using UnityEngine;
using System.Collections;
public class HighScores : MonoBehaviour {
public Rect where;
private Vector2 scrollPosition;
void OnGUI() {
var scores = Score.GetScores ();
if (scores != null && scores.Length > 0) {
GUILayout.BeginArea (where);
scrollPosition = GUILayout.BeginScrollView (scrollPosition);
for (int i = 0; i < scores.Length; ++i) {
GUILayout.BeginHorizontal (GUI.skin.box);
GUILayout.Label (scores [i].name); //, GUILayout.Width (where.width * 0.2f));
GUILayout.Label (scores [i].score.ToString ());//, GUILayout.Width (where.width * 0.2f));
GUILayout.Label (scores [i].when.ToString ());
GUILayout.EndHorizontal ();
}
GUI.EndScrollView ();
GUILayout.EndArea ();
}
}
}
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