Monitor Code Related To RG Object
lea (Object_Respawn_Table).w,a2 moveq #0,d0 move.b respawn_index(a0),d0 bclr #7,2(a2,d0.w) btst #0,2(a2,d0.w) ; if this bit is set it means the monitor is already broken beq.s + move.b #8,routine(a0) ; set monitor to 'broken' state move.b #$D,mapping_frame(a0) rts
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