nwscript CompletelyEmptyInventory
void CompletelyEmptyInventory(object creature)
{
// clear held/worn items
int i;
object stuff;
for (i = 0; i < NUM_INVENTORY_SLOTS; ++i)
{
stuff = GetItemInSlot(i, creature);
DestroyObject(stuff);
}
// clear items in general inventory
stuff = GetFirstItemInInventory(creature);
while (GetIsObjectValid(stuff))
{
DestroyObject(stuff);
stuff = GetNextItemInInventory(creature);
}
}
Comments
0 B
|👍
/👎