#include <SFML/Graphics.hpp>
#include <SFML/Audio.hpp>
#include <iostream>
#include <sstream>
#include <vector>
#include <complex>
using namespace std;
using namespace sf;
const unsigned int MAX_ITER = 64;
const float BASE_WIDTH = 4.0;
const float BASE_HEIGHT = 4.0;
const float BASE_ZOOM = 0.5;
enum class State
{
CALCULATING,
DISPLAYING
};
class ComplexPlane : public sf::Drawable
{
private:
VertexArray m_vArray;
State m_state;
Vector2f m_mouseLocation;
Vector2i m_pixel_size;
Vector2f m_plane_center;
Vector2f m_plane_size;
int m_zoom_count;
float m_aspectRatio;
ComplexPlane(int pixelWidth, int pixelHeight);
void draw(RenderTarget& target, RenderStates states) const;
void updateRender();
void zoomIn();
void zoomOut();
void setCenter(Vector2i mousePixel);
void setMouseLocation(Vector2i mousePixel);
void loadText(Text& text);
size_t countIterations(Vector2f coord);
void iterationsToRGB(size_t count, Uint8& r, Uint8& g, Uint8& b);
Vector2f mapPixelToCoords(Vector2i mousePixel);
};
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