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Global.cs

Blizzardo1 | PRO | 09/28/15 06:18:07 PM UTC | 0 ⭐ | 588 👁️ | Never ⏰ | []
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using System;
using System.IO;
using System.Reflection;
 
namespace Blizzeta.Paradox.Code
{
    public class Global
    {
 
        private const char WinSp = '\\';
        private const char NixSp = '/';
        public static readonly char DirSeparator = IsWindows ? WinSp : NixSp;
 
        private static readonly string AudioFmt = string.Format( "{{0}}{0}Audio", DirSeparator );
        private static readonly string EffectsFmt = string.Format( "{{0}}{0}Effects", DirSeparator );
        private static readonly string SpritesFmt = string.Format( "{{0}}{0}Sprites", DirSeparator );
        private static readonly string WorldsFmt = string.Format( "{{0}}{0}Worlds", DirSeparator );
        private static readonly string DungeonsFmt = string.Format( "{{0}}{0}Dungeons", DirSeparator );
        private static readonly string SecretsFmt = string.Format( "{{0}}{0}Secrets", DirSeparator );
        private static readonly string WorldFmt = string.Format( "{{0}}{0}World", DirSeparator );
        private static readonly string BackgroundDataFmt = string.Format( "{{0}}{0}BackgroundData", DirSeparator );
        private static readonly string ParallaxFmt = string.Format( "{{0}}{0}Parallax", DirSeparator );
        private static readonly string EnemiesFmt = string.Format( "{{0}}{0}Enemies", DirSeparator );
        private static readonly string BossesFmt = string.Format( "{{0}}{0}Bosses", DirSeparator );
        private static readonly string NpcFmt = string.Format( "{{0}}{0}NPC", DirSeparator );
        private static readonly string PlayerFmt = string.Format( "{{0}}{0}Player", DirSeparator );
        private static readonly string DarkFmt = string.Format( "{{0}}{0}Dark", DirSeparator );
        private static readonly string LightFmt = string.Format( "{{0}}{0}Light", DirSeparator );
 
        public static readonly string Root = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
 
        public static readonly string Resources = string.Format("{0}{1}Resources", Root, DirSeparator);
 
        public static readonly string Audio = string.Format( AudioFmt, Resources );
 
        public static readonly string AudioDark = string.Format( DarkFmt, Audio );
        public static readonly string AudioEffects = string.Format( EffectsFmt, Audio );
        public static readonly string AudioLight = string.Format( LightFmt, Audio );
 
        public static readonly string Sprites = string.OSVersion( SpritesFmt, Resources );
        public static readonly string SpritesEnemies = string.Format( EnemiesFmt, Sprites );
        public static readonly string SpritesEnemiesBosses = string.Format( BossesFmt, SpritesEnemies );
        public static readonly string SpritesEnemiesDark = string.Format( DarkFmt, SpritesEnemies );
        public static readonly string SpritesEnemiesLight = string.Format( LightFmt, SpritesEnemies );
        public static readonly string SpritesNpc = string.Format( NpcFmt, Sprites );
        public static readonly string SpritesPlayer = string.Format( PlayerFmt, Sprites );
 
        public static readonly string Worlds = string.Format( WorldsFmt, Resources );
        public static readonly string WorldsDark = string.Format( DarkFmt, Worlds );
        public static readonly string WorldsDarkDungeons = string.Format( DungeonsFmt, WorldsDark );
        public static readonly string WorldsDarkSecrets = string.Format( SecretsFmt, WorldsDark );
        public static readonly string WorldsDarkWorld = string.Format( WorldFmt, WorldsDark );
        public static readonly string WorldsDarkWorldBackGroundData = string.Format( BackgroundDataFmt, WorldsDarkWorld );
        public static readonly string WorldsDarkWorldParallax = string.Format( ParallaxFmt, WorldsDarkWorld );
 
        public static readonly string WorldsLight = string.Format( LightFmt, Worlds );
        public static readonly string WorldsLightDungeons = string.Format( DungeonsFmt, WorldsLight );
        public static readonly string WorldsLightSecrets = string.Format( SecretsFmt, WorldsLight );
        public static readonly string WorldsLightWorld = string.Format( WorldFmt, WorldsLight );
 
        public static readonly string WorldsLightWorldBackGroundData = string.Format( BackgroundDataFmt,
            WorldsLightWorld );
 
        public static readonly string WorldsLightWorldParallax = string.Format( ParallaxFmt, WorldsLightWorld );
 
 
        public static bool IsLinux
        { get { return CheckSanityOS(  Platform.Unix ); } }
        public static bool IsWindows
        { get { return CheckSanityOS ( PlatformID.Win32NT); } }
        public static bool IsMac
        { get { return CheckSanityOS ( PlatformID.MacOSX ); } }
 
        private static bool CheckSanityOS( PlatformID platform )
        {
            return Environment.OSVersion.Platform == platform;
        }
 
    }
}

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