// =============== Initial =============== developer "1" rate "500000" // 4 MBPS cl_updaterate "128" cl_cmdrate "128" // =============== Damage given =============== con_enable "1" con_filter_text "Damage Given" con_filter_text_out "Player:" con_filter_enable "2" // =============== Audio =============== volume "0.15" voice_enable "1" voice_scale "0.19" // receive volume voice_mixer_volume "1" // mic volume windows_speaker_config "1" // headphone audio output snd_use_hrtf "1" snd_mix_async "1" snd_mixahead "0.02" // sound delay snd_pitchquality "1" snd_ducking_off "1" snd_front_headphone_position "90" snd_rear_headphone_position "90" snd_headphone_pan_exponent "1.2" snd_headphone_pan_radial_weight "1" snd_mute_losefocus "1" // mute game when alt-tabbed dsp_enhance_stereo "0" lobby_voice_chat_enabled "0" // voice chat in lobby cl_mute_all_but_friends_and_party "0" snd_async_flush snd_musicvolume "0" snd_menumusic_volume "0" snd_roundstart_volume "0" snd_roundend_volume "0" snd_mapobjective_volume "0" snd_tensecondwarning_volume "0.5" snd_deathcamera_volume "0" // =============== write dc disconnect =============== alias "dc" "disconnect" alias "gg" "quit" bind j "+jump;-attack;-jump" // ================== Right/Left Arm ================== bind "kp_downarrow" "cl_righthand 1" bind "kp_end" "cl_righthand 0" // ================== Jump and Crouch =================== unbind "space" bind "space" "+djump" alias "+djump" "+jump ; +duck" alias "-djump" "-jump ; -duck" bind "mwheelup" +jump bind "mwheeldown" +jump host_writeconfig clear echo "Zer0-1ne's CFG Loaded" echo "Get Ready To Lose" // ================== Good Luck ===================
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