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Drills

Hebablazin | PRO | 05/30/16 08:26:33 PM UTC | 0 ⭐ | 802 👁️ | Never ⏰ | []
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plyr = game:GetService("Players").LocalPlayer 
--password 
plyr.Character["Right Arm"].TopSurface = "Smooth" 
plyr.Character["Right Arm"].BottomSurface = "Smooth" 
plyr.Character["Left Arm"].TopSurface = "Smooth" 
plyr.Character["Left Arm"].BottomSurface = "Smooth" 
DrillOut = false 
BattleEnd = false 
EDmg = math.random(10,50) 
EOn = false 
Spinning = false 
SpinDeb = false 
LineColor = "White" 
Shocks = false 
ShockDeb = false 
mod = Instance.new("Model") 
mod.Name = "Rainbow Dash's Drills" 
mod.Parent = plyr.Character 
welds = Instance.new("Model") 
welds.Name = "NotSparta(But close!)" 
welds.Parent = mod 
Lines = Instance.new("Model") 
Lines.Name = "Lines :>" 
Lines.Parent = mod 
function createPart(size,color,parent) 
Part = Instance.new("Part") 
Part.Size = size 
Part.BrickColor = BrickColor.new(color) 
Part.Parent = parent 
Part.TopSurface = "Smooth" 
Part.BottomSurface = "Smooth" 
Part.formFactor = "Symmetric" 
Part.CanCollide = false 
Part.Locked = true 
end 
function createMesh(type1,type2,scale,parent) 
if type1 == "Block" then 
Mesh = Instance.new("BlockMesh") 
Mesh.Scale = scale 
Mesh.Parent = parent 
elseif type1 == "Special" then 
Mesh = Instance.new("SpecialMesh") 
Mesh.MeshType = type2 
Mesh.Scale = scale 
Mesh.Parent = parent 
elseif type1 == "Cylinder" then 
Mesh = Instance.new("CylinderMesh") 
Mesh.Scale = scale 
Mesh.Parent = parent 
end 
end 
function createWeld(part0,part1,c0) 
Weld = Instance.new("Weld") 
Weld.Parent = welds 
Weld.Part0 = part0 
Weld.Part1 = part1 
Weld.C0 = c0 
end 
function setJoint(which) 
if which == "Right" then 
RightArmJoint.Parent = nil 
RightArmJoint.C1 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0) 
RightArmJoint.C0 = CFrame.new(0,0.6,0)*CFrame.Angles(0,0,0) 
elseif which == "Left" then 
LeftArmJoint.Parent = nil 
LeftArmJoint.C1 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0) 
LeftArmJoint.C0 = CFrame.new(0,0.6,0)*CFrame.Angles(0,0,0) 
elseif which == "Both" then 
RightArmJoint.Parent = nil 
LeftArmJoint.Parent = nil 
RightArmJoint.C1 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0) 
RightArmJoint.C0 = CFrame.new(0,0.6,0)*CFrame.Angles(0,0,0) 
LeftArmJoint.C1 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0) 
LeftArmJoint.C0 = CFrame.new(0,0.6,0)*CFrame.Angles(0,0,0) 
end 
end 
function backArms() 
NiceWeldRight.C0 = CFrame.new(-1.5,-0.6,0)*CFrame.Angles(0,0,0) 
NiceWeldLeft.C0 = CFrame.new(1.5,-0.6,0)*CFrame.Angles(0,0,0) 
RightArmJoint.Parent = plyr.Character["Right Arm"] 
RightArmJoint.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(-40),math.rad(-20),math.rad(5)) 
LeftArmJoint.Parent = plyr.Character["Left Arm"] 
LeftArmJoint.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(-40),math.rad(20),math.rad(-5)) 
end 
function armOut(which) 
if which == "Right" then 
RightArmJoint.Parent = plyr.Character["Right Arm"] 
RightArmJoint.C1 = RightArmJoint.C1*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) 
elseif which == "Left" then 
LeftArmJoint.Parent = plyr.Character["Left Arm"] 
LeftArmJoint.C1 = LeftArmJoint.C1*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) 
end 
end 
function effect1(thing) 
for i,v in pairs(Lines:GetChildren()) do 
v:Remove() 
end 
e1 = true 
pos1 = thing.Position 
what = thing 
pos2 = pos1 
end 
function effect2(thing) 
e1 = true 
posz1 = thing.Position 
what2 = thing 
posz2 = posz1 
end 
function addShock() 
createPart(Vector3.new(1,1,1),"White",mod) 
RightShock = Part 
RightShock.Transparency = 0.7 
RightShock.Reflectance = 0 
createMesh("Special","Brick",Vector3.new(0.3,1.2,0.3),Part) 
Mesh.MeshId = "http://www.roblox.com/asset/?id=1033714" 
createWeld(Part,RightDrill,CFrame.new(0,0,0)*CFrame.Angles(0,0,0)) 
createPart(Vector3.new(1,1,1),"Pastal light blue",mod) 
LeftShock = Part 
LeftShock.Transparency = 0.7 
LeftShock.Reflectance = 0 
createMesh("Special","Brick",Vector3.new(0.3,1.2,0.3),Part) 
Mesh.MeshId = "http://www.roblox.com/asset/?id=1033714" 
createWeld(Part,LeftDrill,CFrame.new(0,0,0)*CFrame.Angles(0,0,0)) 
LineColor = "Pastel light blue" 
Shocks = true 
function STouch(part) 
if math.random(1,5) == 5 and ShockDeb == false then 
print("STUNNED!") 
if part.Parent:findFirstChild("Humanoid") ~= nil then 
ShockDeb = true 
pcall(function() 
part.Parent.Humanoid.WalkSpeed = 0 
part.Parent.Torso.Anchored = true 
end) 
wait(2) 
pcall(function() 
part.Parent.Humanoid.WalkSpeed = 16 
part.Parent.Torso.Anchored = false 
end) 
ShockDeb = false 
end 
end 
end 
function onTouch(hit) STouch(hit) end RightShock.Touched:connect(onTouch) 
function onTouch(hit) STouch(hit) end LeftShock.Touched:connect(onTouch) 
end 
function removeShock() 
pcall(function() 
RightShock:Destroy() 
LeftShock:Destroy() 
end) 
LineColor = "White" 
Shocks = false 
end 
createPart(Vector3.new(1,1,1),"White",mod) 
RightHandle = Part 
createMesh("Cylinder","Brick",Vector3.new(0.5,0.05,0.5),Part) 
createWeld(Part,plyr.Character["Right Arm"],CFrame.new(0,1,0)*CFrame.Angles(0,0,0)) 
createPart(Vector3.new(1,1,1),"White",mod) 
RightDrill = Part 
RightDrill.Reflectance = 0.2 
createMesh("Special","Brick",Vector3.new(0.2,1,0.2),Part) 
Mesh.MeshId = "http://www.roblox.com/asset/?id=1033714" 
createWeld(Part,RightHandle,CFrame.new(0,0.4,0)*CFrame.Angles(math.rad(180),0,0)) 
RDWeld = Weld 
createPart(Vector3.new(1,1,1),"Pastel light blue",mod) 
LeftHandle = Part 
createMesh("Cylinder","Brick",Vector3.new(0.5,0.05,0.5),Part) 
createWeld(Part,plyr.Character["Left Arm"],CFrame.new(0,1,0)*CFrame.Angles(0,0,0)) 
createPart(Vector3.new(1,1,1),"Pastel light blue",mod) 
LeftDrill = Part 
LeftDrill.Reflectance = 0.2 
createMesh("Special","Brick",Vector3.new(0.2,1,0.2),Part) 
Mesh.MeshId = "http://www.roblox.com/asset/?id=1033714" 
createWeld(Part,LeftHandle,CFrame.new(0,0.4,0)*CFrame.Angles(math.rad(180),0,0)) 
LDWeld = Weld 
--Joints 
createPart(Vector3.new(1,1,1),"White",mod) 
RAJ = Part 
RAJ.Transparency = 1 
createMesh("Block","Brick",Vector3.new(0.2,0.2,0.2),Part) 
createWeld(Part,plyr.Character.Torso,CFrame.new(-1.5,-0.6,0)*CFrame.Angles(0,0,0)) 
NiceWeldRight = Weld 
createWeld(plyr.Character["Right Arm"],RAJ,CFrame.new(0,0.6,0)*CFrame.Angles(0,0,0)) 
RightArmJoint = Weld 
RightArmJoint.Parent = nil 
createPart(Vector3.new(1,1,1),"Pastel light blue",mod) 
LAJ = Part 
LAJ.Transparency = 1 
createMesh("Block","Brick",Vector3.new(0.2,0.2,0.2),Part) 
createWeld(Part,plyr.Character.Torso,CFrame.new(1.5,-0.6,0)*CFrame.Angles(0,0,0)) 
NiceWeldLeft = Weld 
createWeld(plyr.Character["Left Arm"],LAJ,CFrame.new(0,0.6,0)*CFrame.Angles(0,0,0)) 
LeftArmJoint = Weld 
LeftArmJoint.Parent = nil 
--JointEnd 
if script.Parent.className ~= "HopperBin" then 
hb = Instance.new("HopperBin") 
hb.Parent = plyr.Backpack 
hb.Name = "Rainbow Dash's Drills" 
script.Parent = hb 
end 
hb = script.Parent 
debounce = false 
function Select(mouse) 
BattleEnd = false 
mod.Parent = plyr.Character 
welds:MakeJoints() 
backArms() 
function onKeyDown(key) 
if debounce == false then debounce = true 
key:lower() 
----------- 
if string.byte(key) == 113 and Spinning == false then 
if DrillOut == false then 
DrillOut = true 
for i = 1,10 do 
RDWeld.C0 = RDWeld.C0 - Vector3.new(0,0.08,0) 
LDWeld.C0 = LDWeld.C0 - Vector3.new(0,0.08,0) 
wait() 
end 
effect1(RightDrill) 
effect2(LeftDrill) 
else 
e1 = false 
for i = 1,10 do 
RDWeld.C0 = RDWeld.C0 + Vector3.new(0,0.08,0) 
LDWeld.C0 = LDWeld.C0 + Vector3.new(0,0.08,0) 
wait() 
end 
DrillOut = false 
end 
--Teleport---------------------- 
elseif string.byte(key) == 116 then 
if (plyr.Character.Torso.Position-mouse.Hit.p).magnitude < 2000 then 
e1 = false 
for i,v in pairs(Lines:GetChildren()) do 
v:Remove() 
end 
pos1 = plyr.Character.Torso.Position 
plyr.Character:MoveTo(mouse.Hit.p) 
wait() 
pos2 = plyr.Character.Torso.Position 
createPart(Vector3.new(1,1,1),"Pastel light blue",workspace) 
Partz = Part 
Partz.Name = "Line" 
Partz.Anchored = true 
Partz.Size = Vector3.new(1,(pos1-pos2).magnitude,1) 
Partz.CFrame = CFrame.new((pos1+pos2)/2,pos1)*CFrame.Angles(math.pi/2,0,0) 
createMesh("Cylinder","Brick",Vector3.new(0.5,1,0.5),Partz) 
wait() 
for i = 1,10 do 
pcall(function() 
Partz.Transparency = Partz.Transparency + 0.05 
end) 
wait() 
end 
game:getService("Debris"):AddItem(Partz,0.1) 
effect1(RightDrill) 
effect2(LeftDrill) 
end 
end 
if DrillOut == true then 
if string.byte(key) == 101 and Spinning == false then 
if math.random(1,2) == 1 then 
EOn = true 
function onTouch(hit) 
if hit.Parent:findFirstChild("Humanoid") ~= nil then 
if EOn == true then 
EOn = false 
hit.Parent.Humanoid:TakeDamage(EDmg) 
wait(0.5) 
EOn = true 
end 
end 
end 
RightDrill.Touched:connect(onTouch) 
backArms() 
for i = 1,5 do 
RightArmJoint.C1 = RightArmJoint.C1*CFrame.fromEulerAnglesXYZ(math.rad(30),0,0) 
wait() 
end 
for i = 1,5 do 
RightArmJoint.C1 = RightArmJoint.C1*CFrame.fromEulerAnglesXYZ(math.rad(-30),0,0) 
wait() 
end 
EOn = false 
else 
EOn = true 
function onTouch(hit) 
if hit.Parent:findFirstChild("Humanoid") ~= nil then 
if EOn == true then 
EOn = false 
hit.Parent.Humanoid:TakeDamage(EDmg) 
wait(0.5) 
EOn = true 
end 
end 
end 
LeftDrill.Touched:connect(onTouch) 
backArms() 
for i = 1,5 do 
LeftArmJoint.C1 = LeftArmJoint.C1*CFrame.fromEulerAnglesXYZ(math.rad(30),0,0) 
wait() 
end 
for i = 1,5 do 
LeftArmJoint.C1 = LeftArmJoint.C1*CFrame.fromEulerAnglesXYZ(math.rad(-30),0,0) 
wait() 
end 
EOn = false 
end 
--Spin win-------------- 
elseif string.byte(key) == 114 then 
backArms() 
if Spinning == false then 
SpinDeb = true 
SpinT = true 
for i = 1,10 do 
RightArmJoint.C1 = RightArmJoint.C1*CFrame.fromEulerAnglesXYZ(math.rad(4),math.rad(2),math.rad(-0.5)) 
LeftArmJoint.C1 = LeftArmJoint.C1*CFrame.fromEulerAnglesXYZ(math.rad(4),math.rad(-2),math.rad(0.5)) 
wait() 
end 
for i = 1,10 do 
RightArmJoint.C1 = RightArmJoint.C1*CFrame.fromEulerAnglesXYZ(0,0,math.rad(8.5)) 
LeftArmJoint.C1 = LeftArmJoint.C1*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-8.5)) 
wait() 
end 
NiceWeldRight.C0 = NiceWeldRight.C0 + Vector3.new(0.1,0,0) 
NiceWeldLeft.C0 = NiceWeldLeft.C0 - Vector3.new(0.1,0,0) 
function onTouch(hit) 
if hit.Parent:findFirstChild("Humanoid") ~= nil then 
if SpinT == true then 
SpinT = false 
hit.Parent.Humanoid:TakeDamage(EDmg) 
wait(0.1) 
SpinT = true 
end 
end 
end 
LeftDrill.Touched:connect(onTouch) 
function onTouch(hit) 
if hit.Parent:findFirstChild("Humanoid") ~= nil then 
if SpinT == true then 
SpinT = false 
hit.Parent.Humanoid:TakeDamage(EDmg) 
wait(0.1) 
SpinT = true 
end 
end 
end 
RightDrill.Touched:connect(onTouch) 
Spinning = true 
SpinDeb = false 
plyr.Character.Humanoid.WalkSpeed = 25 
else 
SpinT = false 
plyr.Character.Humanoid.WalkSpeed = 16 
Spinning = false 
end 
elseif string.byte(key) == 122 then 
if Shocks == false then 
addShock() 
else 
removeShock() 
end 
--------- 
end 
end 
EOn = false 
debounce = false 
end 
end 
mouse.KeyDown:connect(onKeyDown) 
end 
hb.Selected:connect(Select) 
function onDeselect(mouse) 
pcall(function() 
if DrillOut == true then 
for i = 1,10 do 
RDWeld.C0 = RDWeld.C0 + Vector3.new(0,0.08,0) 
LDWeld.C0 = LDWeld.C0 + Vector3.new(0,0.08,0) 
end 
end 
DrillOut = false 
BattleEnd = true 
EOn = false 
e1 = false 
Spinning = false 
setJoint("Both") 
SpinT = false 
plyr.Character.TLua.Humanoid.WalkSpeed = 16 
end) 
end 
hb.Deselected:connect(onDeselect) 
coroutine.resume(coroutine.create(function() 
while true do 
if Spinning then 
plyr.Character.Torso.CFrame = plyr.Character.Torso.CFrame*CFrame.fromEulerAnglesXYZ(0,math.rad(60),0) 
end 
wait() 
end 
end 
) 
) 
coroutine.resume(coroutine.create(function() 
for i = 1,math.huge do 
if e1 then 
posz1 = what2.Position 
createPart(Vector3.new(1,1,1),LineColor,Lines) 
Partz = Part 
Partz.Name = "LineD" .. i 
Partz.Transparency = 0 
Partz.Anchored = true 
Partz.Size = Vector3.new(1,(posz1-posz2).magnitude,1) 
Partz.CFrame = CFrame.new((posz1+posz2)/2,posz1)*CFrame.Angles(math.pi/2,0,0) 
createMesh("Cylinder","Brick",Vector3.new(0.2,1,0.2),Partz) 
delay(0,function() 
for iz = 0 , 1 , 0.1 do 
wait() 
Lines["LineD" .. i].Transparency = 1*iz 
end 
game:getService("Debris"):AddItem(Partz) 
end) 
posz2 = posz1 
end 
wait() 
end 
end 
) 
) 
coroutine.resume(coroutine.create(function() 
for i = 1,math.huge do 
if e1 then 
pos1 = what.Position 
createPart(Vector3.new(1,1,1),LineColor,Lines) 
Partz = Part 
Partz.Name = "Line" .. i 
Partz.Transparency = 0 
Partz.Anchored = true 
Partz.Size = Vector3.new(1,(pos1-pos2).magnitude,1) 
Partz.CFrame = CFrame.new((pos1+pos2)/2,pos1)*CFrame.Angles(math.pi/2,0,0) 
createMesh("Cylinder","Brick",Vector3.new(0.2,1,0.2),Partz) 
delay(0,function() 
for iz = 0 , 1 , 0.1 do 
wait() 
Lines["Line" .. i].Transparency = 1*iz 
end 
game:getService("Debris"):AddItem(Partz) 
end) 
pos2 = pos1 
end 
wait() 
end 
end 
) 
)

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