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BloodknightStudios | PRO | 12/07/19 03:05:43 PM UTC | 0 ⭐ | 607 👁️ | Never ⏰ | []
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datablock ProjectileData(GrenadeLauncherProjectile)
{
   projectileShapeName = "data/Weapons/art/shapes/weapons/shared/rocket.dts";
   directDamage = 30;
   radiusDamage = 30;
   damageRadius = 5;
   areaImpulse = 2000;
    explosion = GrenadeLauncherExplosion;                       // sort of working. explosion happens, its just invisible
   waterExplosion = GrenadeLauncherWaterExplosion;             // note tested 
    decal = ScorchRXDecal;                                      // working
   splash = GrenadeSplash;                                     // not tested
    particleEmitter = GrenadeLauncherProjSmokeTrailEmitter;     // not working
   particleWaterEmitter = GrenadeLauncherTrailWaterEmitter;    // not tested yet
    muzzleVelocity = 30;
   velInheritFactor = 0.3;
    armingDelay = 2000;
   lifetime = 10000;
   fadeDelay = 4500;
    bounceElasticity = 0.4;
   bounceFriction = 0.3;
   isBallistic = true;
   gravityMod = 0.9;
    lightDesc = GrenadeLauncherLightDesc;     // working
    damageType = "GrenadeDamage";
};

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    01/01/70 12:00:00 AM UTC
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