for i=1, 8 do
for j=1, 8 do
if gameMap[i][j] == 1 then
gameMap[i][j] = gameTile(i,j)
group:insert(gameMap[i][j])
end
end
end
--gumawa ka ng pader baby!
for i=1, 8 do
for j=1, 8 do
if gameMap[i][j] == 0 then
gameMap[i][j] = brickTile(i,j)
group:insert(gameMap[i][j])
end
end
end
--gumawa ka ng grass tiles
for i=1, 8 do
for j=1, 8 do
if gameMap[i][j] == 2 then
gameMap[i][j] = grassTile(i,j)
group:insert(gameMap[i][j])
end
end
end
-- [[ gawin ang tiles plus yong box
for i=1, 8 do
-- tileBlox[i] = {}
for j=1, 8 do
if gameMap[i][j] == 3 then
gameMap[i][j] = tileWithBox(i,j)
group:insert(gameMap[i][j])
end
end
end
--lagyan ng tiles at hero na din
for i=1, 8 do
heroBlox[i] = {}
for j=1, 8 do
if gameMap[i][j] == 4 then
gameMap[i][j] = heroTile(i,j)
group:insert(gameMap[i][j])
end
end
end
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