BLOCK (collision-events) <<	Line 1897:    // AFX CODE BLOCK (collision-events) >>	Line 1899:    // AFX CODE BLOCK (anim-clip) <<	Line 1937:    // AFX CODE BLOCK (anim-clip) >>	Line 1939:    // AFX CODE BLOCK (selection-highlight) <<	Line 1941:    // AFX CODE BLOCK (selection-highlight) >>  D:\ProjectSCGS\torque3d\Engine\source\T3D\staticShape.cpp (2 hits)	Line 109: // AFX CODE BLOCK (datablock-temp-clone) <<	Line 117: // AFX CODE BLOCK (datablock-temp-clone) >>  D:\ProjectSCGS\torque3d\Engine\source\T3D\staticShape.h (2 hits)	Line 57:    // AFX CODE BLOCK (datablock-temp-clone) <<	Line 61:    // AFX CODE BLOCK (datablock-temp-clone) >>  D:\ProjectSCGS\torque3d\Engine\source\T3D\tsStatic.cpp (30 hits)	Line 66: // AFX CODE BLOCK (polysoup-zodiacs) <<	Line 68: // AFX CODE BLOCK (polysoup-zodiacs) >>	Line 141:    // AFX CODE BLOCK (polysoup-zodiacs) <<	Line 147:    // AFX CODE BLOCK (polysoup-zodiacs) >>	Line 246:    // AFX CODE BLOCK (polysoup-zodiacs) (special-types) <<	Line 253:    // AFX CODE BLOCK (polysoup-zodiacs) (special-types) >>	Line 356:    // AFX CODE BLOCK (polysoup-zodiacs) <<	Line 359:    // AFX CODE BLOCK (polysoup-zodiacs) >>	Line 391:    // AFX CODE BLOCK (selection-highlight) <<	Line 394:    // AFX CODE BLOCK (selection-highlight) >>	Line 438:    // AFX CODE BLOCK (polysoup-zodiacs) <<	Line 441:    // AFX CODE BLOCK (polysoup-zodiacs) >>	Line 445:    // AFX CODE BLOCK (polysoup-zodiacs) <<	Line 464:    // AFX CODE BLOCK (polysoup-zodiacs) >>	Line 745:    // AFX CODE BLOCK (polysoup-zodiacs) <<	Line 748:    // AFX CODE BLOCK (polysoup-zodiacs) >>	Line 854:    // AFX CODE BLOCK (polysoup-zodiacs) <<	Line 862:    // AFX CODE BLOCK (polysoup-zodiacs) >>	Line 946:    // AFX CODE BLOCK (polysoup-zodiacs) <<	Line 955:    // AFX CODE BLOCK (polysoup-zodiacs) >>	Line 969:    // AFX CODE BLOCK (special-types) <<	Line 971:    // AFX CODE BLOCK (special-types) >>	Line 1082:       // AFX CODE BLOCK (special-types) <<	Line 1088:       // AFX CODE BLOCK (special-types) >>	Line 1422: // AFX CODE BLOCK (special-types) <<	Line 1430: // AFX CODE BLOCK (special-types) >>	Line 1432: // AFX CODE BLOCK (polysoup-zodiacs) (special-types) <<	Line 1443: // AFX CODE BLOCK (polysoup-zodiacs) (special-types) >>	Line 1445: // AFX CODE BLOCK (selection-highlight) <<	Line 1463: // AFX CODE BLOCK (selection-highlight) >>  D:\ProjectSCGS\torque3d\Engine\source\T3D\tsStatic.h (6 hits)	Line 247:    // AFX CODE BLOCK (polysoup-zodiacs) <<	Line 259:    // AFX CODE BLOCK (polysoup-zodiacs) >>	Line 261:    // AFX CODE BLOCK (special-types) <<	Line 264:    // AFX CODE BLOCK (special-types) >>	Line 266:    // AFX CODE BLOCK (selection-highlight) <<	Line 268:    // AFX CODE BLOCK (selection-highlight) >>  D:\ProjectSCGS\torque3d\Engine\source\T3D\turret\aiTurretShape.h (4 hits)	Line 154: // AFX CODE BLOCK <<	Line 168: // AFX CODE BLOCK >>	Line 176:    // AFX CODE BLOCK (bug-fix) <<	Line 188:    // AFX CODE BLOCK >>  D:\ProjectSCGS\torque3d\Engine\source\terrain\terrCell.cpp (8 hits)	Line 68:    // AFX CODE BLOCK (terrain-zodiacs) <<	Line 70:    // AFX CODE BLOCK (terrain-zodiacs) >>	Line 80:    // AFX CODE BLOCK (terrain-zodiacs) <<	Line 82:    // AFX CODE BLOCK (terrain-zodiacs) >>	Line 602:    // AFX CODE BLOCK (terrain-zodiacs) <<	Line 604:    // AFX CODE BLOCK (terrain-zodiacs) >>	Line 1113: // AFX CODE BLOCK (terrain-zodiacs) <<	Line 1223: // AFX CODE BLOCK (terrain-zodiacs) >>  D:\ProjectSCGS\torque3d\Engine\source\terrain\terrCell.h (2 hits)	Line 237:    // AFX CODE BLOCK (terrain-zodiacs) <<	Line 245:    // AFX CODE BLOCK (terrain-zodiacs) >>  D:\ProjectSCGS\torque3d\Engine\source\terrain\terrData.cpp (14 hits)	Line 212:    // AFX CODE BLOCK (terrain-zodiacs) <<	Line 215:    // AFX CODE BLOCK (terrain-zodiacs) >>	Line 235:    // AFX CODE BLOCK (terrain-zodiacs) <<	Line 237:    // AFX CODE BLOCK (terrain-zodiacs) >>	Line 1027:    // AFX CODE BLOCK (terrain-zodiacs) <<	Line 1029:    // AFX CODE BLOCK (terrain-zodiacs) >>	Line 1172:    // AFX CODE BLOCK (terrain-zodiacs) <<	Line 1176:    // AFX CODE BLOCK (terrain-zodiacs) >>	Line 1228:    // AFX CODE BLOCK (terrain-zodiacs) <<	Line 1230:    // AFX CODE BLOCK (terrain-zodiacs) >>	Line 1300:    // AFX CODE BLOCK (terrain-zodiacs) <<	Line 1302:    // AFX CODE BLOCK (terrain-zodiacs) >>	Line 1442: // AFX CODE BLOCK (terrain-zodiacs) <<	Line 1458: // AFX CODE BLOCK (terrain-zodiacs) >>  D:\ProjectSCGS\torque3d\Engine\source\terrain\terrData.h (2 hits)	Line 469:    // AFX CODE BLOCK (terrain-zodiacs) <<	Line 476:    // AFX CODE BLOCK (terrain-zodiacs) >>  D:\ProjectSCGS\torque3d\Engine\source\terrain\terrRender.cpp (6 hits)	Line 56: // AFX CODE BLOCK (terrain-zodiacs) <<	Line 59: // AFX CODE BLOCK (terrain-zodiacs) >>	Line 437:    // AFX CODE BLOCK (terrain-zodiacs) <<	Line 439:    // AFX CODE BLOCK (terrain-zodiacs) >>	Line 503:       // AFX CODE BLOCK (terrain-zodiacs) <<	Line 506:       // AFX CODE BLOCK (terrain-zodiacs) >>  D:\ProjectSCGS\torque3d\Engine\source\terrain\terrRender.h (2 hits)	Line 43: // AFX CODE BLOCK (terrain-zodiacs) <<	Line 45: // AFX CODE BLOCK (terrain-zodiacs) >>  D:\ProjectSCGS\torque3d\Engine\source\ts\tsShapeInstance.h (2 hits)	Line 701:    // AFX CODE BLOCK (triggers) <<	Line 704:    // AFX CODE BLOCK (triggers) >>

Comments

  •  icon
    01/01/70 12:00:00 AM UTC
    Plain Text |

    0 B

    |

    👍

    /

    👎