| Ocarina of Time | Majora's Mask
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U Remote | 80?????? | 80F1B5E2
J Remote | 801C7E52 | 80F201A2
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U Classic | 801C7F2A | 801BCB8A
J Classic | 801C7EB2 | 801C15AA
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Controller | P1|P2|P3|P4 | P1|P2|P3|P4
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U Gamecube | 809F6B?? A8|B4|C0|CC | 80F1B5?? B0|BC|C8|D4
J Gamecube | 809F6A?? 88|94|A0|AC | 80F201?? 70|7C|88|94
Gamecube Controller (12 bytes per controller)
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80XXXXXX | WX YZ jH jV cH cV lA rA 00 00 PF 00
80XXXXXX + 0C | WX YZ jH jV cH cV lA rA 00 00 PF 00
80XXXXXX + 18 | WX YZ jH jV cH cV lA rA 00 00 PF 00
80XXXXXX + 24 | WX YZ jH jV cH cV lA rA 00 00 PF 00
Byte = Input (Hexadecimal)
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W = Start (1)
X = A (1)
B (2)
X (4)
Y (8)
Y = Z (1)
R (2)
L (4)
Z = Dpad-L (1)
Dpad-R (2)
Dpad-D (4)
Dpad-U (8)
jH/jV = Joystick Horizontal/Vertical Ocarina of Time Majora's Mask
(00-38) 00 to 56 (00-48) 00 to 72
(C8-FF) -56 to -01 (B8-FF) -72 to -01
cH/cV = Cstick Horizontal/Vertical (00-2C) 00 to 44 (00-3B) 00 to 59
(D4-FF) -44 to -01 (C5-FF) -59 to -01
lA = L Trigger Analog (00-96) 0 to 150
rA = R Trigger Analog ^
PF = Port Flag:
Connected (00)
Not Connected (FF)
Classic Controller (12? bytes per controller)
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80XXXXXX | WX YZ ljHH ljVV rjHH rjVV lA rA
Byte = Input (Hexadecimal)
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X = Dpad-U (1)
Dpad-L (2)
Zr (4)
x (8)
X = a (1)
y (2)
b (4)
Zl (8)
Y = R (2)
+ (plus) (4)
Z = - (minus) (1)
L (2)
Dpad-D (4)
Dpad-R (8)
ljHH/ljVV = Left Joystick Horizontal/Vertical
(FE10-01F0) -31 to 31
rjHH/rjVV = Right Joystick Horizontal/Vertical
(FF10-00F0)? -15 to 15?
lA = L Trigger Analog (00-F8) 0 to 31
rA = R Trigger Analog ^
Comments
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