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Nintendo NES Sprite Doom Maps

Hodge-1053 | PRO | 04/05/18 08:24:51 PM UTC | 0 ⭐ | 499 👁️ | Never ⏰ | []
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Nintendo NES Sprite Doom Maps
Grid size = 64
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 1.		Determine size of sprite and convert it to Doom Map grid sizes by 
		multiplying by 64.
 2.		Put FLAT19 as both floor and ceiling textures.
 3.		Determine colours in sprite and if there are no colours present,
		use any Paint package to create colour block(s) (64x64) of the
		colour in HEX (e.g. #A080A0).  Save the block with the same
		name as the colour in PNG format (without the #).
 4.		Create your Map in Doom Builder.  The sectors must be the same as 
		the sprite with both ceiling and floor colours the same (e.g.
		DEADED).
 5.		When completed, raise ALL floors to 16 units high.  Find all
		sectors with the FLAT19 textures in them and lower them back
		to 0.
 6.		Colour the edges with the same colour as the sectors' colours
		(e.g. FFFFFF matches FFFFFF, DEADED matches DEADED and so
		on).  Use copy and paste textures for this.
 7.		Save Map with the game the sprite came from and the 
		sprite's name (e.g. Castlevania - Medusa.wad)
 TIPS:
 (a)		Open up Doom Builder in one window and your sprite in 
		another window alongside.  This makes it easier for
		editing!
 (b)		I use Greenfish Icon Editor Pro for creating the colour
		blocks.  The package can be searched for and downloaded
		online.
 (c)		In Doom Builder, I use the VOID texture to see the editor's
		grid.  I replaced VOID with FLAT19 once the completion of the
		Map.

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  •  icon
    01/01/70 12:00:00 AM UTC
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  • Duizxy icon
    05/18/26 01:45:11 AM UTC
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