Black_Mage icon

Credits Window RMVXAce Script

Black_Mage | PRO | 08/02/24 03:22:59 PM UTC (Edited) | 0 ⭐ | 889 👁️ | Never ⏰ | []
Ruby |

5.05 KB

|

None

|

0 👍

/

0 👎

#------------------------------------------------------------------------------
# Add Credits on the Title Screen.
#
# https://burningwizard.wordpress.com/2014/03/04/rgss3-credits-script/
#------------------------------------------------------------------------------
 
=begin
#==============================================================================
# MIT License
#==============================================================================
Copyright 2014-2024 Black Mage
 
Permission is hereby granted, free of charge, to any person obtaining a copy of 
this software and associated documentation files (the “Software”), to deal in 
the Software without restriction, including without limitation the rights to use, 
copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the 
Software, and to permit persons to whom the Software is furnished to do so, 
subject to the following conditions:
 
The above copyright notice and this permission notice shall be included in all 
copies or substantial portions of the Software.
 
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#==============================================================================
=end
 
#==============================================================================
# Changelog
#==============================================================================
# Version 1.2 (2024 - 8 - 2)
#   - Change the way the credits is set up in the script.
#   - Make the Credits scrollable.
#
# Version 1.1 (2014 - 7 - 18)
#   - Fix some issues.
#
# Version 1.0 (2014 - 3 - 4)
#   - Initial version.
#==============================================================================
 
#-------------------------------------------------------------------------------
# Settings
#-------------------------------------------------------------------------------
module BLACK
  
  # A credit example. It starts with " and end with another ".
  Credits = "
---------------------------------------------------------------------------
Example Game
---------------------------------------------------------------------------
Developed by: Black Mage
 
Engine: RPG Maker VX Ace
 
 
Director & Producer: Black Mage
 
Storywriter:
Black Mage
 
Programmer:
Black Mage
 
" #Don't erase this.
 
end
# End of Settings -------------------------------------------------------------
 
#------------------------------------------------------------------------------
# * Beyond this is the sacred land of code. You need programming qualification
#   to dwelve deeper, or it'll cause many unnecessary problems. Proceed on your
#   own risk.
#------------------------------------------------------------------------------
 
class Window_TitleCommand < Window_Command
  def make_command_list
    add_command(Vocab::new_game, :new_game)
    add_command(Vocab::continue, :continue, continue_enabled)
    add_command("Credits", :credits)
    add_command(Vocab::shutdown, :shutdown)
  end
end
 
class Scene_Title < Scene_Base
  def create_command_window
    @command_window = Window_TitleCommand.new
    @command_window.set_handler(:new_game, method(:command_new_game))
    @command_window.set_handler(:continue, method(:command_continue))
    @command_window.set_handler(:credits,  method(:command_credits))
    @command_window.set_handler(:shutdown, method(:command_shutdown))
  end
  def command_credits
    close_command_window
    SceneManager.call(Scene_Credits)
  end
end
 
class Window_Credits < Window_Base
  def initialize; super(0, 0, window_width, 416); refresh; end
  def window_width; Graphics.width; end
  def refresh
    contents.clear
    self.contents = Bitmap.new(width - 24, line_height*(BLACK::Credits.count("\n") + 1))
    draw_text_ex(0,0,BLACK::Credits)
  end
  def open; refresh; super; end
  def update
    super
    process_cursor_move
  end
  def process_cursor_move
    return if !self.active
    press_down if Input.repeat?(:DOWN)
    press_up   if Input.repeat?(:UP)
  end
  def press_down
    self.oy += line_height if self.oy < [self.contents.height - self.height + 24, 0].max
  end  
  def press_up
    self.oy -= line_height if self.oy > 0
  end  
end
 
class Scene_Credits < Scene_MenuBase
  def start; super; create_credits_window; end
  def create_credits_window
    @credits_window = Window_Credits.new
    @credits_window.x = 0
    @credits_window.y = 0
  end
  def update; super; update_credits; end  
  def update_credits
    return credits_return     if Input.trigger?(:C)
    return credits_return     if Input.trigger?(:B)
  end
  def credits_return; Sound.play_cancel; SceneManager.goto(Scene_Title); end
end

Comments

  •  icon
    01/01/70 12:00:00 AM UTC
    Plain Text |

    0 B

    |

    👍

    /

    👎