roomNames = {
[0] = "Title Screen",
[479] = "Pressure Cooker",
[735] = "Magnet Stairs",
[145] = "Surface",
[13017] = "Botwoon's Room",
[5528] = "Bomb Torizo's Room",
[2729] = "Crocomire's Room",
[14298] = "Draygon's Room",
[14258] = "Gold Torizo's Room",
[12197] = "Kraid's Room",
[2781] = "Mother Brain's Room",
[2765] = "Phantoon's Room",
[1504] = "Ridley's Room (Ceres)",
[15027] = "Ridley's Room",
[2973] = "Spore Spawn's Room",
[658] = "Parlor",
[4758] = "Shaft",
[2461] = "Big Pink",
[3486] = "Stairs",
[10916] = "Warehouse",
[11428] = "Warehouse",
[935] = "Business Center",
[2985] = "Hi-Jump Room",
[679] = "Flying Buttresses",
[423] = "Cathedral",
[10415] = "Rising Time",
[6828] = "Bubble Mountain",
[7853] = "Double Chamber",
[8109] = "Wave Beam Room",
[5291] = "Pantry",
[1704] = "Ice Beam Room",
[10147] = "Marsh",
[9122] = "Hellway",
[3733] = "Moat",
[2252] = "Basement",
[714] = "Attic",
[201] = "Bowling Alley",
[3790] = "Gravity Suit Room",
[4246] = "Gauntlet",
[1231] = "Main Street",
[1488] = "Fish Tank",
[1744] = "Mama Turtle's Room",
[2256] = "Mt. Doom",
[3537] = "Beach",
[8661] = "Aqueduct",
[10455] = "Coliseum",
[13273] = "Space Jump Room",
[12504] = "Coffee Break Room",
[9942] = "Spring Ball Room",
[4562] = "Plasma Beam Room",
[14042] = "Cactus Alley",
[9647] = "Gravitron",
[19126] = "Screw Attack Room",
[16308] = "Pillar Room",
[16820] = "Royal Shaft",
[16052] = "Mickey Mouse Room",
[17076] = "Amphitheatre",
[15283] = "Boiler Room",
[19382] = "Boulder Room",
[18614] = "Junkyard",
[13222] = "Statues Room",
[218] = "YMCA",
}
RAM = {
words = {
roomNumber = 0x7e079c,
},
}
output = {
x = 0,
y = 210,
}
function OutputRoom()
gui.text(output.x, output.y, "Room: " .. GetRoomName(memory.readword(RAM.words.roomNumber)))
end
function GetRoomName(roomNumber)
return roomNames[roomNumber] and roomNames[roomNumber] or roomNumber
end
while true do
OutputRoom()
snes9x.frameadvance()
end
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