LWeapon Sprite Rotation for 2.55 Alpha 17
lweapon script rotate
{
void run(bool acw, int degrees_per_frame)
{
while(this->isValid())
{
if ( acw )
{
this->Rotation -= degrees_per_frame;
if ( this->Rotation < 0 ) this->Rotation += 360;
}
else
{
this->Rotation += degrees_per_frame;
if ( this->Rotation > 359 ) this->Rotation -= 360;
}
Waitframe();
}
}
}
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