datablock ProjectileData(GrenadeLauncherProjectile)
{
projectileShapeName = "data/Weapons/art/shapes/weapons/shared/rocket.dts";
directDamage = 30;
radiusDamage = 30;
damageRadius = 5;
areaImpulse = 2000;
explosion = GrenadeLauncherExplosion; // sort of working. explosion happens, its just invisible
waterExplosion = GrenadeLauncherWaterExplosion; // note tested
decal = ScorchRXDecal; // working
splash = GrenadeSplash; // not tested
particleEmitter = GrenadeLauncherProjSmokeTrailEmitter; // not working
particleWaterEmitter = GrenadeLauncherTrailWaterEmitter; // not tested yet
muzzleVelocity = 30;
velInheritFactor = 0.3;
armingDelay = 2000;
lifetime = 10000;
fadeDelay = 4500;
bounceElasticity = 0.4;
bounceFriction = 0.3;
isBallistic = true;
gravityMod = 0.9;
lightDesc = GrenadeLauncherLightDesc; // working
damageType = "GrenadeDamage";
};
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