package game
{
import flash.display.Sprite;
import flash.events.Event;
/**
* ...
* @author Josh Elliott
*/
public class Main extends Sprite
{
public function Main()
{
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
// entry point
}
}
}
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