D:\ProjectSCGS\torque3d\Engine\source\app\game.cpp (4 hits) Line 60: // AFX CODE BLOCK (core) << Line 63: // AFX CODE BLOCK (core) >> Line 251: // AFX CODE BLOCK (core) << Line 255: // AFX CODE BLOCK (core) >> D:\ProjectSCGS\torque3d\Engine\source\console\compiledEval.cpp (5 hits) Line 908: // AFX CODE BLOCK (substitutions) << Line 917: // AFX CODE BLOCK (substitutions) >> Line 977: // AFX CODE BLOCK (copy-on-reload) << Line 980: currentNewObject->reloadReset(); // AFX (reload-reset) Line 1010: // AFX CODE BLOCK (copy-on-reload) >> D:\ProjectSCGS\torque3d\Engine\source\console\consoleObject.cpp (2 hits) Line 693: // AFX CODE BLOCK (substitutions) << Line 727: // AFX CODE BLOCK (substitutions) >> D:\ProjectSCGS\torque3d\Engine\source\console\consoleObject.h (6 hits) Line 504: // AFX CODE BLOCK (substitutions) << Line 506: // AFX CODE BLOCK (substitutions) >> Line 524: // AFX CODE BLOCK (substitutions) << Line 527: // AFX CODE BLOCK (substitutions) >> Line 1073: // AFX CODE BLOCK (substitutions) << Line 1077: // AFX CODE BLOCK (substitutions) >> D:\ProjectSCGS\torque3d\Engine\source\console\simDatablock.cpp (6 hits) Line 41: // AFX CODE BLOCK (substitutions) << Line 44: // AFX CODE BLOCK (substitutions) >> Line 69: // AFX CODE BLOCK (substitutions) << Line 327: // AFX CODE BLOCK (substitutions) >> Line 370: // AFX CODE BLOCK (substitutions) << Line 404: // AFX CODE BLOCK (substitutions) >> D:\ProjectSCGS\torque3d\Engine\source\console\simDatablock.h (2 hits) Line 185: // AFX CODE BLOCK (substitutions) << Line 212: // AFX CODE BLOCK (substitutions) >> D:\ProjectSCGS\torque3d\Engine\source\console\simFieldDictionary.cpp (3 hits) Line 374: // AFX CODE BLOCK (enhanced-field-mgmt) << Line 380: // AFX uses this when an effects-choreographer (afxMagicSpell, afxEffectron) is created Line 438: // AFX CODE BLOCK (enhanced-field-mgmt) >> D:\ProjectSCGS\torque3d\Engine\source\console\simFieldDictionary.h (2 hits) Line 103: // AFX CODE BLOCK (enhanced-field-mgmt) << Line 106: // AFX CODE BLOCK (enhanced-field-mgmt) >> D:\ProjectSCGS\torque3d\Engine\source\console\simObject.cpp (16 hits) Line 63: // AFX CODE BLOCK (enhanced-field-mgmt) << Line 65: // AFX CODE BLOCK (enhanced-field-mgmt) >> Line 108: // AFX CODE BLOCK (datablock-temp-clone) << Line 110: // AFX CODE BLOCK (datablock-temp-clone) >> Line 117: // AFX CODE BLOCK (datablock-temp-clone) << Line 122: // AFX CODE BLOCK (datablock-temp-clone) >> Line 242: // AFX CODE BLOCK (enhanced-field-mgmt) << Line 258: // AFX CODE BLOCK (enhanced-field-mgmt) >> Line 963: // AFX CODE BLOCK (substitutions) << Line 986: // AFX CODE BLOCK (substitutions) >> Line 1373: // AFX CODE BLOCK (datablock-temp-clone) << Line 1412: // AFX CODE BLOCK (datablock-temp-clone) >> Line 2230: // AFX CODE BLOCK (enhanced-field-mgmt) << Line 2233: // AFX CODE BLOCK (enhanced-field-mgmt) >> Line 2731: // AFX CODE BLOCK (substitutions) << Line 2742: // AFX CODE BLOCK (substitutions) >> D:\ProjectSCGS\torque3d\Engine\source\console\simObject.h (6 hits) Line 986: // AFX CODE BLOCK (datablock-temp-clone) << Line 993: // AFX CODE BLOCK (datablock-temp-clone) >> Line 995: // AFX CODE BLOCK (enhanced-field-mgmt) << Line 999: // AFX CODE BLOCK (enhanced-field-mgmt) >> Line 1001: // AFX CODE BLOCK (reload-reset) << Line 1004: // AFX CODE BLOCK (reload-reset) >> D:\ProjectSCGS\torque3d\Engine\source\core\stream\bitStream.h (2 hits) Line 266: // AFX CODE BLOCK (packet-overflow-checks) << Line 268: // AFX CODE BLOCK (packet-overflow-checks) >> D:\ProjectSCGS\torque3d\Engine\source\environment\meshRoad.cpp (10 hits) Line 65: // AFX CODE BLOCK (meshroad-zodiacs) << Line 67: // AFX CODE BLOCK (meshroad-zodiacs) >> Line 638: // AFX CODE BLOCK (special-types) << Line 640: // AFX CODE BLOCK (special-types) >> Line 842: // AFX CODE BLOCK (meshroad-zodiacs) << Line 844: // AFX CODE BLOCK (meshroad-zodiacs) >> Line 1404: // AFX CODE BLOCK (enhanced-meshroad) << Line 1410: // AFX CODE BLOCK (enhanced-meshroad) >> Line 2488: // AFX CODE BLOCK (enhanced-meshroad) << Line 2501: // AFX CODE BLOCK (enhanced-meshroad) >> D:\ProjectSCGS\torque3d\Engine\source\environment\meshRoad.h (2 hits) Line 572: // AFX CODE BLOCK (enhanced-meshroad) << Line 577: // AFX CODE BLOCK (enhanced-meshroad) >> D:\ProjectSCGS\torque3d\Engine\source\gui\core\guiCanvas.cpp (30 hits) Line 621: // AFX CODE BLOCK (canvas) << Line 623: // AFX CODE BLOCK (canvas) >> Line 628: // AFX CODE BLOCK (canvas) << Line 631: // AFX CODE BLOCK (canvas) >> Line 687: // AFX CODE BLOCK (canvas) << Line 690: // AFX CODE BLOCK (canvas) >> Line 701: // AFX CODE BLOCK (canvas) << Line 704: // AFX CODE BLOCK (canvas) >> Line 709: // AFX CODE BLOCK (canvas) << Line 712: // AFX CODE BLOCK (canvas) >> Line 723: // AFX CODE BLOCK (canvas) << Line 726: // AFX CODE BLOCK (canvas) >> Line 733: // AFX CODE BLOCK (canvas) << Line 736: // AFX CODE BLOCK (canvas) >> Line 744: // AFX CODE BLOCK (canvas) << Line 747: // AFX CODE BLOCK (canvas) >> Line 759: // AFX CODE BLOCK (canvas) << Line 762: // AFX CODE BLOCK (canvas) >> Line 768: // AFX CODE BLOCK (canvas) << Line 772: // AFX CODE BLOCK (canvas) >> Line 849: // AFX CODE BLOCK (canvas) << Line 852: // AFX CODE BLOCK (canvas) >> Line 911: // AFX CODE BLOCK (canvas) << Line 914: // AFX CODE BLOCK (canvas) >> Line 945: // AFX CODE BLOCK (canvas) << Line 948: // AFX CODE BLOCK (canvas) >> Line 979: // AFX CODE BLOCK (canvas) << Line 982: // AFX CODE BLOCK (canvas) >> Line 2875: // AFX CODE BLOCK (canvas) << Line 2895: // AFX CODE BLOCK (canvas) >> D:\ProjectSCGS\torque3d\Engine\source\gui\core\guiCanvas.h (2 hits) Line 462: // AFX CODE BLOCK (canvas) << Line 470: // AFX CODE BLOCK (canvas) >> D:\ProjectSCGS\torque3d\Engine\source\gui\core\guiControl.cpp (2 hits) Line 236: // AFX CODE BLOCK (fade-gui-ctrl) << Line 238: // AFX CODE BLOCK (fade-gui-ctrl) >> D:\ProjectSCGS\torque3d\Engine\source\gui\core\guiControl.h (2 hits) Line 834: // AFX CODE BLOCK (fade-gui-ctrl) << Line 839: // AFX CODE BLOCK (fade-gui-ctrl) >> D:\ProjectSCGS\torque3d\Engine\source\materials\baseMatInstance.h (2 hits) Line 255: // AFX CODE BLOCK (selection-highlight) << Line 261: // AFX CODE BLOCK (selection-highlight) >> D:\ProjectSCGS\torque3d\Engine\source\materials\materialList.cpp (2 hits) Line 322: // AFX CODE BLOCK (remap-txr-tags) << Line 329: // AFX CODE BLOCK (remap-txr-tags) >> D:\ProjectSCGS\torque3d\Engine\source\materials\matInstance.cpp (2 hits) Line 256: // AFX CODE BLOCK (selection-highlight) << Line 258: // AFX CODE BLOCK (selection-highlight) >> D:\ProjectSCGS\torque3d\Engine\source\materials\sceneData.h (2 hits) Line 55: // AFX CODE BLOCK (selection-highlight) << Line 59: // AFX CODE BLOCK (selection-highlight) >> D:\ProjectSCGS\torque3d\Engine\source\scene\sceneContainer.h (2 hits) Line 316: // AFX CODE BLOCK (radius-search) << Line 319: // AFX CODE BLOCK (radius-search) >> D:\ProjectSCGS\torque3d\Engine\source\scene\sceneObject.cpp (2 hits) Line 155: // AFX CODE BLOCK (obj-select) << Line 157: // AFX CODE BLOCK (obj-select) >> D:\ProjectSCGS\torque3d\Engine\source\scene\sceneObject.h (4 hits) Line 790: // AFX CODE BLOCK (obj-select) << Line 804: // AFX CODE BLOCK (obj-select) >> Line 806: // AFX CODE BLOCK (is-camera) << Line 811: // AFX CODE BLOCK (is-camera) >> D:\ProjectSCGS\torque3d\Engine\source\sfx\sfxDescription.cpp (4 hits) Line 190: // AFX CODE BLOCK (datablock-temp-clone) << Line 221: // AFX CODE BLOCK (datablock-temp-clone) >> Line 700: // AFX CODE BLOCK (sfx-legacy) << Line 722: // AFX CODE BLOCK (sfx-legacy) >> D:\ProjectSCGS\torque3d\Engine\source\sfx\sfxDescription.h (2 hits) Line 205: // AFX CODE BLOCK (datablock-temp-clone) << Line 209: // AFX CODE BLOCK (datablock-temp-clone) >> D:\ProjectSCGS\torque3d\Engine\source\sfx\sfxPlayList.h (1 hit) Line 84: NUM_SLOTS = 12, // AFX (was 16) D:\ProjectSCGS\torque3d\Engine\source\sfx\sfxProfile.cpp (8 hits) Line 106: // AFX CODE BLOCK (datablock-temp-clone) << Line 112: // AFX CODE BLOCK (datablock-temp-clone) >> Line 132: // AFX CODE BLOCK (substitutions) << Line 135: // AFX CODE BLOCK (substitutions) >> Line 397: // AFX CODE BLOCK (datablock-temp-clone) << Line 492: // AFX CODE BLOCK (datablock-temp-clone) >> Line 494: // AFX CODE BLOCK (sfx-legacy) << Line 516: // AFX CODE BLOCK (sfx-legacy) >> D:\ProjectSCGS\torque3d\Engine\source\sfx\sfxProfile.h (2 hits) Line 188: // AFX CODE BLOCK (datablock-temp-clone) << Line 194: // AFX CODE BLOCK (datablock-temp-clone) >> D:\ProjectSCGS\torque3d\Engine\source\sfx\sfxTrack.cpp (2 hits) Line 77: // AFX CODE BLOCK (datablock-temp-clone) << Line 83: // AFX CODE BLOCK (datablock-temp-clone) >> D:\ProjectSCGS\torque3d\Engine\source\sfx\sfxTrack.h (2 hits) Line 105: // AFX CODE BLOCK (datablock-temp-clone) << Line 108: // AFX CODE BLOCK (datablock-temp-clone) >> D:\ProjectSCGS\torque3d\Engine\source\sim\netConnection.cpp (2 hits) Line 319: // AFX CODE BLOCK (workaround) << Line 324: // AFX CODE BLOCK (workaround) >> D:\ProjectSCGS\torque3d\Engine\source\sim\netConnection.h (2 hits) Line 1064: // AFX CODE BLOCK (packet-size-checking) << Line 1068: // AFX CODE BLOCK (packet-size-checking) >> D:\ProjectSCGS\torque3d\Engine\source\sim\netObject.cpp (6 hits) Line 40: // AFX CODE BLOCK (scope-tracking) << Line 42: // AFX CODE BLOCK (scope-tracking) >> Line 62: // AFX CODE BLOCK (scope-tracking) << Line 66: // AFX CODE BLOCK (scope-tracking) >> Line 482: // AFX CODE BLOCK (scope-tracking) << Line 505: // AFX CODE BLOCK (scope-tracking) >> D:\ProjectSCGS\torque3d\Engine\source\sim\netObject.h (2 hits) Line 418: // AFX CODE BLOCK (scope-tracking) << Line 431: // AFX CODE BLOCK (scope-tracking) >> D:\ProjectSCGS\torque3d\Engine\source\T3D\aiPlayer.cpp (10 hits) Line 108: // AFX CODE BLOCK (anim-clip) << Line 112: // AFX CODE BLOCK (anim-clip) >> Line 564: // AFX CODE BLOCK (anim-clip) << Line 568: // AFX CODE BLOCK (anim-clip) >> Line 588: // AFX CODE BLOCK (anim-clip) << Line 590: // AFX CODE BLOCK (anim-clip) >> Line 652: // AFX CODE BLOCK (anim-clip) << Line 654: // AFX CODE BLOCK (anim-clip) >> Line 1444: // AFX CODE BLOCK (anim-clip) << Line 1485: // AFX CODE BLOCK (anim-clip) >> D:\ProjectSCGS\torque3d\Engine\source\T3D\aiPlayer.h (2 hits) Line 236: // AFX CODE BLOCK (anim-clip) << Line 249: // AFX CODE BLOCK (anim-clip) >> D:\ProjectSCGS\torque3d\Engine\source\T3D\camera.h (4 hits) Line 258: // AFX CODE BLOCK (cam-speed) << Line 260: // AFX CODE BLOCK (cam-speed) >> Line 262: // AFX CODE BLOCK (is-camera) << Line 264: // AFX CODE BLOCK (is-camera) >> D:\ProjectSCGS\torque3d\Engine\source\T3D\containerQuery.cpp (2 hits) Line 103: // AFX CODE BLOCK (enhanced-physical-zone) << Line 107: // AFX CODE BLOCK (enhanced-physical-zone) >> D:\ProjectSCGS\torque3d\Engine\source\T3D\debris.cpp (18 hits) Line 126: // AFX CODE BLOCK (datablock-temp-clone) << Line 205: // AFX CODE BLOCK (datablock-temp-clone) >> Line 363: // AFX CODE BLOCK (substitutions) << Line 367: // AFX CODE BLOCK (substitutions) >> Line 552: // AFX CODE BLOCK (datablock-temp-clone) << Line 555: // AFX CODE BLOCK (datablock-temp-clone) >> Line 572: // AFX CODE BLOCK (datablock-temp-clone) << Line 578: // AFX CODE BLOCK (datablock-temp-clone) >> Line 608: // AFX CODE BLOCK (datablock-temp-clone) << Line 611: // AFX CODE BLOCK (datablock-temp-clone) >> Line 637: // AFX CODE BLOCK (datablock-temp-clone) << Line 639: // AFX CODE BLOCK (datablock-temp-clone) >> Line 657: // AFX CODE BLOCK (enhanced-particle) << Line 660: // AFX CODE BLOCK (enhanced-particle) >> Line 669: // AFX CODE BLOCK (enhanced-particle) << Line 672: // AFX CODE BLOCK (enhanced-particle) >> Line 924: // AFX CODE BLOCK (datablock-temp-clone) << Line 927: // AFX CODE BLOCK (datablock-temp-clone) >> D:\ProjectSCGS\torque3d\Engine\source\T3D\debris.h (4 hits) Line 109: // AFX CODE BLOCK (datablock-temp-clone) << Line 116: // AFX CODE BLOCK (datablock-temp-clone) >> Line 185: // AFX CODE BLOCK (datablock-temp-clone) << Line 191: // AFX CODE BLOCK (datablock-temp-clone) >> D:\ProjectSCGS\torque3d\Engine\source\T3D\fx\explosion.cpp (22 hits) Line 62: // AFX CODE BLOCK (datablock-temp-clone) << Line 64: // AFX CODE BLOCK (datablock-temp-clone) >> Line 297: // AFX CODE BLOCK (datablock-temp-clone) << Line 396: // AFX CODE BLOCK (datablock-temp-clone) >> Line 529: // AFX CODE BLOCK (substitutions) << Line 536: // AFX CODE BLOCK (substitutions) >> Line 935: // AFX CODE BLOCK (datablock-temp-clone) << Line 940: // AFX CODE BLOCK (datablock-temp-clone) >> Line 954: // AFX CODE BLOCK (datablock-temp-clone) << Line 966: // AFX CODE BLOCK (datablock-temp-clone) >> Line 1125: // AFX CODE BLOCK (datablock-temp-clone) << Line 1128: // AFX CODE BLOCK (datablock-temp-clone) >> Line 1342: // AFX CODE BLOCK (datablock-temp-clone) << Line 1345: // AFX CODE BLOCK (datablock-temp-clone) >> Line 1373: // AFX CODE BLOCK (datablock-temp-clone) << Line 1376: // AFX CODE BLOCK (datablock-temp-clone) >> Line 1414: // AFX CODE BLOCK (datablock-temp-clone) << Line 1423: // AFX CODE BLOCK (datablock-temp-clone) >> Line 1427: // AFX CODE BLOCK (datablock-temp-clone) << Line 1429: // AFX CODE BLOCK (datablock-temp-clone) >> Line 1441: // AFX CODE BLOCK (datablock-temp-clone) << Line 1443: // AFX CODE BLOCK (datablock-temp-clone) >> D:\ProjectSCGS\torque3d\Engine\source\T3D\fx\explosion.h (6 hits) Line 54: // AFX CODE BLOCK (datablock-temp-clone) << Line 56: // AFX CODE BLOCK (datablock-temp-clone) >> Line 142: // AFX CODE BLOCK (datablock-temp-clone) << Line 148: // AFX CODE BLOCK (datablock-temp-clone) >> Line 212: // AFX CODE BLOCK (datablock-temp-clone) << Line 219: // AFX CODE BLOCK (datablock-temp-clone) >> D:\ProjectSCGS\torque3d\Engine\source\T3D\fx\fxFoliageReplicator.cpp (8 hits) Line 416: // AFX CODE BLOCK (ground-cover) << Line 420: // AFX CODE BLOCK (ground-cover) >> Line 1584: // AFX CODE BLOCK (ground-cover) << Line 1591: // AFX CODE BLOCK (ground-cover) >> Line 1732: // AFX CODE BLOCK (ground-cover) << Line 1734: // AFX CODE BLOCK (ground-cover) >> Line 1812: // AFX CODE BLOCK (ground-cover) << Line 1814: // AFX CODE BLOCK (ground-cover) >> D:\ProjectSCGS\torque3d\Engine\source\T3D\fx\fxFoliageReplicator.h (4 hits) Line 333: // AFX CODE BLOCK (ground-cover) << Line 335: // AFX CODE BLOCK (ground-cover) >> Line 396: // AFX CODE BLOCK (ground-cover) << Line 398: // AFX CODE BLOCK (ground-cover) >> D:\ProjectSCGS\torque3d\Engine\source\T3D\fx\particle.cpp (40 hits) Line 84: // AFX CODE BLOCK (enhanced-particle) << Line 87: // AFX CODE BLOCK (enhanced-particle) >> Line 118: // AFX CODE BLOCK (enhanced-particle) << Line 123: // AFX CODE BLOCK (enhanced-particle) >> Line 135: // AFX CODE BLOCK (enhanced-particle) << Line 144: // AFX CODE BLOCK (enhanced-particle) >> Line 150: // AFX CODE BLOCK (enhanced-particle) << Line 161: // AFX CODE BLOCK (enhanced-particle) >> Line 249: // AFX CODE BLOCK (enhanced-particle) << Line 259: // AFX CODE BLOCK (enhanced-particle) >> Line 291: // AFX CODE BLOCK (enhanced-particle) << Line 295: // AFX CODE BLOCK (enhanced-particle) >> Line 302: // AFX CODE BLOCK (enhanced-particle) << Line 304: // AFX CODE BLOCK (enhanced-particle) >> Line 310: // AFX CODE BLOCK (enhanced-particle) << Line 313: // AFX CODE BLOCK (enhanced-particle) >> Line 321: // AFX CODE BLOCK (enhanced-particle) << Line 322: // AFX bits raised from 14 to 16 to allow larger sizes Line 324: // AFX CODE BLOCK (enhanced-particle) >> Line 342: // AFX CODE BLOCK (enhanced-particle) << Line 350: // AFX CODE BLOCK (enhanced-particle) >> Line 394: // AFX CODE BLOCK (enhanced-particle) << Line 400: // AFX CODE BLOCK (enhanced-particle) >> Line 405: // AFX CODE BLOCK (enhanced-particle) << Line 408: // AFX CODE BLOCK (enhanced-particle) >> Line 415: // AFX CODE BLOCK (enhanced-particle) << Line 416: // AFX bits raised from 14 to 16 to allow larger sizes Line 418: // AFX CODE BLOCK (enhanced-particle) >> Line 433: // AFX CODE BLOCK (enhanced-particle) << Line 442: // AFX CODE BLOCK (enhanced-particle) >> Line 523: // AFX CODE BLOCK (enhanced-particle) << Line 553: // AFX CODE BLOCK (enhanced-particle) >> Line 591: // AFX CODE BLOCK (enhanced-particle) << Line 596: // AFX CODE BLOCK (enhanced-particle) >> Line 624: // AFX CODE BLOCK (enhanced-particle) << Line 634: // AFX CODE BLOCK (enhanced-particle) >> Line 747: // AFX CODE BLOCK (enhanced-particle) << Line 753: // AFX CODE BLOCK (enhanced-particle) >> Line 802: // AFX CODE BLOCK (datablock-temp-clone) << Line 878: // AFX CODE BLOCK (datablock-temp-clone) >> D:\ProjectSCGS\torque3d\Engine\source\T3D\fx\particle.h (10 hits) Line 57: // AFX CODE BLOCK (enhanced-particle) << Line 61: // AFX CODE BLOCK (enhanced-particle) >> Line 115: // AFX CODE BLOCK (datablock-temp-clone) << Line 120: // AFX CODE BLOCK (datablock-temp-clone) >> Line 122: // AFX CODE BLOCK (enhanced-particle) << Line 133: // AFX CODE BLOCK (enhanced-particle) >> Line 135: // AFX CODE BLOCK (misc) >> Line 142: // AFX CODE BLOCK (misc) >> Line 170: // AFX CODE BLOCK (enhanced-particle) << Line 175: // AFX CODE BLOCK (enhanced-particle) >> D:\ProjectSCGS\torque3d\Engine\source\T3D\fx\particleEmitter.cpp (77 hits) Line 49: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) << Line 51: #endif // AFX CODE BLOCK (pooled-particles) >> Line 164: // AFX CODE BLOCK (enhanced-emitter) << Line 171: // AFX CODE BLOCK (enhanced-emitter) >> Line 173: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) << Line 179: #endif // AFX CODE BLOCK (pooled-particles) >> Line 324: // AFX CODE BLOCK (enhanced-emitter) << Line 333: // AFX CODE BLOCK (enhanced-emitter) >> Line 335: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) << Line 342: #endif // AFX CODE BLOCK (pooled-particles) >> Line 344: // AFX CODE BLOCK (substitutions) << Line 348: // AFX CODE BLOCK (substitutions) >> Line 416: // AFX CODE BLOCK (enhanced-emitter) << Line 422: // AFX CODE BLOCK (enhanced-emitter) >> Line 424: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) << Line 432: #endif // AFX CODE BLOCK (pooled-particles) >> Line 497: // AFX CODE BLOCK (enhanced-emitter) << Line 503: // AFX CODE BLOCK (enhanced-emitter) >> Line 505: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) << Line 514: #endif // AFX CODE BLOCK (pooled-particles) >> Line 694: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) << Line 708: #endif // AFX CODE BLOCK (pooled-particles) >> Line 779: // AFX CODE BLOCK (enhanced-emitter) << Line 782: // AFX CODE BLOCK (enhanced-emitter) >> Line 819: // AFX CODE BLOCK (datablock-temp-clone) << Line 948: // AFX CODE BLOCK (datablock-temp-clone) >> Line 982: // AFX CODE BLOCK (enhanced-emitter) << Line 988: // AFX CODE BLOCK (enhanced-emitter) >> Line 990: // AFX CODE BLOCK (datablock-temp-clone) << Line 992: // AFX CODE BLOCK (datablock-temp-clone) >> Line 994: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) << Line 996: #endif // AFX CODE BLOCK (pooled-particles) >> Line 1009: // AFX CODE BLOCK (datablock-temp-clone) << Line 1023: // AFX CODE BLOCK (datablock-temp-clone) >> Line 1048: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) << Line 1051: #endif // AFX CODE BLOCK (pooled-particles) >> Line 1062: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) << Line 1068: #endif // AFX CODE BLOCK (pooled-particles) >> Line 1116: // AFX CODE BLOCK (datablock-temp-clone) << Line 1122: // AFX CODE BLOCK (datablock-temp-clone) >> Line 1159: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) << Line 1162: #endif // AFX CODE BLOCK (pooled-particles) >> Line 1193: // AFX CODE BLOCK (enhanced-emitter) << Line 1195: // AFX CODE BLOCK (enhanced-emitter) >> Line 1299: // AFX CODE BLOCK (enhanced-emitter) << Line 1301: // AFX CODE BLOCK (enhanced-emitter) >> Line 1371: // AFX CODE BLOCK (enhanced-emitter) << Line 1376: // AFX CODE BLOCK (enhanced-emitter) >> Line 1407: // AFX CODE BLOCK (enhanced-emitter) << Line 1409: // AFX CODE BLOCK (enhanced-emitter) >> Line 1432: // AFX CODE BLOCK (enhanced-emitter) << Line 1447: // AFX -- allow subclasses to adjust the particle params here Line 1457: // AFX CODE BLOCK (enhanced-emitter) >> Line 1528: // AFX CODE BLOCK (enhanced-emitter) << Line 1530: // AFX CODE BLOCK (enhanced-emitter) >> Line 1553: // AFX CODE BLOCK (enhanced-emitter) << Line 1556: // AFX CODE BLOCK (enhanced-emitter) >> Line 1579: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) << Line 1582: #endif // AFX CODE BLOCK (pooled-particles) >> Line 1588: // AFX CODE BLOCK (enhanced-emitter) << Line 1591: // AFX CODE BLOCK (enhanced-emitter) >> Line 1613: // AFX CODE BLOCK (enhanced-emitter) << Line 1624: // AFX CODE BLOCK (enhanced-emitter) >> Line 1647: // AFX CODE BLOCK (enhanced-emitter) << Line 1659: // AFX CODE BLOCK (enhanced-emitter) >> Line 1741: // AFX CODE BLOCK (enhanced-emitter) << Line 1745: // AFX CODE BLOCK (enhanced-emitter) >> Line 1778: // AFX CODE BLOCK (enhanced-emitter) << Line 1780: // AFX CODE BLOCK (enhanced-emitter) >> Line 1783: // AFX CODE BLOCK (particle-fade) << Line 1800: // AFX CODE BLOCK (particle-fade) >> Line 1810: // AFX CODE BLOCK (enhanced-emitter) << Line 1813: F32 t = F32(ms)/1000.0f; // AFX -- moved outside loop, no need to recalculate this for every particle Line 1820: a.z += -9.81f*part->dataBlock->gravityCoefficient; // AFX -- as long as gravity is a constant, this is faster Line 1825: // AFX -- allow subclasses to adjust the particle params here Line 2395: // AFX CODE BLOCK (enhanced-emitter) << Line 2435: // AFX CODE BLOCK (enhanced-emitter) >> D:\ProjectSCGS\torque3d\Engine\source\T3D\fx\particleEmitter.h (24 hits) Line 55: // AFX CODE BLOCK (pooled-particles) << Line 61: // AFX CODE BLOCK (pooled-particles) >> Line 135: // AFX CODE BLOCK (enhanced-emitter) << Line 143: // AFX CODE BLOCK (enhanced-emitter) >> Line 145: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) << Line 152: #endif // AFX CODE BLOCK (pooled-particles) >> Line 154: // AFX CODE BLOCK (datablock-temp-clone) << Line 160: // AFX CODE BLOCK (datablock-temp-clone) >> Line 169: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) << Line 171: #endif // AFX CODE BLOCK (pooled-particles) >> Line 241: // AFX CODE BLOCK (enhanced-emitter) << Line 243: // AFX CODE BLOCK (enhanced-emitter) >> Line 279: // AFX CODE BLOCK (enhanced-emitter) << Line 280: // AFX subclasses to ParticleEmitter require access to some members and methods of Line 285: protected: // AFX CODE INSERT Line 297: protected: // AFX CODE INSERT Line 304: private: // AFX CODE INSERT Line 310: protected: // AFX CODE INSERT Line 314: private: // AFX CODE INSERT Line 320: protected: // AFX CODE INSERT Line 331: private: // AFX CODE INSERT Line 333: // AFX CODE BLOCK (enhanced-emitter) >> Line 334: // AFX CODE BLOCK (enhanced-emitter) << Line 354: // AFX CODE BLOCK (enhanced-emitter) >> D:\ProjectSCGS\torque3d\Engine\source\T3D\gameBase\gameBase.cpp (16 hits) Line 50: // AFX CODE BLOCK (scope-tracking) << Line 52: // AFX CODE BLOCK (scope-tracking) >> Line 141: // AFX CODE BLOCK (datablock-temp-clone) << Line 148: // AFX CODE BLOCK (datablock-temp-clone) >> Line 271: // AFX CODE BLOCK (scope-tracking) << Line 274: // AFX CODE BLOCK (scope-tracking) >> Line 288: // AFX CODE BLOCK (scope-tracking) << Line 299: // AFX CODE BLOCK (scope-tracking) >> Line 308: // AFX CODE BLOCK (scope-tracking) << Line 311: // AFX CODE BLOCK (scope-tracking) >> Line 338: // AFX CODE BLOCK (datablock-temp-clone) << Line 342: // AFX CODE BLOCK (datablock-temp-clone) >> Line 596: // AFX CODE BLOCK (scope-tracking) << Line 602: // AFX CODE BLOCK (scope-tracking) >> Line 643: // AFX CODE BLOCK (scope-tracking) << Line 649: // AFX CODE BLOCK (scope-tracking) >> D:\ProjectSCGS\torque3d\Engine\source\T3D\gameBase\gameBase.h (6 hits) Line 128: // AFX CODE BLOCK (datablock-temp-clone) << Line 131: // AFX CODE BLOCK (datablock-temp-clone) >> Line 248: // AFX CODE BLOCK (scope-tracking) << Line 251: // AFX CODE BLOCK (scope-tracking) >> Line 476: // AFX CODE BLOCK (scope-tracking) << Line 479: // AFX CODE BLOCK (scope-tracking) >> D:\ProjectSCGS\torque3d\Engine\source\T3D\gameBase\gameConnection.cpp (26 hits) Line 66: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) << Line 68: #endif // AFX CODE BLOCK (db-cache) >> Line 70: // AFX CODE BLOCK (obj-select) << Line 72: // AFX CODE BLOCK (obj-select) >> Line 195: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) << Line 200: #endif // AFX CODE BLOCK (db-cache) >> Line 205: // AFX CODE BLOCK (obj-select)(zoned-in) << Line 212: // AFX CODE BLOCK (obj-select)(zoned-in) >> Line 214: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) << Line 217: #endif // AFX CODE BLOCK (db-cache) >> Line 290: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) << Line 292: #endif // AFX CODE BLOCK (db-cache) >> Line 1191: // AFX CODE BLOCK (obj-select) << Line 1203: // AFX CODE BLOCK (obj-select) >> Line 1449: // AFX CODE BLOCK (obj-select) << Line 1478: // AFX CODE BLOCK (obj-select) >> Line 1702: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) << Line 1707: #endif // AFX CODE BLOCK (db-cache) >> Line 1872: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) << Line 1876: #endif // AFX CODE BLOCK (db-cache) >> Line 2272: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) << Line 2277: #endif // AFX CODE BLOCK (db-cache) >> Line 2474: // AFX CODE BLOCK (obj-select) << Line 2606: // AFX CODE BLOCK (obj-select) >> Line 2608: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) << Line 2995: #endif // AFX CODE BLOCK (db-cache) >> D:\ProjectSCGS\torque3d\Engine\source\T3D\gameBase\gameConnection.h (6 hits) Line 71: // AFX CODE BLOCK (db-cache) << Line 81: // AFX CODE BLOCK (db-cache) >> Line 401: // AFX CODE BLOCK (obj-select)(zoned-in) << Line 431: // AFX CODE BLOCK (obj-select)(zoned-in) >> Line 432: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) << Line 455: #endif // AFX CODE BLOCK (db-cache) >> D:\ProjectSCGS\torque3d\Engine\source\T3D\gameBase\gameConnectionEvents.cpp (8 hits) Line 147: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) << Line 149: #endif // AFX CODE BLOCK (db-cache) >> Line 171: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) << Line 173: #endif // AFX CODE BLOCK (db-cache) >> Line 178: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) << Line 182: #endif // AFX CODE BLOCK (db-cache) >> Line 237: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) << Line 241: #endif // AFX CODE BLOCK (db-cache) >> D:\ProjectSCGS\torque3d\Engine\source\T3D\gameBase\processList.cpp (2 hits) Line 295: // AFX CODE BLOCK (process-order) << Line 312: // AFX CODE BLOCK (process-order) >> D:\ProjectSCGS\torque3d\Engine\source\T3D\gameBase\processList.h (2 hits) Line 200: // AFX CODE BLOCK (process-order) << Line 204: // AFX CODE BLOCK (process-order) >> D:\ProjectSCGS\torque3d\Engine\source\T3D\groundPlane.cpp (6 hits) Line 52: // AFX CODE BLOCK (groundplane-zodiacs) << Line 54: // AFX CODE BLOCK (groundplane-zodiacs) >> Line 93: // AFX CODE BLOCK (special-types) << Line 95: // AFX CODE BLOCK (special-types) >> Line 375: // AFX CODE BLOCK (groundplane-zodiacs) << Line 377: // AFX CODE BLOCK (groundplane-zodiacs) >> D:\ProjectSCGS\torque3d\Engine\source\T3D\lightBase.cpp (4 hits) Line 85: // AFX CODE BLOCK (localRenderViz) << Line 87: // AFX CODE BLOCK (localRenderViz) >> Line 221: // AFX CODE BLOCK (localRenderViz) << Line 223: // AFX CODE BLOCK (localRenderViz) >> D:\ProjectSCGS\torque3d\Engine\source\T3D\lightBase.h (2 hits) Line 144: // AFX CODE BLOCK (localRenderViz) << Line 147: // AFX CODE BLOCK (localRenderViz) >> D:\ProjectSCGS\torque3d\Engine\source\T3D\objectTypes.h (6 hits) Line 37: // AFX CODE BLOCK (afxModel-type) << Line 41: // AFX CODE BLOCK (afxModel-type) >> Line 168: // AFX CODE BLOCK (special-types) << Line 171: // AFX CODE BLOCK (special-types) >> Line 172: #if defined(AFX_CAP_AFXMODEL_TYPE) // AFX CODE BLOCK (afxModel-type) << Line 174: #endif // AFX CODE BLOCK (afxModel-type) >> D:\ProjectSCGS\torque3d\Engine\source\T3D\physicalZone.cpp (19 hits) Line 46: // AFX CODE BLOCK (enhanced-physical-zone) << Line 49: // AFX CODE BLOCK (enhanced-physical-zone) >> Line 122: // AFX CODE BLOCK (enhanced-physical-zone) << Line 127: // AFX CODE BLOCK (enhanced-physical-zone) >> Line 136: // AFX CODE BLOCK (enhanced-physical-zone) << Line 145: // AFX CODE BLOCK (enhanced-physical-zone) >> Line 165: // AFX CODE BLOCK (enhanced-physical-zone) << Line 170: // AFX CODE BLOCK (enhanced-physical-zone) >> Line 201: // AFX CODE BLOCK (enhanced-physical-zone) << Line 215: // AFX CODE BLOCK (enhanced-physical-zone) >> Line 249: // AFX CODE BLOCK (pz-opt) << Line 252: // AFX CODE BLOCK (pz-opt) >> Line 303: // AFX CODE BLOCK (enhanced-physical-zone)(pz-opt) << Line 382: // AFX CODE BLOCK (enhanced-physical-zone)(pz-opt) >> Line 391: // AFX CODE BLOCK (enhanced-physical-zone)(pz-opt) << Line 446: force_type = stream->readInt(FORCE_TYPE_BITS); // AFX Line 447: orient_force = stream->readFlag(); // AFX Line 578: // AFX CODE BLOCK (enhanced-physical-zone) << Line 679: // AFX CODE BLOCK (enhanced-physical-zone) >> D:\ProjectSCGS\torque3d\Engine\source\T3D\physicalZone.h (8 hits) Line 53: // AFX CODE BLOCK (pz-opt) << Line 63: // AFX CODE BLOCK (pz-opt) >> Line 103: // AFX CODE BLOCK (enhanced-physical-zone) << Line 108: // AFX CODE BLOCK (enhanced-physical-zone) >> Line 121: // AFX CODE BLOCK (enhanced-physical-zone)(pz-opt) << Line 138: // AFX CODE BLOCK (enhanced-physical-zone)(pz-opt) >> Line 141: // AFX CODE BLOCK (enhanced-physical-zone) << Line 144: // AFX CODE BLOCK (enhanced-physical-zone) >> D:\ProjectSCGS\torque3d\Engine\source\T3D\player.cpp (74 hits) Line 1674: // AFX CODE BLOCK (misc) << Line 1676: // AFX CODE BLOCK (misc) >> Line 2092: // AFX CODE BLOCK (triggers) << Line 2119: // AFX CODE BLOCK (triggers) >> Line 2136: // AFX CODE BLOCK (player-puppet) << Line 2141: // AFX CODE BLOCK (player-puppet) >> Line 2239: // AFX CODE BLOCK (player-puppet) << Line 2242: // AFX CODE BLOCK (player-puppet) >> Line 2268: // AFX CODE BLOCK (triggers) << Line 2272: // AFX CODE BLOCK (triggers) >> Line 2564: // AFX CODE BLOCK (player-movement) << Line 2589: // AFX CODE BLOCK (player-movement) >> Line 2832: // AFX CODE BLOCK (anim-clip) << Line 2839: // AFX CODE BLOCK (anim-clip) >> Line 2898: // AFX CODE BLOCK (player-movement) << Line 2902: // AFX CODE BLOCK (player-movement) >> Line 3130: // AFX CODE BLOCK (anim-clip) << Line 3134: // AFX CODE BLOCK (anim-clip) >> Line 3186: // AFX CODE BLOCK (triggers) << Line 3190: // AFX CODE BLOCK (triggers) >> Line 3608: // AFX CODE BLOCK (player-look) << Line 3622: // AFX CODE BLOCK (player-look) >> Line 3664: // AFX CODE BLOCK (anim-clip) << Line 3667: // AFX CODE BLOCK (anim-clip) >> Line 3878: // AFX CODE BLOCK (anim-clip) << Line 3881: // AFX CODE BLOCK (anim-clip) >> Line 3907: // AFX CODE BLOCK (triggers) << Line 3913: // AFX CODE BLOCK (triggers) >> Line 4007: // AFX CODE BLOCK (triggers) << Line 4009: // AFX CODE BLOCK (triggers) >> Line 4011: // AFX CODE BLOCK (triggers) << Line 4013: // AFX CODE BLOCK (triggers) >> Line 4029: // AFX CODE BLOCK (foot-switch) << Line 4032: // AFX CODE BLOCK (foot-switch) >> Line 4043: // AFX CODE BLOCK (foot-switch) << Line 4046: // AFX CODE BLOCK (foot-switch) >> Line 4078: // AFX CODE BLOCK (foot-switch) << Line 4080: // AFX CODE BLOCK (foot-switch) >> Line 4102: // AFX CODE BLOCK (anim-clip) << Line 4107: // AFX CODE BLOCK (anim-clip) >> Line 4725: // AFX CODE BLOCK (anim-clip) << Line 4730: // AFX CODE BLOCK (anim-clip) >> Line 4745: // AFX CODE BLOCK (anim-clip) << Line 4751: // AFX CODE BLOCK (anim-clip) >> Line 5058: // AFX CODE BLOCK (triggers) << Line 5064: // AFX CODE BLOCK (triggers) >> Line 6066: // AFX CODE BLOCK (obj-select) << Line 6074: // AFX CODE BLOCK (obj-select) >> Line 6340: // AFX CODE BLOCK (player-puppet) << Line 6343: // AFX CODE BLOCK (player-puppet) >> Line 6386: // AFX CODE BLOCK (misc) << Line 6388: // AFX CODE BLOCK (misc) >> Line 6493: // AFX CODE BLOCK (misc) << Line 6495: // AFX CODE BLOCK (misc) >> Line 6596: // AFX CODE BLOCK (player-puppet) << Line 6599: // AFX CODE BLOCK (player-puppet) >> Line 6611: // AFX CODE BLOCK (player-puppet) << Line 6614: // AFX CODE BLOCK (player-puppet) >> Line 7031: // AFX CODE BLOCK (misc) << Line 7033: // AFX CODE BLOCK (misc) >> Line 7078: // AFX CODE BLOCK (foot-switch) << Line 7081: // AFX CODE BLOCK (foot-switch) >> Line 7392: // AFX CODE BLOCK (misc) << Line 7457: // AFX CODE BLOCK (misc) >> Line 7459: // AFX CODE BLOCK (anim-clip) << Line 7618: // AFX CODE BLOCK (anim-clip) >> Line 7620: // AFX CODE BLOCK (player-look) << Line 7642: // AFX CODE BLOCK (player-look) >> Line 7644: // AFX CODE BLOCK (triggers) << Line 7677: // AFX CODE BLOCK (triggers) >> Line 7679: // AFX CODE BLOCK (player-movement) << Line 7717: // AFX CODE BLOCK (player-movement) >> Line 7719: // AFX CODE BLOCK (foot-switch) << Line 7741: // AFX CODE BLOCK (foot-switch) >> D:\ProjectSCGS\torque3d\Engine\source\T3D\player.h (18 hits) Line 418: // AFX CODE BLOCK (player-look) << Line 421: // AFX CODE BLOCK (player-look) >> Line 801: // AFX CODE BLOCK (misc) << Line 807: // AFX CODE BLOCK (misc) >> Line 809: // AFX CODE BLOCK (obj-select) << Line 812: // AFX CODE BLOCK (obj-select) >> Line 814: // AFX CODE BLOCK (anim-clip) << Line 825: // AFX CODE BLOCK (anim-clip) >> Line 827: // AFX CODE BLOCK (player-look) << Line 836: // AFX CODE BLOCK (player-look) >> Line 838: // AFX CODE BLOCK (player-puppet) << Line 842: // AFX CODE BLOCK (player-puppet) >> Line 844: // AFX CODE BLOCK (triggers) << Line 878: // AFX CODE BLOCK (triggers) >> Line 880: // AFX CODE BLOCK (player-movement) << Line 893: // AFX CODE BLOCK (player-movement) >> Line 895: // AFX CODE BLOCK (foot-switch) << Line 904: // AFX CODE BLOCK (foot-switch) >> D:\ProjectSCGS\torque3d\Engine\source\T3D\projectile.cpp (22 hits) Line 204: // AFX CODE BLOCK (datablock-temp-clone) << Line 239: // AFX CODE BLOCK (datablock-temp-clone) >> Line 326: // AFX CODE BLOCK (substitutions) << Line 334: // AFX CODE BLOCK (substitutions) >> Line 636: // AFX CODE BLOCK (datablock-temp-clone) << Line 638: // AFX CODE BLOCK (datablock-temp-clone) >> Line 640: // AFX CODE BLOCK (enhanced-projectile) << Line 644: // AFX CODE BLOCK (enhanced-projectile) >> Line 654: // AFX CODE BLOCK (datablock-temp-clone) << Line 660: // AFX CODE BLOCK (datablock-temp-clone) >> Line 688: // AFX CODE BLOCK (enhanced-projectile) << Line 690: // AFX CODE BLOCK (enhanced-projectile) >> Line 1170: // AFX CODE BLOCK (enhanced-projectile) << Line 1172: // AFX CODE BLOCK (enhanced-projectile) >> Line 1189: // AFX CODE BLOCK (enhanced-projectile) << Line 1191: // AFX CODE BLOCK (enhanced-projectile) >> Line 1196: // AFX CODE BLOCK (enhanced-projectile) << Line 1198: // AFX CODE BLOCK (enhanced-projectile) >> Line 1389: // AFX CODE BLOCK (enhanced-projectile) << Line 1391: // AFX CODE BLOCK (enhanced-projectile) >> Line 1434: // AFX CODE BLOCK (enhanced-projectile) << Line 1436: // AFX CODE BLOCK (enhanced-projectile) >> D:\ProjectSCGS\torque3d\Engine\source\T3D\projectile.h (4 hits) Line 158: // AFX CODE BLOCK (datablock-temp-clone) << Line 162: // AFX CODE BLOCK (datablock-temp-clone) >> Line 299: // AFX CODE BLOCK (enhanced-projectile) << Line 304: // AFX CODE BLOCK (enhanced-projectile) >> D:\ProjectSCGS\torque3d\Engine\source\T3D\shapeBase.cpp (36 hits) Line 216: // AFX CODE BLOCK (remap-txr-tags) << Line 219: // AFX CODE BLOCK (remap-txr-tags) >> Line 221: // AFX CODE BLOCK (bbox-check) << Line 223: // AFX CODE BLOCK (bbox-check) >> Line 226: // AFX CODE BLOCK (datablock-temp-clone) << Line 286: // AFX CODE BLOCK (datablock-temp-clone) >> Line 319: // AFX CODE BLOCK (remap-txr-tags) << Line 322: // AFX CODE BLOCK (remap-txr-tags) >> Line 432: // AFX CODE BLOCK (bbox-check) << Line 434: // AFX CODE BLOCK (bbox-check) >> Line 440: // AFX CODE BLOCK (bbox-check) << Line 442: // AFX CODE BLOCK (bbox-check) >> Line 515: // AFX CODE BLOCK (remap-txr-tags) << Line 539: // AFX CODE BLOCK (remap-txr-tags) >> Line 714: // AFX CODE BLOCK (remap-txr-tags)(bbox-check) << Line 717: // AFX CODE BLOCK (remap-txr-tags)(bbox-check) >> Line 719: // AFX CODE BLOCK (substitutions) << Line 724: // AFX CODE BLOCK (substitutions) >> Line 879: // AFX CODE BLOCK (remap-txr-tags)(bbox-check) << Line 882: // AFX CODE BLOCK (remap-txr-tags)(bbox-check) >> Line 985: // AFX CODE BLOCK (remap-txr-tags)(bbox-check) << Line 988: // AFX CODE BLOCK (remap-txr-tags)(bbox-check) >> Line 1092: // AFX CODE BLOCK (anim-clip) << Line 1100: // AFX CODE BLOCK (anim-clip) >> Line 1239: // AFX CODE BLOCK (anim-clip) << Line 1250: // AFX CODE BLOCK (anim-clip) >> Line 1272: // AFX CODE BLOCK (remap-txr-tags) << Line 1295: // AFX CODE BLOCK (remap-txr-tags) >> Line 1299: // AFX CODE BLOCK (remap-txr-tags) << Line 1331: // AFX CODE BLOCK (remap-txr-tags) >> Line 3781: // AFX CODE BLOCK (collision-events) << Line 3807: // AFX CODE BLOCK (collision-events) >> Line 5205: // AFX CODE BLOCK (anim-clip) << Line 5385: // AFX CODE BLOCK (anim-clip) >> Line 5387: // AFX CODE BLOCK (selection-highlight) << Line 5405: // AFX CODE BLOCK (selection-highlight) >> D:\ProjectSCGS\torque3d\Engine\source\T3D\shapeBase.h (12 hits) Line 673: // AFX CODE BLOCK (remap-txr-tags) << Line 682: // AFX CODE BLOCK (remap-txr-tags) >> Line 684: // AFX CODE BLOCK (bbox-check) << Line 686: // AFX CODE BLOCK (bbox-check) >> Line 688: // AFX CODE BLOCK (datablock-temp-clone) << Line 691: // AFX CODE BLOCK (datablock-temp-clone) >> Line 1884: // AFX CODE BLOCK (collision-events) << Line 1897: // AFX CODE BLOCK (collision-events) >> Line 1899: // AFX CODE BLOCK (anim-clip) << Line 1937: // AFX CODE BLOCK (anim-clip) >> Line 1939: // AFX CODE BLOCK (selection-highlight) << Line 1941: // AFX CODE BLOCK (selection-highlight) >> D:\ProjectSCGS\torque3d\Engine\source\T3D\staticShape.cpp (2 hits) Line 109: // AFX CODE BLOCK (datablock-temp-clone) << Line 117: // AFX CODE BLOCK (datablock-temp-clone) >> D:\ProjectSCGS\torque3d\Engine\source\T3D\staticShape.h (2 hits) Line 57: // AFX CODE BLOCK (datablock-temp-clone) << Line 61: // AFX CODE BLOCK (datablock-temp-clone) >> D:\ProjectSCGS\torque3d\Engine\source\T3D\tsStatic.cpp (30 hits) Line 66: // AFX CODE BLOCK (polysoup-zodiacs) << Line 68: // AFX CODE BLOCK (polysoup-zodiacs) >> Line 141: // AFX CODE BLOCK (polysoup-zodiacs) << Line 147: // AFX CODE BLOCK (polysoup-zodiacs) >> Line 246: // AFX CODE BLOCK (polysoup-zodiacs) (special-types) << Line 253: // AFX CODE BLOCK (polysoup-zodiacs) (special-types) >> Line 356: // AFX CODE BLOCK (polysoup-zodiacs) << Line 359: // AFX CODE BLOCK (polysoup-zodiacs) >> Line 391: // AFX CODE BLOCK (selection-highlight) << Line 394: // AFX CODE BLOCK (selection-highlight) >> Line 438: // AFX CODE BLOCK (polysoup-zodiacs) << Line 441: // AFX CODE BLOCK (polysoup-zodiacs) >> Line 445: // AFX CODE BLOCK (polysoup-zodiacs) << Line 464: // AFX CODE BLOCK (polysoup-zodiacs) >> Line 745: // AFX CODE BLOCK (polysoup-zodiacs) << Line 748: // AFX CODE BLOCK (polysoup-zodiacs) >> Line 854: // AFX CODE BLOCK (polysoup-zodiacs) << Line 862: // AFX CODE BLOCK (polysoup-zodiacs) >> Line 946: // AFX CODE BLOCK (polysoup-zodiacs) << Line 955: // AFX CODE BLOCK (polysoup-zodiacs) >> Line 969: // AFX CODE BLOCK (special-types) << Line 971: // AFX CODE BLOCK (special-types) >> Line 1082: // AFX CODE BLOCK (special-types) << Line 1088: // AFX CODE BLOCK (special-types) >> Line 1422: // AFX CODE BLOCK (special-types) << Line 1430: // AFX CODE BLOCK (special-types) >> Line 1432: // AFX CODE BLOCK (polysoup-zodiacs) (special-types) << Line 1443: // AFX CODE BLOCK (polysoup-zodiacs) (special-types) >> Line 1445: // AFX CODE BLOCK (selection-highlight) << Line 1463: // AFX CODE BLOCK (selection-highlight) >> D:\ProjectSCGS\torque3d\Engine\source\T3D\tsStatic.h (6 hits) Line 247: // AFX CODE BLOCK (polysoup-zodiacs) << Line 259: // AFX CODE BLOCK (polysoup-zodiacs) >> Line 261: // AFX CODE BLOCK (special-types) << Line 264: // AFX CODE BLOCK (special-types) >> Line 266: // AFX CODE BLOCK (selection-highlight) << Line 268: // AFX CODE BLOCK (selection-highlight) >> D:\ProjectSCGS\torque3d\Engine\source\T3D\turret\aiTurretShape.h (4 hits) Line 154: // AFX CODE BLOCK << Line 168: // AFX CODE BLOCK >> Line 176: // AFX CODE BLOCK (bug-fix) << Line 188: // AFX CODE BLOCK >> D:\ProjectSCGS\torque3d\Engine\source\terrain\terrCell.cpp (8 hits) Line 68: // AFX CODE BLOCK (terrain-zodiacs) << Line 70: // AFX CODE BLOCK (terrain-zodiacs) >> Line 80: // AFX CODE BLOCK (terrain-zodiacs) << Line 82: // AFX CODE BLOCK (terrain-zodiacs) >> Line 602: // AFX CODE BLOCK (terrain-zodiacs) << Line 604: // AFX CODE BLOCK (terrain-zodiacs) >> Line 1113: // AFX CODE BLOCK (terrain-zodiacs) << Line 1223: // AFX CODE BLOCK (terrain-zodiacs) >> D:\ProjectSCGS\torque3d\Engine\source\terrain\terrCell.h (2 hits) Line 237: // AFX CODE BLOCK (terrain-zodiacs) << Line 245: // AFX CODE BLOCK (terrain-zodiacs) >> D:\ProjectSCGS\torque3d\Engine\source\terrain\terrData.cpp (14 hits) Line 212: // AFX CODE BLOCK (terrain-zodiacs) << Line 215: // AFX CODE BLOCK (terrain-zodiacs) >> Line 235: // AFX CODE BLOCK (terrain-zodiacs) << Line 237: // AFX CODE BLOCK (terrain-zodiacs) >> Line 1027: // AFX CODE BLOCK (terrain-zodiacs) << Line 1029: // AFX CODE BLOCK (terrain-zodiacs) >> Line 1172: // AFX CODE BLOCK (terrain-zodiacs) << Line 1176: // AFX CODE BLOCK (terrain-zodiacs) >> Line 1228: // AFX CODE BLOCK (terrain-zodiacs) << Line 1230: // AFX CODE BLOCK (terrain-zodiacs) >> Line 1300: // AFX CODE BLOCK (terrain-zodiacs) << Line 1302: // AFX CODE BLOCK (terrain-zodiacs) >> Line 1442: // AFX CODE BLOCK (terrain-zodiacs) << Line 1458: // AFX CODE BLOCK (terrain-zodiacs) >> D:\ProjectSCGS\torque3d\Engine\source\terrain\terrData.h (2 hits) Line 469: // AFX CODE BLOCK (terrain-zodiacs) << Line 476: // AFX CODE BLOCK (terrain-zodiacs) >> D:\ProjectSCGS\torque3d\Engine\source\terrain\terrRender.cpp (6 hits) Line 56: // AFX CODE BLOCK (terrain-zodiacs) << Line 59: // AFX CODE BLOCK (terrain-zodiacs) >> Line 437: // AFX CODE BLOCK (terrain-zodiacs) << Line 439: // AFX CODE BLOCK (terrain-zodiacs) >> Line 503: // AFX CODE BLOCK (terrain-zodiacs) << Line 506: // AFX CODE BLOCK (terrain-zodiacs) >> D:\ProjectSCGS\torque3d\Engine\source\terrain\terrRender.h (2 hits) Line 43: // AFX CODE BLOCK (terrain-zodiacs) << Line 45: // AFX CODE BLOCK (terrain-zodiacs) >> D:\ProjectSCGS\torque3d\Engine\source\ts\tsShapeInstance.h (2 hits) Line 701: // AFX CODE BLOCK (triggers) << Line 704: // AFX CODE BLOCK (triggers) >>
Comments
0 B
|👍
/👎