Nintendo NES Sprite Doom Maps
Grid size = 64
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1. Determine size of sprite and convert it to Doom Map grid sizes by
multiplying by 64.
2. Put FLAT19 as both floor and ceiling textures.
3. Determine colours in sprite and if there are no colours present,
use any Paint package to create colour block(s) (64x64) of the
colour in HEX (e.g. #A080A0). Save the block with the same
name as the colour in PNG format (without the #).
4. Create your Map in Doom Builder. The sectors must be the same as
the sprite with both ceiling and floor colours the same (e.g.
DEADED).
5. When completed, raise ALL floors to 16 units high. Find all
sectors with the FLAT19 textures in them and lower them back
to 0.
6. Colour the edges with the same colour as the sectors' colours
(e.g. FFFFFF matches FFFFFF, DEADED matches DEADED and so
on). Use copy and paste textures for this.
7. Save Map with the game the sprite came from and the
sprite's name (e.g. Castlevania - Medusa.wad)
TIPS:
(a) Open up Doom Builder in one window and your sprite in
another window alongside. This makes it easier for
editing!
(b) I use Greenfish Icon Editor Pro for creating the colour
blocks. The package can be searched for and downloaded
online.
(c) In Doom Builder, I use the VOID texture to see the editor's
grid. I replaced VOID with FLAT19 once the completion of the
Map.
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