using UnityEngine;
using System.Collections;
[RequireComponent(typeof(BoxCollider))]
public class FloatableWater : MonoBehaviour {
//wave parameters
public float waveFreq1 = 0.0f;
public float waveXMotion1 = 0.08f;
public float waveYMotion1 = 0.015f;
public float waveFreq2 = 1.3f;
public float waveXMotion2 = 0.025f;
public float waveYMotion2 = 0.10f;
public float waveFreq3 = 0.3f;
public float waveXMotion3 = 0.125f;
public float waveYMotion3 = 0.03f;
//how strong under water drag is compared to air drag
public float waterDragFactor = 8;
// Use this for initialization
void Start () {
collider.isTrigger = true;
}
// Update is called once per frame
void Update () {
}
}
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