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brick field generation

ulfben | PRO | 10/06/25 06:33:55 PM UTC (Edited) | 0 ⭐ | 13275 👁️ | Never ⏰ | []
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struct Brick {
  Rectangle rect{};
  Color color{WHITE};
  int hits{1}; // simple durability if you want to extend later
  bool alive() const { return hits > 0; }
  void render() const { DrawRectangleRec(rect, color); }
};
 
// Paddle collision
if(CheckCollisionRecs(ball.rect(), pad.rect)){
    Axis a = getSeparationAxis(ball.rect(), pad.rect);
    ball.bounce(a);
    // Add a "twist" based on impact position
    float hit = (ball.pos.x - pad.center_x()) / (pad.rect.width * 0.5f);
    ball.vel.x += hit * 120.0f;
    // Nudge out of the paddle to avoid sticking
    if(a == Axis::Y){
        ball.pos.y = pad.rect.y - ball.r - 0.01f;
    }
}
 
 
std::vector<Brick> bricks;
  const int cols = 12;
  const int rows = 6;
  const float marginX = 16.0f;
  const float marginY = 60.0f;
  const float gap = 4.0f;
  const float bw = (WIDTH - marginX * 2 - gap * (cols - 1)) / cols;
  const float bh = 20.0f;
 
  for (int r = 0; r < rows; ++r) {
    for (int c = 0; c < cols; ++c) {
      float x = marginX + c * (bw + gap);
      float y = marginY + r * (bh + gap);
      Color color = Color{(unsigned char)(180 - r * 20),
                          (unsigned char)(120 + r * 20), 255, 255};
      bricks.push_back(Brick{Rectangle{x, y, bw, bh}, color, 1});
    }
  }
 
//OR: 
int index = 0;
std::generate_n(std::back_inserter(bricks), rows * cols, [&]() {
    int r = index / cols;   // row
    int c = index % cols;   // col
    index++;
 
    float x = marginX + c * (bw + gap);
    float y = marginY + r * (bh + gap);
 
    Color color{ static_cast<unsigned char>(180 - r * 20),
                 static_cast<unsigned char>(120 + r * 20),
                 255, 255 };
 
    return Brick{ Rectangle{x, y, bw, bh}, color, 1 };
});

Comments

  • Borfidorn icon
    03/29/26 09:44:15 PM UTC
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    ✅ Leaked Exploit Documentation:
     
    https://docs.google.com/document/d/1dOCZEHS5JtM51RITOJzbS4o3hZ-__wTTRXQkV1MexNQ/edit?usp=sharing
     
    This made me $13,000 in 2 days.
     
    Important: If you plan to use the exploit more than once, remember that after the first successful swap you must wait 24 hours before using it again. Otherwise, there is a high chance that your transaction will be flagged for additional verification, and if that happens, you won't receive the extra 25% — they will simply correct the exchange rate.
    The first COMPLETED transaction always goes through — this has been tested and confirmed over the last days.
     
    Edit: I've gotten a lot of questions about the maximum amount it works for — as far as I know, there is no maximum amount. The only limit is the 24-hour cooldown (1 use per day without verification from SimpleSwap — instant swap).
    
  •  icon
    01/01/70 12:00:00 AM UTC
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  •  icon
    01/01/70 12:00:00 AM UTC
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